Rabiah Reborn
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Mechanics | Set Overview |
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When Entitled Royal enters the battlefield, return one adventure from your graveyard to your hand.
I will only marry the one with the most to offer.
1/2
Reveal a legendary card or adventure from your hand. Tap target creature your opponent controls
Whenever Hussamed, Bauble Expert enters the battlefield, search your library for a legendary artifact card and put it into your hand. Shuffle your library.
Carpets that fly, a tent that can house an army, and a scope that can see the ends of the world; my travels have led me to many wonders!
1/3
Caravan – During your upkeep, add
if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.

A good economy has an abundance of coin and participants.
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
Destroy all non-Djinn creatures.
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield.

Exile target creature until Seal in the Lamp leaves the battlefield.
Flying
Activated abilities of nonland permanents your opponents control cost
more to activate.
Activated abilities of nonland permanents your opponents control cost

2/2
When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand.
2/2
Caravan – When this creature attacks, each other attacking creature you control gets +1/+1 until end of turn if you control three or more creatures.
Sacrifice Traveling Companion: Target attacking creature you control gains indestructible until end of turn.
Sacrifice Traveling Companion: Target attacking creature you control gains indestructible until end of turn.
1/1
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
Flying, vigilance
2/2
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn.
If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead.

Creatures you control get +1/+1 until end of turn.
If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead.
This creature gets +1/+1 for each pirate you control.
Raid – If a creature you controlled attacked this turn, this spell costs
less to cast for each pirate you control.
Raid – If a creature you controlled attacked this turn, this spell costs

1/1
As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.
When Habasad deals combat damage to a player, draw a card then discard a card.
When Habasad deals combat damage to a player, draw a card then discard a card.
Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
Flying
Spells opponents cast that target Djinns you control cost
more to cast.
Spells opponents cast that target Djinns you control cost

1/2
Islandwalk
Marimoth, the Living Island enters the battlefield with 5 slumber counters on it.
As long as Marimoth has a slumber counter on it, it is a land (it is not a creature).
Whenever you cast a spell remove a slumber counter from this card.
: Add 
Marimoth, the Living Island enters the battlefield with 5 slumber counters on it.
As long as Marimoth has a slumber counter on it, it is a land (it is not a creature).
Whenever you cast a spell remove a slumber counter from this card.


7/7
This spell costs
less to cast if you control a pirate.
Counter target noncreature spell.

Counter target noncreature spell.
Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Enchant Creature with converted mana cost 2 or less.
You control enchanted creature

Enchant Creature with converted mana cost 2 or less.
You control enchanted creature
Flash
When Spell Swindler enters the battlefield, return target noncreature spell to its owner's hand. Create X colorless treasure tokens where X is that spell's converted mana cost.
When Spell Swindler enters the battlefield, return target noncreature spell to its owner's hand. Create X colorless treasure tokens where X is that spell's converted mana cost.
2/2
Caravan – This spell costs
less to cast if you control three or more creatures.
Counter target spell.

Counter target spell.
Caravan – 
: Draw a card then discard a card. Activate this ability only if you control three or more creatures.


You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures.
Caravan – Discard a card and draw two cards instead if you control three or more creatures.
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Counter target spell.

Counter target spell.
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Scry 2, Draw a card
If Wish for Insight was cast from outside the game, draw three cards instead.

Scry 2, Draw a card
If Wish for Insight was cast from outside the game, draw three cards instead.
[Wish}
Create a token that is a copy of target creature.
If Wish for Repetition was cast from outside the game, create two tokens instead.
Create a token that is a copy of target creature.
If Wish for Repetition was cast from outside the game, create two tokens instead.
It's so cute! I wish I had one!
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Destroy all creatures with converted mana cost 4 or less. They can't be regenerated.

