Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.
-2 The next legendary spell or adventure you cast this turn costs less to cast.
-7 You get an emblem with, "You may cast Adventures from exile." 3
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn. If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead. |
Defender
: Deal 1 damage to any number of target creatures equal to the number of pirates you control.OPEN FIRE!
1/5
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Legendary spells and adventures you cast cost
less to castLet me spin you a yarn.
2/3
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
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Scharafade, the Fabler
(mythic)
Wish for Unity
(uncommon)
Brazen Broadside
(uncommon)
Wandering Piper
(uncommon)
Trade Agreement
(common)
Desert Efreet
(common)
Dune Worm
(common)
Mariner's Cunning
(common)
Secluded Giant
(common)
Spreading Sands
(common)
Sand Asp
(common)
Lost Djinn
(common)
Oasis Seeker
(common)
Lost Lamp
(common)
Plains
(basic)



more as you cast it if you control a djinn.)
: Deal 1 damage to any number of target creatures equal to the number of pirates you control.

and loses all other abilities and types).