Rabiah Reborn: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
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1 | Angel of Safe Passage | White | Mythic | ‑‑‑‑ |
Creature – Angel ‑‑‑‑ Instant – Adventure |
5 | 5 |
Flying, Vigilance
When Angel of Safe Passage enters the battlefield, target player can't cast noncreature spells until the end of their next turn. ‑‑‑‑ Tap X creatures target player controls. |
0 | |
2 | Entitled Royal | White | Uncommon | ‑‑‑‑ |
Creature – Human Noble ‑‑‑‑ Instant – Adventure |
1 | 2 |
When Entitled Royal enters the battlefield, return one adventure from your graveyard to your hand. ‑‑‑‑ Reveal a legendary card or adventure from your hand. Tap target creature your opponent controls |
0 | |
3 | Hussamed, Bauble Expert | White | Uncommon | Legendary Creature – Human Noble | 1 | 3 | Whenever Hussamed, Bauble Expert enters the battlefield, search your library for a legendary artifact card and put it into your hand. Shuffle your library. | 0 | ||
4 | Lively Marketplace | White | Rare | Enchantment | Caravan – During your upkeep, add if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn. | 0 | ||||
5 | Lost Djinn | White | Common | Creature – Djinn | 1 | 1 | Flying | 0 | ||
6 | Mustaph's Wrath | White | Rare | Sorcery | Destroy all non-Djinn creatures. | 0 | ||||
7 | Seal in the Lamp | White | Common | Enchantment |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
0 | ||||
8 | Stifle Genie | White | Mythic | Creature – Djinn | 2 | 2 |
Flying
Activated abilities of nonland permanents your opponents control cost more to activate. |
0 | ||
9 | Storied Chronicler | White | Uncommon | Creature – Human Cleric | 2 | 2 | When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand. | 0 | ||
10 | Traveling Companion | White | Uncommon | Creature – Camel | 1 | 1 |
Caravan – When this creature attacks, each other attacking creature you control gets +1/+1 until end of turn if you control three or more creatures.
Sacrifice Traveling Companion: Target attacking creature you control gains indestructible until end of turn. |
0 | ||
11 | Wandering Merchant | White | Common | Creature – Cat Nomad | 2 | 1 | Caravan – As long as you control three or more creatures, Wandering Merchant has first strike. | 0 | ||
12 | Watchful Djinn | White | Common | Creature | 2 | 2 | Flying, vigilance | 0 | ||
13 | Wish for Unity | White | Uncommon | Instant |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn. If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead. |
0 | ||||
14 | Boarding Party | Blue | Uncommon | Creature – Human Pirate | 1 | 1 |
This creature gets +1/+1 for each pirate you control.
Raid – If a creature you controlled attacked this turn, this spell costs less to cast for each pirate you control. |
0 | ||
15 | Habasad, the Protégé | Blue | Uncommon | Legendary Creature – Human Pirate | 2 | 1 |
As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.
When Habasad deals combat damage to a player, draw a card then discard a card. |
0 | ||
16 | La Djin's Attendant | Blue | Uncommon | Creature – Djinn | 1 | 2 |
Flying
Spells opponents cast that target Djinns you control cost more to cast. |
0 | ||
17 | Marimoth, the Living Island | Blue | Mythic | Legendary Creature – Leviathan | 7 | 7 |
Islandwalk
Marimoth, the Living Island enters the battlefield with 5 slumber counters on it. As long as Marimoth has a slumber counter on it, it is a land (it is not a creature). Whenever you cast a spell remove a slumber counter from this card. : Add |
0 | ||
18 | Mariner's Cunning | Blue | Common | Instant |
This spell costs less to cast if you control a pirate.
Counter target noncreature spell. |
0 | ||||
19 | Mesmeric Djinn | Blue | Common | Creature – Djinn | 1 | 1 |
Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. |
0 | ||
20 | Mystical Manipulation | Blue | Uncommon | Enchantment – Aura |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Enchant Creature with converted mana cost 2 or less. You control enchanted creature |
0 | ||||
21 | Spell Swindler | Blue | Rare | Creature – Human Pirate | 2 | 2 |
Flash
When Spell Swindler enters the battlefield, return target noncreature spell to its owner's hand. Create X colorless treasure tokens where X is that spell's converted mana cost. |
0 | ||
22 | Stern Negotiations | Blue | Rare | Instant |
Caravan – This spell costs less to cast if you control three or more creatures.
