Rabiah Reborn: Virtual Booster

Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn
Flying

When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library.
3/3
 U 
Instant
Target player loses life equal to the number of pirates you control. You gain life equal to the life lost this way.

Raid – If you attacked with a creature this turn, this spell costs {1} less to cast.
 U 
Creature – Jackal Warrior
Haste

When Khenra Sandrazer becomes tapped, you may sacrifice a desert. If you do, Khenra Sandrazer deals 1 damage to target creature
Those who have wandered the sands for long become allied with them.
2/1
 U 
Legendary Artifact
{x}{x}{t}, Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.
A home for an army wherever you need it.
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Creature
Flying, vigilance
2/2
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
Swamp
 
 B 
Basic Land – Swamp

Relentless Djinn (rare)
Surprise Boarding (uncommon)
Khenra Sandrazer (uncommon)
The Tent of Holding (uncommon)
Sandstorm Guardian (common)
Dune Worm (common)
Lost Lamp (common)
Trade Agreement (common)
Spreading Sands (common)
Sand Swarm (common)
Caravan Camel (common)
Dune Dasher (common)
Watchful Djinn (common)
Wandering Merchant (common)
Swamp (basic)