Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Deserts you control have indestructible.
Tap a desert: Al Sahra, the Sandshaper deals 1 damage to any target Sacrifice a desert: Al Sahra deals 2 damage to any target 1/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn. If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead. |
Sunlit Sands enters the battlefield tapped unless you control another Plains.
: Add . |
When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost.
Even years after his exile, he still helps any he crosses in the wilds.
2/3
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
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Sand Asp
(common, foil)
Al Sahra, the Sandshaper
(mythic)
Wish for Unity
(uncommon)
Sunlit Sands
(uncommon)
Dobin, Frontier Curist
(uncommon)
Trade Agreement
(common)
Sharafade's Discovery
(common)
Eroded by Time
(common)
Lost Lamp
(common)
Obscuring Sandstorm
(common)
Sand Volley
(common)
Spreading Sands
(common)
Desert Efreet
(common)
Seal in the Lamp
(common)
Swamp
(basic)


: Add 

and loses all other abilities and types).