Rabiah Reborn

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 M 
Creature – Angel
Flying, Vigilance

When Angel of Safe Passage enters the battlefield, target player can't cast noncreature spells until the end of their next turn.
Her sight in the desert sky heralds a safe path for any weary travelers.
5/5
Safe Passage
{x}{w}
 
 M 
Instant – Adventure
Tap X creatures target player controls.
 U 
Creature – Human Noble
When Entitled Royal enters the battlefield, return one adventure from your graveyard to your hand.
I will only marry the one with the most to offer.
1/2
Impress Royalty
{w}
 
 U 
Instant – Adventure
Reveal a legendary card or adventure from your hand. Tap target creature your opponent controls
 U 
Legendary Creature – Human Noble
Whenever Hussamed, Bauble Expert enters the battlefield, search your library for a legendary artifact card and put it into your hand. Shuffle your library.
Carpets that fly, a tent that can house an army, and a scope that can see the ends of the world; my travels have led me to many wonders!
1/3
 R 
Enchantment
Caravan – During your upkeep, add {w} if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.
A good economy has an abundance of coin and participants.
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 R 
Sorcery
Destroy all non-Djinn creatures.
 C 
Enchantment
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
 M 
Creature – Djinn
Flying

Activated abilities of nonland permanents your opponents control cost {2} more to activate.
2/2
 U 
Creature – Human Cleric
When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand.
2/2
 U 
Creature – Camel
Caravan – When this creature attacks, each other attacking creature you control gets +1/+1 until end of turn if you control three or more creatures.

Sacrifice Traveling Companion: Target attacking creature you control gains indestructible until end of turn.
1/1
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature
Flying, vigilance
2/2
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Creatures you control get +1/+1 until end of turn.

If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead.
 U 
Creature – Human Pirate
This creature gets +1/+1 for each pirate you control.

Raid – If a creature you controlled attacked this turn, this spell costs {1} less to cast for each pirate you control.
1/1
 U 
Legendary Creature – Human Pirate
As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.

When Habasad deals combat damage to a player, draw a card then discard a card.
Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
 U 
Creature – Djinn
Flying

Spells opponents cast that target Djinns you control cost {1} more to cast.
1/2
 M 
Legendary Creature – Leviathan
Islandwalk

Marimoth, the Living Island enters the battlefield with 5 slumber counters on it.

As long as Marimoth has a slumber counter on it, it is a land (it is not a creature).

Whenever you cast a spell remove a slumber counter from this card.
{t}: Add {u}
7/7
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 U 
Enchantment – Aura
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Enchant Creature with converted mana cost 2 or less.

You control enchanted creature
 R 
Creature – Human Pirate
Flash

When Spell Swindler enters the battlefield, return target noncreature spell to its owner's hand. Create X colorless treasure tokens where X is that spell's converted mana cost.
2/2
 R 
Instant
Caravan – This spell costs {1} less to cast if you control three or more creatures.

Counter target spell.
 U 
Creatue – Human Advisor
Caravan{2}{u}: Draw a card then discard a card. Activate this ability only if you control three or more creatures.
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Counter target spell.
 U 
Sorcery
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Scry 2, Draw a card

If Wish for Insight was cast from outside the game, draw three cards instead.
 M 
Instant
[Wish}

Create a token that is a copy of target creature.

If Wish for Repetition was cast from outside the game, create two tokens instead.
It's so cute! I wish I had one!
 M 
 
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Destroy all creatures with converted mana cost 4 or less. They can't be regenerated.
 U 
Creature – Jackal Pirate
Menace

Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield.
2/2
 U 
Creature – Human Wizard
Sacrifice a desert: Target opponent loses 1 life and you gain 1 life.
Sand for blood... that's my offer.
1/1
 R 
Sorcery
Each creature gets -2/-2 until end of turn.

If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn.
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
 U 
Legendary Creature – Human Rogue
When Moriana the Trickster enters the battlefield, target opponent discards a card for each other card they discarded this turn.
Don't worry, I'm just 5 steps ahead of you, dear.
2/2
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
 R 
Creature – Djinn
Flying

When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library.
3/3
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 M 
Creature – Human Wizard
During your upkeep, you may sacrifice a desert. If you do, you may reveal the top card of your library. You may add it to your hand. You lose 2 life.
2/2
 U 
Creature – Cat Pirate
Menace

Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn.
3/2
 U 
Sorcery
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
What better wish is there than for knowledge?
 U 
Instant
Target player loses life equal to the number of pirates you control. You gain life equal to the life lost this way.

