Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each creature gets -2/-2 until end of turn.

If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn.
 U 
Enchantment – Aura
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Enchant Creature with converted mana cost 2 or less.

You control enchanted creature
 U 
Instant
As an additional cost to cast this spell, sacrifice a desert.

Desert Lightning deals 3 damage to target creature or player.
 U 
Creatue – Human Advisor
Caravan{2}{u}: Draw a card then discard a card. Activate this ability only if you control three or more creatures.
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
 C 
Sorcery
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature
Flying, vigilance
2/2
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
Swamp
 
 B 
Basic Land – Swamp

Deterioration (rare)
Mystical Manipulation (uncommon)
Desert Lightning (uncommon)
Tamir's Accountant (uncommon)
Dune Worm (common)
Secluded Giant (common)
Road Uncharted (common)
Spreading Sands (common)
Watchful Djinn (common)
Trade Agreement (common)
Lost Djinn (common)
Caravan Camel (common)
Sand Asp (common)
Dune Dasher (common)
Swamp (basic)