Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Cleric
When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.

When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield.
Weird. That ring didn't seem to have that much room inside it.
1/3
 U 
Creature – Human Pirate
This creature gets +1/+1 for each pirate you control.

Raid – If a creature you controlled attacked this turn, this spell costs {1} less to cast for each pirate you control.
1/1
 U 
Legendary Artifact
{x}{x}{t}, Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.
A home for an army wherever you need it.
 U 
Creature – Human Nomad
When you cast an adventure, add one mana that shares a color with it.
1/2
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Creature – Leonin Wizard
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
Plains
 
 B 
Basic Land – Plains

Mared, the Humble (rare)
Boarding Party (uncommon)
The Tent of Holding (uncommon)
Trailblazing Historian (uncommon)
Mariner's Cunning (common)
Oasis Seeker (common)
Wandering Merchant (common)
Secluded Giant (common)
Dune Dasher (common)
Caravan Camel (common)
Spreading Sands (common)
Sand Asp (common)
Lost Lamp (common)
Mesmeric Djinn (common)
Plains (basic)