Raid – If you attacked with a creature this turn, this spell costs {1} less to cast.
 C 
Sorcery
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Destroy target creature with converted mana cost 2 or less.

If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead.
 R 
Creature – Human Pirate
Haste

Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card.
2/2
The First Voyage
{1}{r}
 
 R 
Instant – Adventure
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
 U 
Creature – Pirate Wall
Defender

{t}: Deal 1 damage to any number of target creatures equal to the number of pirates you control.
OPEN FIRE!
1/5
 U 
Legendary Creature – Human Rogue
Haste

When Cassid the Unfortunate dies, discard a card then draw 2 cards.
"Wait...don't be too hasty...let me explain...I was just looking around!"
2/1
Trespass
{r}
 
 U 
Sorcery – Adventure
Discard two cards, then draw two cards.
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 U 
Instant
As an additional cost to cast this spell, sacrifice a desert.

Desert Lightning deals 3 damage to target creature or player.
 R 
Sorcery
Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control.
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 U 
Creature – Human Rogue
A deck can have up to forty cards named Forty Thieves.

When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control.
1/1
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 M 
Sorcery
Sandstorm Fireball deals X damage to any target. If X was paid using only mana produced by deserts, this card deals twice X damage to that target instead.
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
 C 
Sorcery
Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 M 
Legendary Creature – Dragon
Flying

When Tiamar, the Sand Scourge enters the battlefield, deal 4 damage divided among any number of targets.

When you cast an adventure, Tiamar deals 3 damage to any target.
5/5
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Wish for Destruction deals 2 damage to any target.

If this card was cast from outside the game, it deals 5 damage to any target instead.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 U 
Creature – Beast
Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
 C 
Sorcery
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
 U 
Legendary Creature – Human Nomad
When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost.
Even years after his exile, he still helps any he crosses in the wilds.
2/3
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Leonin Wizard
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
 R 
Creature – Jackal Shaman
{t}: Add one mana of any color a desert on the field could produce.

If you control a desert, Oasis Shaman gets +1/+1.
1/1
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Sorcery
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
 M 
Sorcery
Sacrifice any number of lands. Put that many deserts from your deck onto the battlefield tapped. Shuffle your library.
 U 
Creature – Human Wizard
Deathtouch

When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control.
2/1
Cure Ailment
{1}{g}
 
 U 
Sorcery – Adventure
Choose one:

-Gain life equal to the greatest power among creatures you control

- Return a card from your graveyard to your hand
 U 
Creature – Human Nomad
When you cast an adventure, add one mana that shares a color with it.
1/2
 U 
Sorcery
Wish

Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard.

If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead.
 U 
Creature – Djinn Soldier
Flying

When a Djinn you control blocks a creature, scry 1.
Though some Djinns are beholden to a master, others serve as guadians.
1/3
 R 
Legendary Creature – Human Cleric
When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.

When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield.
Weird. That ring didn't seem to have that much room inside it.
1/3
 R 
Legendary Creature – Human Rogue
La Din, the Wishseeker can only be blocked by creatures with lesser power.

When La Din deals combat damage to a player, look at the top three cards of your library. You may put a noncreature, nonland card from among them into your hand. Shuffle the rest back into your library.
I will find the lamp. It is the key to the royalty I deserve.
3/2
 U 
Creature – Human Pirate
When this creature deals combat damage to a player, gain control of target tapped creature that player controls. You lose life equal to its converted mana cost.
2/2
 U 
Creature – Jackal Warrior
Haste

When Khenra Sandrazer becomes tapped, you may sacrifice a desert. If you do, Khenra Sandrazer deals 1 damage to target creature
Those who have wandered the sands for long become allied with them.
2/1
 R 
Legendary Creature – Human Rogue
Menace

The King of Thieves gets +1/+1 for each colorless treasure artifact token you control.

Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control.
2/2
 R 
Legendary Creature – Human Nomad
Haste

When a creature you control deals combat damage to a player, create a colorless Treasure token.
Every lock has a key.
2/2
Open Sesame
{r}
 
 R 
Instant – Adventure
Target creature can't be blocked this turn.
 U 
Creature – Human Nomad
Legendary spells and adventures you cast cost {1} less to cast
Let me spin you a yarn.
2/3
 R 
Legendary Creature – Elephant
Caravan – During your upkeep, as long as you control three or more creatures, put a +1/+1 counter on each elephant you control.

{3}{g}{w}: Create a 3/3 Green Elephant Creature Token.
7/7
 U 
Creature – Elephant
If you control a creature with lesser power, Tusked Companion gains Trample.
There's no sound that wards off bandits quite like its trumpeting.
3/3
 U 
Creature – Djinn
Flying

When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield.
Whomever stumbles on its lamp better be careful of what they wish for.
2/2
 U 
Creature – Human Nomad
When Desert Forager enters the battlefield, return target desert or creature from your graveyard to your hand.
3/3
 U 
Creature – Human Wizard
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
 U 
Creature – Human Pirate
Other Pirates you control get +1/+1
What little loyalty is found on the high sea is priceless.
2/2
 U 
Creature – Jackal Warrior
If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn.
People will sing of our deeds someday!
2/1
 M 
Legendary Creature – Djinn
Flying

Other Djinns you control get +1/+1.

Spells with wish you cast from outside the game cost {1} less to cast.
Whatever pleasures you seek, I am the key, albeit for a fee.
2/4
 M 
Legendary Creature – Human Pirate
Haste

Other Pirates you control have haste.

Whenever a pirate you control deals combat damage to a player, you may gain control of target nonland permanent that player controls. If you do, you lose life equal to its converted mana cost.
4/3
 M 
Legendary Creature – Jackal Wizard
Deserts you control have indestructible.

Tap a desert: Al Sahra, the Sandshaper deals 1 damage to any target

Sacrifice a desert: Al Sahra deals 2 damage to any target
1/1
 M 
Legendary Planeswalker – Scharafade
+1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.

-2 The next legendary spell or adventure you cast this turn costs {1} less to cast.

-7 You get an emblem with, "You may cast Adventures from exile."
3
 M 
Legendary Creature – Human Nomad
Caravan – If you control three or more creatures, when a creature you control attacks, put a +1/+1 counter on it.

Creatures you control with a +1/+1 counter on them have vigilance.
2/2
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 U 
Legendary Artifact
When Mared's Ring enters the battlefield, exile target creature with converted mana cost X until Mared's Ring leaves the battlefield.
"Oh geez! I'm so sorry. I forgot to take it off. I just wanted a handshake." – Mared the Humble
 U 
Legendary Artifact – Vehicle
If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.

Crew {4}
5/5
 U 
Legendary Artifact
{x}{x}{t}: Choose one:

- Look at X cards in target player's hand
- Look at the top X cards of your library and put them back in the same order
An all-seeing eye wherever you need it.
 U 
Legendary Artifact – Equipment
Wish

Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control.

Equip: {3}
An elegant tapestry that can carry you wherever you need to go.
 U 
Legendary Artifact
{x}{x}{t}, Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.
A home for an army wherever you need it.
 U 
Land – Desert Swamp
Desolate Dunes enters the battlefield tapped unless you control another Swamp.

{t}: Add {b}
 U 
Land – Desert Forest
Forlorn Treeline enters the battlefield tapped unless you control another forest.

{t}: Add {g}
 R 
Land – Desert
Oasis of Insight enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {w} or {u}
 R 
Land – Desert
Oasis of Mystery enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {u} or {b}.
 R 
Land – Desert
Oasis of Revelry enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {r} or {g}.
 R 
Land – Desert
Oasis of Unrest enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {b} or {r}.
 R 
Land – Desert
Oasis of Verdance enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {g} or {w}.
 U 
Land – Desert Mountain
Sandswept Peak enters the battlefield tapped unless you control another Mountain.

{t}: Add {r}.
 U 
Land – Desert Island
Seaside Slack enters the battlefield tapped unless you control another island.

{t}: Add {u}.
 U 
Land – Desert Plains
Sunlit Sands enters the battlefield tapped unless you control another Plains.

{t}: Add {w}.
 R 
Legendary Land
{t}: Add {c}

{t}: Draw two cards then discard a card. Target opponent draws a card.
Oddities, baubles, and stories are among the countless treasures traded in the markets of Rabiah.

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Show rarities: C U R M

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Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Overview