Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Destroy all non-Djinn creatures.
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Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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A deck can have up to forty cards named Forty Thieves.
When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control. 1/1
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Target player loses life equal to the number of pirates you control. You gain life equal to the life lost this way.
Raid – If you attacked with a creature this turn, this spell costs less to cast. |
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Desert Efreet
(common, foil)
Mustaph's Wrath
(rare)
Lamp-bound Ambusher
(uncommon)
Forty Thieves
(uncommon)
Surprise Boarding
(uncommon)
Desert Efreet
(common)
Lost Lamp
(common)
Sandstorm Guardian
(common)
Commune with the Sands
(common)
Oasis Seeker
(common)
Mariner's Cunning
(common)
Seal in the Lamp
(common)
Sand Asp
(common)
Obscuring Sandstorm
(common)
Plains
(basic)




, Sacrifice Lost Lamp: Draw a card.