Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When a creature you control deals combat damage to a player, create a colorless Treasure token. Every lock has a key.
2/2
Target creature can't be blocked this turn.
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As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.
When Habasad deals combat damage to a player, draw a card then discard a card. Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
Seaside Slack enters the battlefield tapped unless you control another island.
: Add . |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Ali, the Pathfinder
(rare)
Habasad, the Protégé
(uncommon)
Wish for Destruction
(uncommon)
Seaside Slack
(uncommon)
Secluded Giant
(common)
Lost Djinn
(common)
Mariner's Cunning
(common)
Mesmeric Djinn
(common)
Spreading Sands
(common)
Eroded by Time
(common)
Obscuring Sandstorm
(common)
Swallowed by the Sands
(common)
Lost Lamp
(common)
Caravan Camel
(common)
Swamp
(basic)


more as you cast it if you control a djinn.)
: Add 

and loses all other abilities and types).