Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 
 R 
Sorcery
Each creature gets -2/-2 until end of turn.

If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn.
 U 
Creature – Human Pirate
This creature gets +1/+1 for each pirate you control.

Raid – If a creature you controlled attacked this turn, this spell costs {1} less to cast for each pirate you control.
1/1
 U 
Sorcery
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Scry 2, Draw a card

If Wish for Insight was cast from outside the game, draw three cards instead.
 U 
Creature – Human Wizard
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Creature
Flying, vigilance
2/2
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
Mountain
 
 B 
Basic Land – Mountain

Sand Swarm (common, foil)
Deterioration (rare)
Boarding Party (uncommon)
Wish for Insight (uncommon)
Caravan Cloakmage (uncommon)
Desert Efreet (common)
Take Hostage (common)
Watchful Djinn (common)
Wandering Merchant (common)
Eroded by Time (common)
Spreading Sands (common)
Dune Wanderer (common)
Dune Dasher (common)
Oasis Wishgranter (common)
Mountain (basic)