Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Flying
Activated abilities of nonland permanents your opponents control cost more to activate.2/2
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Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard. If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead. |
Deathtouch
When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control. 2/1
Choose one:
-Gain life equal to the greatest power among creatures you control - Return a card from your graveyard to your hand |
Haste
When Cassid the Unfortunate dies, discard a card then draw 2 cards. "Wait...don't be too hasty...let me explain...I was just looking around!"
2/1
Discard two cards, then draw two cards.
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Lost Lamp
(common, foil)
Stifle Genie
(mythic)
Wish for Discovery
(uncommon)
Sultan's Attendant
(uncommon)
Cassid the Unfortunate
(uncommon)
Sand Asp
(common)
Dune Worm
(common)
Wandering Merchant
(common)
Dune Wanderer
(common)
Caravan Camel
(common)
Lost Lamp
(common)
Sand Volley
(common)
Mariner's Cunning
(common)
Secluded Giant
(common)
Swamp
(basic)
, Sacrifice Lost Lamp: Draw a card.
more to activate.
