Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Desert
Oasis of Mystery enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {u} or {b}.
 U 
Creature – Human Wizard
Deathtouch

When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control.
2/1
Cure Ailment
{1}{g}
 
 U 
Sorcery – Adventure
Choose one:

-Gain life equal to the greatest power among creatures you control

- Return a card from your graveyard to your hand
 U 
Creature – Human Cleric
When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand.
2/2
 U 
Creature – Human Pirate
When this creature deals combat damage to a player, gain control of target tapped creature that player controls. You lose life equal to its converted mana cost.
2/2
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
 C 
Sorcery
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
Swamp
 
 B 
Basic Land – Swamp

Oasis of Mystery (rare)
Sultan's Attendant (uncommon)
Storied Chronicler (uncommon)
Seafaring Swindler (uncommon)
Oasis Wishgranter (common)
Sand Volley (common)
Desert Efreet (common)
Take Hostage (common)
Obscuring Sandstorm (common)
Swallowed by the Sands (common)
Lost Lamp (common)
Eroded by Time (common)
Wandering Merchant (common)
Dune Wanderer (common)
Swamp (basic)