Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Scharafade
+1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.

-2 The next legendary spell or adventure you cast this turn costs {1} less to cast.

-7 You get an emblem with, "You may cast Adventures from exile."
3
 U 
Creature – Camel
Caravan – When this creature attacks, each other attacking creature you control gets +1/+1 until end of turn if you control three or more creatures.

Sacrifice Traveling Companion: Target attacking creature you control gains indestructible until end of turn.
1/1
 U 
Land – Desert Plains
Sunlit Sands enters the battlefield tapped unless you control another Plains.

{t}: Add {w}.
 U 
Creature – Human Pirate
Other Pirates you control get +1/+1
What little loyalty is found on the high sea is priceless.
2/2
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Enchantment
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
 C 
Sorcery
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
Plains
 
 B 
Basic Land – Plains

Scharafade, the Fabler (mythic)
Traveling Companion (uncommon)
Sunlit Sands (uncommon)
Loyal Deckhand (uncommon)
Sandstorm Guardian (common)
Seal in the Lamp (common)
Road Uncharted (common)
Take Hostage (common)
Caravan Camel (common)
Desert Efreet (common)
Dune Worm (common)
Mariner's Cunning (common)
Mesmeric Djinn (common)
Obscuring Sandstorm (common)
Plains (basic)