Rabiah Reborn: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Angel of Safe Passage White Mythic 5 {3}{w}{w}
‑‑‑‑
{x}{w}
Creature – Angel
‑‑‑‑
Instant – Adventure
5 5 Flying, Vigilance

When Angel of Safe Passage enters the battlefield, target player can't cast noncreature spells until the end of their next turn.
‑‑‑‑
Tap X creatures target player controls.
0
2 Entitled Royal White Uncommon 2 {1}{w}
‑‑‑‑
{w}
Creature – Human Noble
‑‑‑‑
Instant – Adventure
1 2 When Entitled Royal enters the battlefield, return one adventure from your graveyard to your hand.
‑‑‑‑
Reveal a legendary card or adventure from your hand. Tap target creature your opponent controls
0
3 Hussamed, Bauble Expert White Uncommon 4{2}{w}{w} Legendary Creature – Human Noble 1 3 Whenever Hussamed, Bauble Expert enters the battlefield, search your library for a legendary artifact card and put it into your hand. Shuffle your library. 0
4 Lively Marketplace White Rare 4{3}{w} Enchantment Caravan – During your upkeep, add {w} if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn. 0
5 Lost Djinn White Common 1{w} Creature – Djinn 1 1 Flying 0
6 Mustaph's Wrath White Rare 4{2}{w}{w} Sorcery Destroy all non-Djinn creatures. 0
7 Seal in the Lamp White Common 3{2}{w} Enchantment Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
0
8 Stifle Genie White Mythic 2{1}{w} Creature – Djinn 2 2 Flying

Activated abilities of nonland permanents your opponents control cost {2} more to activate.
0
9 Storied Chronicler White Uncommon 3{2}{w} Creature – Human Cleric 2 2 When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand. 0
10 Traveling Companion White Uncommon 1{w} Creature – Camel 1 1 Caravan – When this creature attacks, each other attacking creature you control gets +1/+1 until end of turn if you control three or more creatures.

Sacrifice Traveling Companion: Target attacking creature you control gains indestructible until end of turn.
0
11 Wandering Merchant White Common 3{2}{w} Creature – Cat Nomad 2 1 Caravan – As long as you control three or more creatures, Wandering Merchant has first strike. 0
12 Watchful Djinn White Common 3{1}{w}{w} Creature 2 2 Flying, vigilance 0
13 Wish for Unity White Uncommon 1{w} Instant Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Creatures you control get +1/+1 until end of turn.

If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead.
0
14 Boarding Party Blue Uncommon 4{3}{u} Creature – Human Pirate 1 1 This creature gets +1/+1 for each pirate you control.

Raid – If a creature you controlled attacked this turn, this spell costs {1} less to cast for each pirate you control.
0
15 Habasad, the Protégé Blue Uncommon 2{1}{u} Legendary Creature – Human Pirate 2 1 As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.

When Habasad deals combat damage to a player, draw a card then discard a card.
0
16 La Djin's Attendant Blue Uncommon 3{1}{u}{u} Creature – Djinn 1 2 Flying

Spells opponents cast that target Djinns you control cost {1} more to cast.
0
17 Marimoth, the Living Island Blue Mythic 4{2}{u}{u} Legendary Creature – Leviathan 7 7 Islandwalk

Marimoth, the Living Island enters the battlefield with 5 slumber counters on it.

As long as Marimoth has a slumber counter on it, it is a land (it is not a creature).

Whenever you cast a spell remove a slumber counter from this card.
{t}: Add {u}
0
18 Mariner's Cunning Blue Common 2{1}{u} Instant This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
0
19 Mesmeric Djinn Blue Common 3{2}{u} Creature – Djinn 1 1 Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
0
20 Mystical Manipulation Blue Uncommon 3{1}{u}{u} Enchantment – Aura Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Enchant Creature with converted mana cost 2 or less.