Counter target spell. |
0 | ||||
23 | Tamir's Accountant | Blue | Uncommon | Creatue – Human Advisor | Caravan – : Draw a card then discard a card. Activate this ability only if you control three or more creatures. | 0 | ||||
24 | Trade Agreement | Blue | Common | Sorcery |
You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
0 | ||||
25 | Wish Out of Existence | Blue | Uncommon | Instant |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Counter target spell. |
0 | ||||
26 | Wish for Insight | Blue | Uncommon | Sorcery |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Scry 2, Draw a card If Wish for Insight was cast from outside the game, draw three cards instead. |
0 | ||||
27 | Wish for Repetition | Blue | Mythic | Instant |
[Wish}
Create a token that is a copy of target creature. If Wish for Repetition was cast from outside the game, create two tokens instead. |
0 | ||||
28 | Cataclysmic Wish | Black | Mythic |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Destroy all creatures with converted mana cost 4 or less. They can't be regenerated. |
0 | |||||
29 | Crow's Nest Spy | Black | Uncommon | Creature – Jackal Pirate | 2 | 2 |
Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. |
0 | ||
30 | Desert Sanguimancer | Black | Uncommon | Creature – Human Wizard | 1 | 1 | Sacrifice a desert: Target opponent loses 1 life and you gain 1 life. | 0 | ||
31 | Deterioration | Black | Rare | Sorcery |
Each creature gets -2/-2 until end of turn.
If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn. |
0 | ||||
32 | Dune Wanderer | Black | Common | Creature – Human Nomad | 2 | 2 | When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter. | 0 | ||
33 | Moriana the Trickster | Black | Uncommon | Legendary Creature – Human Rogue | 2 | 2 | When Moriana the Trickster enters the battlefield, target opponent discards a card for each other card they discarded this turn. | 0 | ||
34 | Obscuring Sandstorm | Black | Common | Sorcery | Target player discards cards equal to the number of deserts you control. | 0 | ||||
35 | Relentless Djinn | Black | Rare | Creature – Djinn | 3 | 3 |
Flying
When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library. |
0 | ||
36 | Sand Asp | Black | Common | Creature – Snake | 1 | 1 |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. |
0 | ||
37 | Sand Swarm | Black | Common | Creature – Insect | 0 | 1 | Sacrifice a desert: Put a +1/+1 counter on Sand Swarm | 0 | ||
38 | Scryer of Sands | Black | Mythic | Creature – Human Wizard | 2 | 2 | During your upkeep, you may sacrifice a desert. If you do, you may reveal the top card of your library. You may add it to your hand. You lose 2 life. | 0 | ||
39 | Seamane Brawler | Black | Uncommon | Creature – Cat Pirate | 3 | 2 |
Menace
Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn. |
0 | ||
40 | Supernatural Intel | Black | Uncommon | Sorcery |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. |
0 | ||||
41 | Surprise Boarding | Black | Uncommon | Instant |
Target player loses life equal to the number of pirates you control. You gain life equal to the life lost this way.
Raid – If you attacked with a creature this turn, this spell costs less to cast. |
0 | ||||
42 | Swallowed by the Sands | Black | Common | Sorcery | Sacrifice a Desert: Destroy target creature or planeswalker. | 0 | ||||
43 | Wish for Downfall | Black | Uncommon | Instant |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Destroy target creature with converted mana cost 2 or less. If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead. |
0 | ||||
44 | Aspiring Privateer | Red | Rare | ‑‑‑‑ |
Creature – Human Pirate ‑‑‑‑ Instant – Adventure |
2 | 2 |
Haste
Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card. ‑‑‑‑ Exile the top 3 cards of your library. Until end of turn, you may cast those cards. |
0 | |
45 | Brazen Broadside | Red | Uncommon | Creature – Pirate Wall | 1 | 5 |
Defender
: Deal 1 damage to any number of target creatures equal to the number of pirates you control. |
0 | ||
46 | Cassid the Unfortunate | Red | Uncommon | ‑‑‑‑ |
Legendary Creature – Human Rogue ‑‑‑‑ Sorcery – Adventure |
2 | 1 |
Haste
When Cassid the Unfortunate dies, discard a card then draw 2 cards. ‑‑‑‑ Discard two cards, then draw two cards. |
0 | |
47 | Desert Efreet | Red | Common | Creature – Djinn | 2 | 1 |
Menace
: Desert Efreet gets +1/+0 until end of turn. |
0 | ||
48 | Desert Lightning | Red | Uncommon | Instant |
As an additional cost to cast this spell, sacrifice a desert.
