Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – If you control three or more creatures, when a creature you control attacks, put a +1/+1 counter on it.
Creatures you control with a +1/+1 counter on them have vigilance. 2/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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If you control a desert, Dune Dasher gains haste.
2/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Tamir Haj, Caravan Captain
(mythic)
Wish for Destruction
(uncommon)
Lamp-bound Ambusher
(uncommon)
Supernatural Intel
(uncommon)
Mariner's Cunning
(common)
Take Hostage
(common)
Sand Volley
(common)
Sand Asp
(common)
Road Uncharted
(common)
Lost Djinn
(common)
Commune with the Sands
(common)
Dune Dasher
(common)
Dune Worm
(common)
Obscuring Sandstorm
(common)
Island
(basic)



more as you cast it if you control a djinn.)
