Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Nomad
Haste

When a creature you control deals combat damage to a player, create a colorless Treasure token.
Every lock has a key.
2/2
Open Sesame
{r}
 
 R 
Instant – Adventure
Target creature can't be blocked this turn.
 U 
Land – Desert Plains
Sunlit Sands enters the battlefield tapped unless you control another Plains.

{t}: Add {w}.
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Creatures you control get +1/+1 until end of turn.

If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead.
 U 
Creatue – Human Advisor
Caravan{2}{u}: Draw a card then discard a card. Activate this ability only if you control three or more creatures.
 C 
Creature
Flying, vigilance
2/2
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
 C 
Sorcery
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
 C 
Enchantment
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
Island
 
 B 
Basic Land – Island

Ali, the Pathfinder (rare)
Sunlit Sands (uncommon)
Wish for Unity (uncommon)
Tamir's Accountant (uncommon)
Watchful Djinn (common)
Spreading Sands (common)
Sandstorm Guardian (common)
Lost Lamp (common)
Trade Agreement (common)
Eroded by Time (common)
Obscuring Sandstorm (common)
Commune with the Sands (common)
Seal in the Lamp (common)
Desert Efreet (common)
Island (basic)