Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Oasis of Insight enters the battlefield tapped unless you control two or more other deserts.
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Seaside Slack enters the battlefield tapped unless you control another island.
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![]() ![]() , Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.A home for an army wherever you need it.
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Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Trade Agreement
(common, foil)
Oasis of Insight
(rare)
Seaside Slack
(uncommon)
The Tent of Holding
(uncommon)
Lamp-bound Ambusher
(uncommon)
Sand Volley
(common)
Dune Wanderer
(common)
Lost Lamp
(common)
Secluded Giant
(common)
Dune Worm
(common)
Sand Asp
(common)
Mesmeric Djinn
(common)
Seal in the Lamp
(common)
Caravan Camel
(common)
Plains
(basic)

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