You control enchanted creature
0
21 Spell Swindler Blue Rare 2{1}{u} Creature – Human Pirate 2 2 Flash

When Spell Swindler enters the battlefield, return target noncreature spell to its owner's hand. Create X colorless treasure tokens where X is that spell's converted mana cost.
0
22 Stern Negotiations Blue Rare 3{1}{u}{u} Instant Caravan – This spell costs {1} less to cast if you control three or more creatures.

Counter target spell.
0
23 Tamir's Accountant Blue Uncommon 2{1}{u} Creatue – Human Advisor Caravan{2}{u}: Draw a card then discard a card. Activate this ability only if you control three or more creatures. 0
24 Trade Agreement Blue Common 3{2}{u} Sorcery You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
0
25 Wish Out of Existence Blue Uncommon 3{1}{u}{u} Instant Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Counter target spell.
0
26 Wish for Insight Blue Uncommon 1{u} Sorcery Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Scry 2, Draw a card

If Wish for Insight was cast from outside the game, draw three cards instead.
0
27 Wish for Repetition Blue Mythic 3{1}{u}{u} Instant [Wish}

Create a token that is a copy of target creature.

If Wish for Repetition was cast from outside the game, create two tokens instead.
0
28 Cataclysmic Wish Black Mythic 5{3}{b}{b} Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Destroy all creatures with converted mana cost 4 or less. They can't be regenerated.
0
29 Crow's Nest Spy Black Uncommon 2{1}{b} Creature – Jackal Pirate 2 2 Menace

Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield.
0
30 Desert Sanguimancer Black Uncommon 3{2}{b} Creature – Human Wizard 1 1 Sacrifice a desert: Target opponent loses 1 life and you gain 1 life. 0
31 Deterioration Black Rare 3{1}{b}{b} Sorcery Each creature gets -2/-2 until end of turn.

If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn.
0
32 Dune Wanderer Black Common 2{1}{b} Creature – Human Nomad 2 2 When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter. 0
33 Moriana the Trickster Black Uncommon 3{1}{b}{b} Legendary Creature – Human Rogue 2 2 When Moriana the Trickster enters the battlefield, target opponent discards a card for each other card they discarded this turn. 0
34 Obscuring Sandstorm Black Common 4{2}{b}{b} Sorcery Target player discards cards equal to the number of deserts you control. 0
35 Relentless Djinn Black Rare 3{1}{b}{b} Creature – Djinn 3 3 Flying

When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library.
0
36 Sand Asp Black Common 1{b} Creature – Snake 1 1 Deathtouch

Sand Asp gets +1/+0 if you control a desert.
0
37 Sand Swarm Black Common 2{1}{b} Creature – Insect 0 1 Sacrifice a desert: Put a +1/+1 counter on Sand Swarm 0
38 Scryer of Sands Black Mythic 2{1}{b} Creature – Human Wizard 2 2 During your upkeep, you may sacrifice a desert. If you do, you may reveal the top card of your library. You may add it to your hand. You lose 2 life. 0
39 Seamane Brawler Black Uncommon 3{2}{b} Creature – Cat Pirate 3 2 Menace

Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn.
0
40 Supernatural Intel Black Uncommon 2{1}{b} Sorcery Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
0
41 Surprise Boarding Black Uncommon 4{3}{b} Instant Target player loses life equal to the number of pirates you control. You gain life equal to the life lost this way.

Raid – If you attacked with a creature this turn, this spell costs {1} less to cast.
0
42 Swallowed by the Sands Black Common 1{b} Sorcery Sacrifice a Desert: Destroy target creature or planeswalker. 0
43 Wish for Downfall Black Uncommon 1{b} Instant Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Destroy target creature with converted mana cost 2 or less.

