Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield. Weird. That ring didn't seem to have that much room inside it.
1/3
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Destroy target creature with converted mana cost 2 or less. If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead. |
Sunlit Sands enters the battlefield tapped unless you control another Plains.
: Add . |
Caravan –
![]() : Draw a card then discard a card. Activate this ability only if you control three or more creatures. |
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Mared, the Humble
(rare)
Wish for Downfall
(uncommon)
Sunlit Sands
(uncommon)
Tamir's Accountant
(uncommon)
Dune Wanderer
(common)
Secluded Giant
(common)
Oasis Wishgranter
(common)
Seal in the Lamp
(common)
Commune with the Sands
(common)
Obscuring Sandstorm
(common)
Wandering Merchant
(common)
Eroded by Time
(common)
Desert Efreet
(common)
Spreading Sands
(common)
Island
(basic)


more as you cast it if you control a djinn.)
: Add 

and loses all other abilities and types).