Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add one mana of any color a desert on the field could produce.
If you control a desert, Oasis Shaman gets +1/+1. 1/1
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Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
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When you cast an adventure, add one mana that shares a color with it.
1/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Counter target spell. |
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Flying, vigilance
2/2
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Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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If you control a desert, Dune Dasher gains haste.
2/1
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
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Oasis Shaman
(rare)
Caravan Packbeast
(uncommon)
Trailblazing Historian
(uncommon)
Wish Out of Existence
(uncommon)
Dune Worm
(common)
Wandering Merchant
(common)
Trade Agreement
(common)
Watchful Djinn
(common)
Sharafade's Discovery
(common)
Caravan Camel
(common)
Sandstorm Guardian
(common)
Dune Dasher
(common)
Sand Swarm
(common)
Lost Lamp
(common)
Mountain
(basic)

: Add one mana of any color a desert on the field could produce.


more as you cast it if you control a djinn.)