If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead.
0
44 Aspiring Privateer Red Rare 2 {1}{r}
‑‑‑‑
{1}{r}
Creature – Human Pirate
‑‑‑‑
Instant – Adventure
2 2 Haste

Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card.
‑‑‑‑
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
0
45 Brazen Broadside Red Uncommon 2{1}{r} Creature – Pirate Wall 1 5 Defender

{t}: Deal 1 damage to any number of target creatures equal to the number of pirates you control.
0
46 Cassid the Unfortunate Red Uncommon 1 {r}
‑‑‑‑
{r}
Legendary Creature – Human Rogue
‑‑‑‑
Sorcery – Adventure
2 1 Haste

When Cassid the Unfortunate dies, discard a card then draw 2 cards.
‑‑‑‑
Discard two cards, then draw two cards.
0
47 Desert Efreet Red Common 3{2}{r} Creature – Djinn 2 1 Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
0
48 Desert Lightning Red Uncommon 1{r} Instant As an additional cost to cast this spell, sacrifice a desert.

Desert Lightning deals 3 damage to target creature or player.
0
49 Desert Twister Red Rare 2{r}{r} Sorcery Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control. 0
50 Dune Dasher Red Common 2{1}{r} Creature – Jackal Warrior 2 1 If you control a desert, Dune Dasher gains haste. 0
51 Forty Thieves Red Uncommon 2{1}{r} Creature – Human Rogue 1 1 A deck can have up to forty cards named Forty Thieves.

When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control.
0
52 Sand Volley Red Common 4{3}{r} Instant You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
0
53 Sandstorm Fireball Red Mythic 2{x}{r}{r} Sorcery Sandstorm Fireball deals X damage to any target. If X was paid using only mana produced by deserts, this card deals twice X damage to that target instead. 0
54 Sandstorm Guardian Red Common 3{2}{r} Creature – Djinn 1 1 Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
0
55 Secluded Giant Red Common 5 {4}{r}
‑‑‑‑
{1}{r}
Creature – Giant
‑‑‑‑
Sorcery – Adventure
5 2 Haste
‑‑‑‑
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
0
56 Sharafade's Discovery Red Common 2{1}{r} Sorcery Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
0
57 Spreading Sands Red Common 2{1}{r} Enchantment – Aura Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
0
58 Take Hostage Red Common 4{3}{r} Sorcery If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
0
59 Tiamar, the Sand Scourge Red Mythic 6{4}{r}{r} Legendary Creature – Dragon 5 5 Flying

When Tiamar, the Sand Scourge enters the battlefield, deal 4 damage divided among any number of targets.

When you cast an adventure, Tiamar deals 3 damage to any target.
0
60 Wish for Destruction Red Uncommon 1{r} Instant Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Wish for Destruction deals 2 damage to any target.

If this card was cast from outside the game, it deals 5 damage to any target instead.
0
61 Caravan Camel Green Common 2{1}{g} Creature – Camel 1 1 Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2 0
62 Caravan Packbeast Green Uncommon 2{1}{g} Creature – Beast 1 2 Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) 0
63 Commune with the Sands Green Common 1{g} Sorcery Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard. 0
64 Dobin, Frontier Curist Green Uncommon 3{2}{g} Legendary Creature – Human Nomad 2 3 When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost. 0
65 Dune Worm Green Common 5{3}{g}{g} Creature – Worm 6 5 Dune Worm gains trample if you control a desert. 0
66 Eroded by Time Green Common 2{1}{g} Sorcery Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
0
67 Oasis Seeker Green Common 3{2}{g} Creature – Leonin Wizard 2 2 When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library. 0
68 Oasis Shaman Green Rare 2{1}{g} Creature – Jackal Shaman 1 1 {t}: Add one mana of any color a desert on the field could produce.

