Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When a creature you control deals combat damage to a player, create a colorless Treasure token. Every lock has a key.
2/2
Target creature can't be blocked this turn.
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Wish
Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control. Equip: ![]() An elegant tapestry that can carry you wherever you need to go.
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As an additional cost to cast this spell, sacrifice a desert.
Desert Lightning deals 3 damage to target creature or player. |
If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.
Crew ![]() 5/5
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Ali, the Pathfinder
(rare)
The Flying Carpet
(uncommon)
Desert Lightning
(uncommon)
Sabahad's Flagship
(uncommon)
Sand Asp
(common)
Dune Worm
(common)
Dune Wanderer
(common)
Spreading Sands
(common)
Mesmeric Djinn
(common)
Oasis Wishgranter
(common)
Sand Swarm
(common)
Secluded Giant
(common)
Desert Efreet
(common)
Wandering Merchant
(common)
Swamp
(basic)




and loses all other abilities and types).
: Add