Desert Lightning deals 3 damage to target creature or player. |
0 | ||||
49 | Desert Twister | Red | Rare | Sorcery | Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control. | 0 | ||||
50 | Dune Dasher | Red | Common | Creature – Jackal Warrior | 2 | 1 | If you control a desert, Dune Dasher gains haste. | 0 | ||
51 | Forty Thieves | Red | Uncommon | Creature – Human Rogue | 1 | 1 |
A deck can have up to forty cards named Forty Thieves.
When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control. |
0 | ||
52 | Sand Volley | Red | Common | Instant |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
0 | ||||
53 | Sandstorm Fireball | Red | Mythic | Sorcery | Sandstorm Fireball deals X damage to any target. If X was paid using only mana produced by deserts, this card deals twice X damage to that target instead. | 0 | ||||
54 | Sandstorm Guardian | Red | Common | Creature – Djinn | 1 | 1 |
Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. |
0 | ||
55 | Secluded Giant | Red | Common | ‑‑‑‑ |
Creature – Giant ‑‑‑‑ Sorcery – Adventure |
5 | 2 |
Haste ‑‑‑‑ The Ceiling Collapses deals 3 damage divided among any number of target creatures. |
0 | |
56 | Sharafade's Discovery | Red | Common | Sorcery |
Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. |
0 | ||||
57 | Spreading Sands | Red | Common | Enchantment – Aura |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
0 | ||||
58 | Take Hostage | Red | Common | Sorcery |
If you control a pirate, this spell costs less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
0 | ||||
59 | Tiamar, the Sand Scourge | Red | Mythic | Legendary Creature – Dragon | 5 | 5 |
Flying
When Tiamar, the Sand Scourge enters the battlefield, deal 4 damage divided among any number of targets. When you cast an adventure, Tiamar deals 3 damage to any target. |
0 | ||
60 | Wish for Destruction | Red | Uncommon | Instant |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
0 | ||||
61 | Caravan Camel | Green | Common | Creature – Camel | 1 | 1 | Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2 | 0 | ||
62 | Caravan Packbeast | Green | Uncommon | Creature – Beast | 1 | 2 | Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) | 0 | ||
63 | Commune with the Sands | Green | Common | Sorcery | Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard. | 0 | ||||
64 | Dobin, Frontier Curist | Green | Uncommon | Legendary Creature – Human Nomad | 2 | 3 | When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost. | 0 | ||
65 | Dune Worm | Green | Common | Creature – Worm | 6 | 5 | Dune Worm gains trample if you control a desert. | 0 | ||
66 | Eroded by Time | Green | Common | Sorcery |
Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
0 | ||||
67 | Oasis Seeker | Green | Common | Creature – Leonin Wizard | 2 | 2 | When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library. | 0 | ||
68 | Oasis Shaman | Green | Rare | Creature – Jackal Shaman | 1 | 1 |
: Add one mana of any color a desert on the field could produce.
