Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Pirate
Haste

Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card.
2/2
The First Voyage
{1}{r}
 
 R 
Instant – Adventure
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
 U 
Creature – Cat Pirate
Menace

Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn.
3/2
 U 
Creature – Human Wizard
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Creatures you control get +1/+1 until end of turn.

If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead.
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Sorcery
Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
Plains
 
 B 
Basic Land – Plains

Aspiring Privateer (rare)
Seamane Brawler (uncommon)
Caravan Cloakmage (uncommon)
Wish for Unity (uncommon)
Mariner's Cunning (common)
Eroded by Time (common)
Sand Volley (common)
Lost Lamp (common)
Wandering Merchant (common)
Sand Asp (common)
Desert Efreet (common)
Mesmeric Djinn (common)
Sharafade's Discovery (common)
Dune Worm (common)
Plains (basic)