Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Legendary Creature – Bunyip Warlock
Spells you cast gain "As you cast this spell, you may sacrifice a creature with a converted mana cost of six or greater. If you do, search your library for a card and add it to your hand. Shuffle your library afterward."
7/5
 C 
Creature – Human
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Stone spears are the peak of human technology on Onar.
2/1
 U 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets +2/+0 and gains first strike until end of turn. If Bataarn and Ganyar's Howl is Overwhelming, up to two target creatures get +2/+0 and gain doublestrike until end of turn.
 R 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy all creatures. If Will of Obliteration is Overwhelming, exile all creatures instead.
"Destruction must bury us all to time's memory." -Wanjubo, former World Titan
 R 
Legendary Land
{t}: Add {b}.
{t}: Until end of turn, lands you control becomes Swamps in addition to their other types. Activate this ability only if you control a black legendary creature with a converted mana cost of six or greater.
 U 
Sorcery
Return all lands that were put into your graveyard this turn to your hand. Then, gain 1 life for each land return this way.
Druids on Onar know the futility of trying to control nature's structures.
 R 
Creature – Elephant Beast Warlock
Apex- At the beginning of your upkeep, if REM Baku has the greatest power or is tied for the greatest power among creatures on the battlefield, look at the top three cards of target player's library. You may put any number of them into that player's graveyard. Put the rest the on top of that player's library in any order.
5/6
 U 
Creature – Ogre Shaman
When Foreteller of Destruction enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. If the card exiled this way has a converted mana cost of six or greater, you may play that card until the end of your next turn isntead.
1/2
 U 
Artifact – Equipment
Equipped creature gets +3/+3 and gains trample.
Equip {4}
Bare-clawed a dragon can tear through stone and steel. With that carbide addition, nothing is safe.
 C 
Creature – Lizard Skeleton
Whenever you cast a spell with a converted mana cost of six or greater, return Shambling Megalania from your graveyard to your hand.
"A return without a sense of duty- no passion to fulfill. Abhorrent."-Paulina.
8/8
 C 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Deal 3 damage to any target. If Lance of Lightning is Overwhelming, deal 5 damage to any target instead.
Even natural phenomena are larger and more destructive on Onar.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and gains first strike and vigilance.
None of his kin nor any other vagabond ever stole an animal from Wejaru.
 C 
Creature – Salamander
When Marsh Mudwrangler enters the battlefield, add {b} for each Swamp in your graveyard.
The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
 C 
Creature – Cat Wizard
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead.

Tabíra, of Blood Prices (rare)
Gawathi Hunter (common)
Bataarn and Ganyar's Howl (uncommon)
Will of Obliteration (rare)
Ecua, Mires of Life's Circle (rare)
Haven Unconquerable (uncommon)
REM Baku (rare)
Foreteller of Destruction (uncommon)
Tyrant's Claw Enamel (uncommon)
Shambling Megalania (common)
Lance of Lightning (common)
Watcher's Duty (common)
Marsh Mudwrangler (common)
Mystic Whiskers (common)
Pitiful Mind (common)