Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When a Djinn you control blocks a creature, scry 1. Though some Djinns are beholden to a master, others serve as guadians.
1/3
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Menace
The King of Thieves gets +1/+1 for each colorless treasure artifact token you control. Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control. 2/2
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Legendary spells and adventures you cast cost
less to castLet me spin you a yarn.
2/3
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Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard. If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead. |
Deathtouch
When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control. 2/1
Choose one:
-Gain life equal to the greatest power among creatures you control - Return a card from your graveyard to your hand |
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Guardian Efreet
(uncommon, foil)
The King of Thieves
(rare)
Wandering Piper
(uncommon)
Wish for Discovery
(uncommon)
Sultan's Attendant
(uncommon)
Eroded by Time
(common)
Mesmeric Djinn
(common)
Sand Swarm
(common)
Desert Efreet
(common)
Dune Wanderer
(common)
Wandering Merchant
(common)
Lost Lamp
(common)
Caravan Camel
(common)
Spreading Sands
(common)
Forest
(basic)




, Sacrifice Lost Lamp: Draw a card.
and loses all other abilities and types).