Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – During your upkeep, add
if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.A good economy has an abundance of coin and participants.
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Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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When Moriana the Trickster enters the battlefield, target opponent discards a card for each other card they discarded this turn.
Don't worry, I'm just 5 steps ahead of you, dear.
2/2
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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If you control a desert, Dune Dasher gains haste.
2/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Lively Marketplace
(rare)
Crow's Nest Spy
(uncommon)
Lamp-bound Ambusher
(uncommon)
Moriana the Trickster
(uncommon)
Sand Swarm
(common)
Secluded Giant
(common)
Oasis Wishgranter
(common)
Dune Dasher
(common)
Seal in the Lamp
(common)
Obscuring Sandstorm
(common)
Spreading Sands
(common)
Oasis Seeker
(common)
Mesmeric Djinn
(common)
Caravan Camel
(common)
Swamp
(basic)



: Add 
and loses all other abilities and types).