If you control a desert, Oasis Shaman gets +1/+1.
0
69 Oasis Wishgranter Green Common 2{1}{g} Creature – Djinn 1 2 {t}: Add {g} 0
70 Road Uncharted Green Common 3{2}{g} Sorcery Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library. 0
71 Sandshift Green Mythic 4{2}{g}{g} Sorcery Sacrifice any number of lands. Put that many deserts from your deck onto the battlefield tapped. Shuffle your library. 0
72 Sultan's Attendant Green Uncommon 3 {2}{g}
‑‑‑‑
{1}{g}
Creature – Human Wizard
‑‑‑‑
Sorcery – Adventure
2 1 Deathtouch

When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control.
‑‑‑‑
Choose one:

-Gain life equal to the greatest power among creatures you control

- Return a card from your graveyard to your hand
0
73 Trailblazing Historian Green Uncommon 3{2}{g} Creature – Human Nomad 1 2 When you cast an adventure, add one mana that shares a color with it. 0
74 Wish for Discovery Green Uncommon 3{2}{g} Sorcery Wish

Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard.

If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead.
0
75 Guardian Efreet Multicolour Uncommon 3{1}{w}{u} Creature – Djinn Soldier 1 3 Flying

When a Djinn you control blocks a creature, scry 1.
0
76 Mared, the Humble Multicolour Rare 3{1}{w}{u} Legendary Creature – Human Cleric 1 3 When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.

When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield.
0
77 La Din, the Wishseeker Multicolour Rare 3{1}{u}{b} Legendary Creature – Human Rogue 3 2 La Din, the Wishseeker can only be blocked by creatures with lesser power.

When La Din deals combat damage to a player, look at the top three cards of your library. You may put a noncreature, nonland card from among them into your hand. Shuffle the rest back into your library.
0
78 Seafaring Swindler Multicolour Uncommon 3{1}{u}{b} Creature – Human Pirate 2 2 When this creature deals combat damage to a player, gain control of target tapped creature that player controls. You lose life equal to its converted mana cost. 0
79 Khenra Sandrazer Multicolour Uncommon 2{b}{r} Creature – Jackal Warrior 2 1 Haste

When Khenra Sandrazer becomes tapped, you may sacrifice a desert. If you do, Khenra Sandrazer deals 1 damage to target creature
0
80 The King of Thieves Multicolour Rare 4{2}{b}{r} Legendary Creature – Human Rogue 2 2 Menace

The King of Thieves gets +1/+1 for each colorless treasure artifact token you control.

Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control.
0
81 Ali, the Pathfinder Multicolour Rare 2 {r}{g}
‑‑‑‑
{r}
Legendary Creature – Human Nomad
‑‑‑‑
Instant – Adventure
2 2 Haste

When a creature you control deals combat damage to a player, create a colorless Treasure token.
‑‑‑‑
Target creature can't be blocked this turn.
0
82 Wandering Piper Multicolour Uncommon 4{2}{r}{g} Creature – Human Nomad 2 3 Legendary spells and adventures you cast cost {1} less to cast 0
83 Alibas, The Living Fortress Multicolour Rare 9{7}{g}{w} Legendary Creature – Elephant 7 7 Caravan – During your upkeep, as long as you control three or more creatures, put a +1/+1 counter on each elephant you control.

{3}{g}{w}: Create a 3/3 Green Elephant Creature Token.
0
84 Tusked Companion Multicolour Uncommon 3{1}{g}{w} Creature – Elephant 3 3 If you control a creature with lesser power, Tusked Companion gains Trample. 0
85 Lamp-bound Ambusher Multicolour Uncommon 3{1}{w}{b} Creature – Djinn 2 2 Flying

When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield.
0
86 Desert Forager Multicolour Uncommon 4{2}{g}{b} Creature – Human Nomad 3 3 When Desert Forager enters the battlefield, return target desert or creature from your graveyard to your hand. 0
87 Caravan Cloakmage Multicolour Uncommon 3{1}{g}{u} Creature – Human Wizard 1 1 Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn. 0
88 Loyal Deckhand Multicolour Uncommon 2{r}{u} Creature – Human Pirate 2 2 Other Pirates you control get +1/+1 0
89 Expedition Leader Multicolour Uncommon 2{w}{r} Creature – Jackal Warrior 2 1 If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn. 0
90 Mustaph, The Wishseer Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Djinn 2 4 Flying

Other Djinns you control get +1/+1.