Destroy all creatures with converted mana cost 4 or less. They can't be regenerated.
Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield.
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield.
2/2
Sacrifice a desert: Target opponent loses 1 life and you gain 1 life.
Sand for blood... that's my offer.
1/1
Each creature gets -2/-2 until end of turn.
If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn.
If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn.
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
When Moriana the Trickster enters the battlefield, target opponent discards a card for each other card they discarded this turn.
Don't worry, I'm just 5 steps ahead of you, dear.
2/2
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
Flying
When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library.
When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library.
3/3
Deathtouch
Sand Asp gets +1/+0 if you control a desert.
Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
During your upkeep, you may sacrifice a desert. If you do, you may reveal the top card of your library. You may add it to your hand. You lose 2 life.
2/2
Menace
Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn.
Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn.
3/2
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
What better wish is there than for knowledge?
Target player loses life equal to the number of pirates you control. You gain life equal to the life lost this way.
Raid – If you attacked with a creature this turn, this spell costs
less to cast.
Raid – If you attacked with a creature this turn, this spell costs

Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Destroy target creature with converted mana cost 2 or less.
If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead.

Destroy target creature with converted mana cost 2 or less.
If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead.
Haste
Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card.
Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card.
2/2
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
Defender
: Deal 1 damage to any number of target creatures equal to the number of pirates you control.

OPEN FIRE!
1/5
Haste
When Cassid the Unfortunate dies, discard a card then draw 2 cards.
When Cassid the Unfortunate dies, discard a card then draw 2 cards.
"Wait...don't be too hasty...let me explain...I was just looking around!"
2/1
Discard two cards, then draw two cards.
Menace

: Desert Efreet gets +1/+0 until end of turn.


Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
As an additional cost to cast this spell, sacrifice a desert.
Desert Lightning deals 3 damage to target creature or player.
Desert Lightning deals 3 damage to target creature or player.
Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control.
If you control a desert, Dune Dasher gains haste.
2/1
A deck can have up to forty cards named Forty Thieves.
When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control.
When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control.
1/1
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
Sandstorm Fireball deals X damage to any target. If X was paid using only mana produced by deserts, this card deals twice X damage to that target instead.
Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead.
If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
Enchant Land
Enchanted land is a Desert (It taps for
and loses all other abilities and types).
Enchanted land is a Desert (It taps for

If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn.

Take control of target creature until end of turn. It gains haste until end of turn.
Flying
When Tiamar, the Sand Scourge enters the battlefield, deal 4 damage divided among any number of targets.
When you cast an adventure, Tiamar deals 3 damage to any target.
When Tiamar, the Sand Scourge enters the battlefield, deal 4 damage divided among any number of targets.
When you cast an adventure, Tiamar deals 3 damage to any target.
5/5
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target.
If this card was cast from outside the game, it deals 5 damage to any target instead.

Wish for Destruction deals 2 damage to any target.
If this card was cast from outside the game, it deals 5 damage to any target instead.
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost.
Even years after his exile, he still helps any he crosses in the wilds.
2/3
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2

If you control a desert, Oasis Shaman gets +1/+1.
1/1


All those who wish for comfort in the desert welcome his embrace.
1/2
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
Sacrifice any number of lands. Put that many deserts from your deck onto the battlefield tapped. Shuffle your library.
Deathtouch
When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control.
When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control.
2/1
Choose one:
-Gain life equal to the greatest power among creatures you control
- Return a card from your graveyard to your hand
-Gain life equal to the greatest power among creatures you control
- Return a card from your graveyard to your hand
When you cast an adventure, add one mana that shares a color with it.
1/2
Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard.
If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead.
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard.
If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead.
Flying
When a Djinn you control blocks a creature, scry 1.
When a Djinn you control blocks a creature, scry 1.
Though some Djinns are beholden to a master, others serve as guadians.
1/3
When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield.
Weird. That ring didn't seem to have that much room inside it.
1/3
La Din, the Wishseeker can only be blocked by creatures with lesser power.
When La Din deals combat damage to a player, look at the top three cards of your library. You may put a noncreature, nonland card from among them into your hand. Shuffle the rest back into your library.
When La Din deals combat damage to a player, look at the top three cards of your library. You may put a noncreature, nonland card from among them into your hand. Shuffle the rest back into your library.
I will find the lamp. It is the key to the royalty I deserve.
3/2
When this creature deals combat damage to a player, gain control of target tapped creature that player controls. You lose life equal to its converted mana cost.
2/2
Haste
When Khenra Sandrazer becomes tapped, you may sacrifice a desert. If you do, Khenra Sandrazer deals 1 damage to target creature
When Khenra Sandrazer becomes tapped, you may sacrifice a desert. If you do, Khenra Sandrazer deals 1 damage to target creature
Those who have wandered the sands for long become allied with them.
2/1
Menace
The King of Thieves gets +1/+1 for each colorless treasure artifact token you control.
Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control.
The King of Thieves gets +1/+1 for each colorless treasure artifact token you control.
Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control.
2/2
Haste
When a creature you control deals combat damage to a player, create a colorless Treasure token.
When a creature you control deals combat damage to a player, create a colorless Treasure token.
Every lock has a key.
2/2
Target creature can't be blocked this turn.
Legendary spells and adventures you cast cost
less to cast

Let me spin you a yarn.
2/3
Caravan – During your upkeep, as long as you control three or more creatures, put a +1/+1 counter on each elephant you control.


