Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Oasis of Mystery enters the battlefield tapped unless you control two or more other deserts.
: Add or . |
As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.
When Habasad deals combat damage to a player, draw a card then discard a card. Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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Flying
When a Djinn you control blocks a creature, scry 1. Though some Djinns are beholden to a master, others serve as guadians.
1/3
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
If you control a desert, Dune Dasher gains haste.
2/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Oasis of Mystery
(rare)
Habasad, the Protégé
(uncommon)
Supernatural Intel
(uncommon)
Guardian Efreet
(uncommon)
Oasis Wishgranter
(common)
Lost Djinn
(common)
Trade Agreement
(common)
Secluded Giant
(common)
Sand Swarm
(common)
Mariner's Cunning
(common)
Spreading Sands
(common)
Dune Dasher
(common)
Caravan Camel
(common)
Oasis Seeker
(common)
Island
(basic)
: Add
or
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more as you cast it if you control a djinn.)



and loses all other abilities and types).