Spells with wish you cast from outside the game cost {1} less to cast.
0
91 Sabahad, the Seaborn Multicolour Mythic 5{2}{u}{b}{r} Legendary Creature – Human Pirate 4 3 Haste

Other Pirates you control have haste.

Whenever a pirate you control deals combat damage to a player, you may gain control of target nonland permanent that player controls. If you do, you lose life equal to its converted mana cost.
0
92 Al Sahra, the Sandshaper Multicolour Mythic 6{3}{b}{r}{g} Legendary Creature – Jackal Wizard 1 1 Deserts you control have indestructible.

Tap a desert: Al Sahra, the Sandshaper deals 1 damage to any target

Sacrifice a desert: Al Sahra deals 2 damage to any target
0
93 Scharafade, the Fabler Multicolour Mythic 4{1}{w}{r}{g} Legendary Planeswalker – Scharafade 3 +1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.

-2 The next legendary spell or adventure you cast this turn costs {1} less to cast.

-7 You get an emblem with, "You may cast Adventures from exile."
0
94 Tamir Haj, Caravan Captain Multicolour Mythic 4{1}{w}{u}{g} Legendary Creature – Human Nomad 2 2 Caravan – If you control three or more creatures, when a creature you control attacks, put a +1/+1 counter on it.

Creatures you control with a +1/+1 counter on them have vigilance.
0
95 Lost Lamp Artifact Common 3{3} Artifact When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
0
96 Mared's Ring Artifact Uncommon 0{x}{x} Legendary Artifact When Mared's Ring enters the battlefield, exile target creature with converted mana cost X until Mared's Ring leaves the battlefield. 0
97 Sabahad's Flagship Artifact Uncommon 5{5} Legendary Artifact – Vehicle 5 5 If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.

Crew {4}
0
98 The All Seeing Eyeglass Artifact Uncommon 5{5} Legendary Artifact {x}{x}{t}: Choose one:

- Look at X cards in target player's hand
- Look at the top X cards of your library and put them back in the same order
0
99 The Flying Carpet Artifact Uncommon 5{5} Legendary Artifact – Equipment Wish

Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control.

Equip: {3}
0
100 The Tent of Holding Artifact Uncommon 5{5} Legendary Artifact {x}{x}{t}, Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step. 0
101 Desolate Dunes Land Uncommon 0 Land – Desert Swamp Desolate Dunes enters the battlefield tapped unless you control another Swamp.

{t}: Add {b}
0
102 Forlorn Treeline Land Uncommon 0 Land – Desert Forest Forlorn Treeline enters the battlefield tapped unless you control another forest.

{t}: Add {g}
0
103 Oasis of Insight Land Rare 0 Land – Desert Oasis of Insight enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {w} or {u}
0
104 Oasis of Mystery Land Rare 0 Land – Desert Oasis of Mystery enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {u} or {b}.
0
105 Oasis of Revelry Land Rare 0 Land – Desert Oasis of Revelry enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {r} or {g}.
0
106 Oasis of Unrest Land Rare 0 Land – Desert Oasis of Unrest enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {b} or {r}.
0
107 Oasis of Verdance Land Rare 0 Land – Desert Oasis of Verdance enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {g} or {w}.
0
108 Sandswept Peak Land Uncommon 0 Land – Desert Mountain Sandswept Peak enters the battlefield tapped unless you control another Mountain.

{t}: Add {r}.
0
109 Seaside Slack Land Uncommon 0 Land – Desert Island Seaside Slack enters the battlefield tapped unless you control another island.

{t}: Add {u}.
0
110 Sunlit Sands Land Uncommon 0 Land – Desert Plains Sunlit Sands enters the battlefield tapped unless you control another Plains.

{t}: Add {w}.
0
111 The Grand Bazaar Land Rare 0 Legendary Land {t}: Add {c}

{t}: Draw two cards then discard a card. Target opponent draws a card.
0
Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Overview