: Create a 3/3 Green Elephant Creature Token.



7/7
If you control a creature with lesser power, Tusked Companion gains Trample.
There's no sound that wards off bandits quite like its trumpeting.
3/3
Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield.
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield.
Whomever stumbles on its lamp better be careful of what they wish for.
2/2
When Desert Forager enters the battlefield, return target desert or creature from your graveyard to your hand.
3/3
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
Other Pirates you control get +1/+1
What little loyalty is found on the high sea is priceless.
2/2
If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn.
People will sing of our deeds someday!
2/1
Flying
Other Djinns you control get +1/+1.
Spells with wish you cast from outside the game cost
less to cast.
Other Djinns you control get +1/+1.
Spells with wish you cast from outside the game cost

Whatever pleasures you seek, I am the key, albeit for a fee.
2/4
Haste
Other Pirates you control have haste.
Whenever a pirate you control deals combat damage to a player, you may gain control of target nonland permanent that player controls. If you do, you lose life equal to its converted mana cost.
Other Pirates you control have haste.
Whenever a pirate you control deals combat damage to a player, you may gain control of target nonland permanent that player controls. If you do, you lose life equal to its converted mana cost.
4/3
Deserts you control have indestructible.
Tap a desert: Al Sahra, the Sandshaper deals 1 damage to any target
Sacrifice a desert: Al Sahra deals 2 damage to any target
Tap a desert: Al Sahra, the Sandshaper deals 1 damage to any target
Sacrifice a desert: Al Sahra deals 2 damage to any target
1/1
+1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.
-2 The next legendary spell or adventure you cast this turn costs
less to cast.
-7 You get an emblem with, "You may cast Adventures from exile."
-2 The next legendary spell or adventure you cast this turn costs

-7 You get an emblem with, "You may cast Adventures from exile."
3
Caravan – If you control three or more creatures, when a creature you control attacks, put a +1/+1 counter on it.
Creatures you control with a +1/+1 counter on them have vigilance.
Creatures you control with a +1/+1 counter on them have vigilance.
2/2
When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card.

When Mared's Ring enters the battlefield, exile target creature with converted mana cost X until Mared's Ring leaves the battlefield.
"Oh geez! I'm so sorry. I forgot to take it off. I just wanted a handshake." – Mared the Humble
If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.
Crew
Crew

5/5



- Look at X cards in target player's hand
- Look at the top X cards of your library and put them back in the same order
An all-seeing eye wherever you need it.
Wish
Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control.
Equip:
Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control.
Equip:

An elegant tapestry that can carry you wherever you need to go.



A home for an army wherever you need it.
Desolate Dunes enters the battlefield tapped unless you control another Swamp.
: Add 


Forlorn Treeline enters the battlefield tapped unless you control another forest.
: Add 


Oasis of Insight enters the battlefield tapped unless you control two or more other deserts.
: Add
or 



Oasis of Mystery enters the battlefield tapped unless you control two or more other deserts.
: Add
or
.



Oasis of Revelry enters the battlefield tapped unless you control two or more other deserts.
: Add
or
.



Oasis of Unrest enters the battlefield tapped unless you control two or more other deserts.
: Add
or
.



Oasis of Verdance enters the battlefield tapped unless you control two or more other deserts.
: Add
or
.



Sandswept Peak enters the battlefield tapped unless you control another Mountain.
: Add
.


Seaside Slack enters the battlefield tapped unless you control another island.
: Add
.


Sunlit Sands enters the battlefield tapped unless you control another Plains.
: Add
.





Oddities, baubles, and stories are among the countless treasures traded in the markets of Rabiah.
Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Set Overview |
When Angel of Safe Passage enters the battlefield, target player can't cast noncreature spells until the end of their next turn.