Rabiah Reborn: Virtual Booster

Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Wizard
Deathtouch

When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control.
2/1
 
Cure Ailment
{1}{g}
 
 U 
Sorcery – Adventure
Choose one:

-Gain life equal to the greatest power among creatures you control

- Return a card from your graveyard to your hand
 R 
Legendary Creature – Human Cleric
When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.

When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield.
Weird. That ring didn't seem to have that much room inside it.
1/3
 U 
Sorcery
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Scry 2, Draw a card

If Wish for Insight was cast from outside the game, draw three cards instead.
 U 
Creature – Jackal Pirate
Menace

Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield.
2/2
 U 
Creature – Human Nomad
When Desert Forager enters the battlefield, return target desert or creature from your graveyard to your hand.
3/3
 C 
Sorcery
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
Mountain
 
 B 
Basic Land – Mountain

Sultan's Attendant (uncommon, foil)
Mared, the Humble (rare)
Wish for Insight (uncommon)
Crow's Nest Spy (uncommon)
Desert Forager (uncommon)
Commune with the Sands (common)
Lost Lamp (common)
Dune Dasher (common)
Wandering Merchant (common)
Sand Swarm (common)
Obscuring Sandstorm (common)
Mesmeric Djinn (common)
Spreading Sands (common)
Caravan Camel (common)
Mountain (basic)