If you control a desert, Oasis Shaman gets +1/+1. |
0 | ||
69 | Oasis Wishgranter | Green | Common | Creature – Djinn | 1 | 2 | : Add | 0 | ||
70 | Road Uncharted | Green | Common | Sorcery | Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library. | 0 | ||||
71 | Sandshift | Green | Mythic | Sorcery | Sacrifice any number of lands. Put that many deserts from your deck onto the battlefield tapped. Shuffle your library. | 0 | ||||
72 | Sultan's Attendant | Green | Uncommon | ‑‑‑‑ |
Creature – Human Wizard ‑‑‑‑ Sorcery – Adventure |
2 | 1 |
Deathtouch
When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control. ‑‑‑‑ Choose one: -Gain life equal to the greatest power among creatures you control - Return a card from your graveyard to your hand |
0 | |
73 | Trailblazing Historian | Green | Uncommon | Creature – Human Nomad | 1 | 2 | When you cast an adventure, add one mana that shares a color with it. | 0 | ||
74 | Wish for Discovery | Green | Uncommon | Sorcery |
Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard. If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead. |
0 | ||||
75 | Guardian Efreet | Multicolour | Uncommon | Creature – Djinn Soldier | 1 | 3 |
Flying
When a Djinn you control blocks a creature, scry 1. |
0 | ||
76 | Mared, the Humble | Multicolour | Rare | Legendary Creature – Human Cleric | 1 | 3 |
When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield. |
0 | ||
77 | La Din, the Wishseeker | Multicolour | Rare | Legendary Creature – Human Rogue | 3 | 2 |
La Din, the Wishseeker can only be blocked by creatures with lesser power.
When La Din deals combat damage to a player, look at the top three cards of your library. You may put a noncreature, nonland card from among them into your hand. Shuffle the rest back into your library. |
0 | ||
78 | Seafaring Swindler | Multicolour | Uncommon | Creature – Human Pirate | 2 | 2 | When this creature deals combat damage to a player, gain control of target tapped creature that player controls. You lose life equal to its converted mana cost. | 0 | ||
79 | Khenra Sandrazer | Multicolour | Uncommon | Creature – Jackal Warrior | 2 | 1 |
Haste
When Khenra Sandrazer becomes tapped, you may sacrifice a desert. If you do, Khenra Sandrazer deals 1 damage to target creature |
0 | ||
80 | The King of Thieves | Multicolour | Rare | Legendary Creature – Human Rogue | 2 | 2 |
Menace
The King of Thieves gets +1/+1 for each colorless treasure artifact token you control. Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control. |
0 | ||
81 | Ali, the Pathfinder | Multicolour | Rare | ‑‑‑‑ |
Legendary Creature – Human Nomad ‑‑‑‑ Instant – Adventure |
2 | 2 |
Haste
When a creature you control deals combat damage to a player, create a colorless Treasure token. ‑‑‑‑ Target creature can't be blocked this turn. |
0 | |
82 | Wandering Piper | Multicolour | Uncommon | Creature – Human Nomad | 2 | 3 | Legendary spells and adventures you cast cost less to cast | 0 | ||
83 | Alibas, The Living Fortress | Multicolour | Rare | Legendary Creature – Elephant | 7 | 7 |
Caravan – During your upkeep, as long as you control three or more creatures, put a +1/+1 counter on each elephant you control.
: Create a 3/3 Green Elephant Creature Token. |
0 | ||
84 | Tusked Companion | Multicolour | Uncommon | Creature – Elephant | 3 | 3 | If you control a creature with lesser power, Tusked Companion gains Trample. | 0 | ||
85 | Lamp-bound Ambusher | Multicolour | Uncommon | Creature – Djinn | 2 | 2 |
Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. |
0 | ||
86 | Desert Forager | Multicolour | Uncommon | Creature – Human Nomad | 3 | 3 | When Desert Forager enters the battlefield, return target desert or creature from your graveyard to your hand. | 0 | ||
87 | Caravan Cloakmage | Multicolour | Uncommon | Creature – Human Wizard | 1 | 1 | Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn. | 0 | ||
88 | Loyal Deckhand | Multicolour | Uncommon | Creature – Human Pirate | 2 | 2 | Other Pirates you control get +1/+1 | 0 | ||
89 | Expedition Leader | Multicolour | Uncommon | Creature – Jackal Warrior | 2 | 1 | If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn. | 0 | ||
90 | Mustaph, The Wishseer | Multicolour | Mythic | Legendary Creature – Djinn | 2 | 4 |
Flying
Other Djinns you control get +1/+1. Spells with wish you cast from outside the game cost less to cast. |
0 | ||
91 | Sabahad, the Seaborn | Multicolour | Mythic | Legendary Creature – Human Pirate | 4 | 3 |
Haste
Other Pirates you control have haste. Whenever a pirate you control deals combat damage to a player, you may gain control of target nonland permanent that player controls. If you do, you lose life equal to its converted mana cost. |
0 | ||
92 | Al Sahra, the Sandshaper | Multicolour | Mythic | Legendary Creature – Jackal Wizard | 1 | 1 |
Deserts you control have indestructible.
