Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Angel
Flying, Vigilance

When Angel of Safe Passage enters the battlefield, target player can't cast noncreature spells until the end of their next turn.
Her sight in the desert sky heralds a safe path for any weary travelers.
5/5
Safe Passage
{x}{w}
 
 M 
Instant – Adventure
Tap X creatures target player controls.
 U 
Legendary Artifact – Vehicle
If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.

Crew {4}
5/5
 U 
Creature – Human Cleric
When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand.
2/2
 U 
Creature – Elephant
If you control a creature with lesser power, Tusked Companion gains Trample.
There's no sound that wards off bandits quite like its trumpeting.
3/3
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature
Flying, vigilance
2/2
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Sorcery
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
Forest
 
 B 
Basic Land – Forest

Angel of Safe Passage (mythic)
Sabahad's Flagship (uncommon)
Storied Chronicler (uncommon)
Tusked Companion (uncommon)
Eroded by Time (common)
Watchful Djinn (common)
Sand Volley (common)
Take Hostage (common)
Mesmeric Djinn (common)
Swallowed by the Sands (common)
Lost Lamp (common)
Obscuring Sandstorm (common)
Lost Djinn (common)
Dune Worm (common)
Forest (basic)