Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Caravan – During your upkeep, add {w} if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.
A good economy has an abundance of coin and participants.
 U 
Legendary Creature – Human Pirate
As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.

When Habasad deals combat damage to a player, draw a card then discard a card.
Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
 U 
Creature – Jackal Warrior
Haste

When Khenra Sandrazer becomes tapped, you may sacrifice a desert. If you do, Khenra Sandrazer deals 1 damage to target creature
Those who have wandered the sands for long become allied with them.
2/1
 U 
Sorcery
Wish

Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard.

If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead.
 C 
Creature – Leonin Wizard
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Sorcery
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
Plains
 
 B 
Basic Land – Plains

Lively Marketplace (rare)
Habasad, the Protégé (uncommon)
Khenra Sandrazer (uncommon)
Wish for Discovery (uncommon)
Oasis Seeker (common)
Obscuring Sandstorm (common)
Caravan Camel (common)
Desert Efreet (common)
Wandering Merchant (common)
Trade Agreement (common)
Road Uncharted (common)
Sandstorm Guardian (common)
Take Hostage (common)
Lost Djinn (common)
Plains (basic)