Frontier World: Recent Activity
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Recent updates to Frontier World: (Generated at 2024-05-07 16:32:43)
I was glancing over this set again. I think it was better without the science fiction theme as pure western, even though I didn't like it at the time. I may one day try to make a western set (reminiscent of goblin artisan's frontier world) with Terrain, Sandwurms, and Showdown, but won't continue this one.
Wow, this was a long time ago. Just to say, I like jmg's suggestion (with or without land) more and more. I doubt I'll continue this set, but I'd like to see that form of showdown used somewhere.
You're right that this card doesn't really work if it's not a surprise, but I don't care about fixing it at the moment, I want to explore alternative ideas for psi crystals and see if it works as a mechanic or not.
Hmm... I know you're trying to use psi crystals in this set as a resource... but I can't help feel that "Discard a card" or "Discard a creature" or something like that as a cost would make a better card. That way, your opponent isn't sure what you will do, since the card in your hand might be better than the Shock he's playing right now. The way this is right now, there shouldn't be a moment where your opponent would allow the ability to activate, since he or she can clearly see that you have the mana up, and the crystals at your disposal. It can still provide a good "Are you sure that spending those crystals is worth it" moment... so I still think the card is good. I just wonder how many players would be frustrated by the Gleemax effect ("It looks so good! But when it's in play, I never get to use its ability!"
Not sure what combination of mana, psi and restrictions on targets make this work as a card.
Another variance on Crystal Refinery
Apparently there's an obscure statute that says any new mechanic has to have an artifact that uses it in a broken engine.
Psi crystals shouldn't be easily obtainable on the first turn, and this helpfully includes a tap so it's harder to generate any sort of loop with it. But I'm sure any amount of "any amount of mana" cards will be so weak it's useless or broken :)
See Psi Crystals
I'm not sure if this is right at common, but to begin with I wanted a universal sink which could make any of the common crystal sources useful. Alternatively, I could have many uncommon sinks instead.
I'm not sure of the cost, it depends how easily psi crystals are acquired.
See Psi Crystals.
God damn you, Sarah Palin, I can no longer spell "rogue" without writing "rouge" by accident (or probably vice versa).
Not sure if I should have a crystal source in each colour, or have some sinks as well.
I realise this mechanic only makes sense within this set (like Snow). That's not ideal, but I think it's worth it if it works.
I will make an effort that if you only have one or two sources/sinks, you should still be able to get some use out of them.
Flavour-wise, psi crystals are the resource that this world was settled for, and provide powerful psychic abilities.
Psi crystals are a new mechanic, replacing the role of artifact creatures. Like gold counters or poison counters, they're a per-player resource not associated with any permanent, and maintained between steps/phases/turns.
They have no automatic use, only other cards that can use them.
This card is a token for counting psi crystals, like a poison counter token.