Onar, Titans' Dominions: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Choose target creature you control and target creature you don't control. If the creature you don't control is legendary, the creature you control gets +3/+3 until end of turn. If the creature you don't control has power 6 or greater, the creature you control gets +3/+3 until end of turn.
Those two creatures fight. |
Return all swamps from your graveyard to the battlefield under your control tapped. Then, put a creature with a converted mana cost of X from your graveyard onto the battlefield, where X is the number of swamps returned the battlefield this way.
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![]() Magical, invisible barriers in the Lijara plains keep the giant's food secure and placated.
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Enchant artifact
You control enchanted artifact. If the enchanted artifact would add mana, you may have it add that much ![]() Islands settled by sphinxes are covered in trinkets, and much a threat as vanity.
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Flying
Needlemouth Imp can't block. "Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
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When Elvish Fertilizer enters the battlefield or dies, you may return target forest from your graveyard to your hand.
Unlike other most other humanoids, elves breed fairly quickly. While Wurms bred elves, and Treefolk did the same, just with additional steps.
2/3
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Defender
Whenever you tap an artifact for mana, Maelstrom Sentinel loses defender until end of turn. "Congrats on surviving the whirlpool. I hope you have enough oxygen left in your lungs for me."
3/6
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Timma Salt Marshes enters the battlefield tapped.
![]() ![]() ![]() Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
![]() Strength of the body is nothing without strength of the spirit.
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Haste, first strike
Club-Rush Youth can't block. Some children dream as big as their eye can see.
2/2
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Menace
Sacrifice Delicious Nightmare: Gain 3 life. The cruelest fate a dream can have is becoming real, for the Baku are kinder hunters when they only need hunt in dreams.
2/2
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Until end of turn, double the toughness of creatures you control.
Size is strength, intelligence, and magical skill on Onar. The bigger the adversary, the more challenging they are.
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Prevent all noncombat damage that would be dealt to you and permanents you control this turn.
Draw a card. Fire needs room to spread, and a giant's foot takes up a lot of room.
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Titanic Showdown
(rare)
Rediscovered Species
(uncommon)
Captive Livestock
(uncommon)
Sphinx's Snatching
(uncommon)
Needlemouth Imp
(common)
Elvish Fertilizer
(common)
Maelstrom Sentinel
(common)
Timma Salt Marshes
(common)
Psych Up
(common)
Club-Rush Youth
(common)
Delicious Nightmare
(common)
Insurmountable Size
(common)
Smother the Flames
(common)
Sataalit Enchantress
(common)
Mountain
(basic)