Tap a desert: Al Sahra, the Sandshaper deals 1 damage to any target Sacrifice a desert: Al Sahra deals 2 damage to any target |
0 | ||
93 | Scharafade, the Fabler | Multicolour | Mythic | Legendary Planeswalker – Scharafade | 3 |
+1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.
-2 The next legendary spell or adventure you cast this turn costs less to cast. -7 You get an emblem with, "You may cast Adventures from exile." |
0 | |||
94 | Tamir Haj, Caravan Captain | Multicolour | Mythic | Legendary Creature – Human Nomad | 2 | 2 |
Caravan – If you control three or more creatures, when a creature you control attacks, put a +1/+1 counter on it.
Creatures you control with a +1/+1 counter on them have vigilance. |
0 | ||
95 | Lost Lamp | Artifact | Common | Artifact |
When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
0 | ||||
96 | Mared's Ring | Artifact | Uncommon | Legendary Artifact | When Mared's Ring enters the battlefield, exile target creature with converted mana cost X until Mared's Ring leaves the battlefield. | 0 | ||||
97 | Sabahad's Flagship | Artifact | Uncommon | Legendary Artifact – Vehicle | 5 | 5 |
If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.
Crew |
0 | ||
98 | The All Seeing Eyeglass | Artifact | Uncommon | Legendary Artifact |
: Choose one:
- Look at X cards in target player's hand - Look at the top X cards of your library and put them back in the same order |
0 | ||||
99 | The Flying Carpet | Artifact | Uncommon | Legendary Artifact – Equipment |
Wish
Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control. Equip: |
0 | ||||
100 | The Tent of Holding | Artifact | Uncommon | Legendary Artifact | , Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step. | 0 | ||||
101 | Desolate Dunes | Land | Uncommon | Land – Desert Swamp |
Desolate Dunes enters the battlefield tapped unless you control another Swamp.
: Add |
0 | ||||
102 | Forlorn Treeline | Land | Uncommon | Land – Desert Forest |
Forlorn Treeline enters the battlefield tapped unless you control another forest.
: Add |
0 | ||||
103 | Oasis of Insight | Land | Rare | Land – Desert |
Oasis of Insight enters the battlefield tapped unless you control two or more other deserts.
: Add or |
0 | ||||
104 | Oasis of Mystery | Land | Rare | Land – Desert |
Oasis of Mystery enters the battlefield tapped unless you control two or more other deserts.
: Add or . |
0 | ||||
105 | Oasis of Revelry | Land | Rare | Land – Desert |
Oasis of Revelry enters the battlefield tapped unless you control two or more other deserts.
: Add or . |
0 | ||||
106 | Oasis of Unrest | Land | Rare | Land – Desert |
Oasis of Unrest enters the battlefield tapped unless you control two or more other deserts.
: Add or . |
0 | ||||
107 | Oasis of Verdance | Land | Rare | Land – Desert |
Oasis of Verdance enters the battlefield tapped unless you control two or more other deserts.
: Add or . |
0 | ||||
108 | Sandswept Peak | Land | Uncommon | Land – Desert Mountain |
Sandswept Peak enters the battlefield tapped unless you control another Mountain.
: Add . |
0 | ||||
109 | Seaside Slack | Land | Uncommon | Land – Desert Island |
Seaside Slack enters the battlefield tapped unless you control another island.
: Add . |
0 | ||||
110 | Sunlit Sands | Land | Uncommon | Land – Desert Plains |
Sunlit Sands enters the battlefield tapped unless you control another Plains.
: Add . |
0 | ||||
111 | The Grand Bazaar | Land | Rare | Legendary Land |
: Add
: Draw two cards then discard a card. Target opponent draws a card. |
0 |
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Mechanics | Set Overview |