Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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Caravan – This spell costs
less to cast if you control three or more creatures.
Counter target spell. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Scry 2, Draw a card If Wish for Insight was cast from outside the game, draw three cards instead. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Counter target spell. |
Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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If you control a desert, Dune Dasher gains haste.
2/1
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Flying, vigilance
2/2
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Sharafade's Discovery
(common, foil)
Stern Negotiations
(rare)
Wish for Insight
(uncommon)
Wish Out of Existence
(uncommon)
Lamp-bound Ambusher
(uncommon)
Secluded Giant
(common)
Dune Wanderer
(common)
Sand Asp
(common)
Oasis Seeker
(common)
Wandering Merchant
(common)
Dune Dasher
(common)
Watchful Djinn
(common)
Oasis Wishgranter
(common)
Caravan Camel
(common)
Swamp
(basic)


more as you cast it if you control a djinn.)



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