Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Activated abilities of nonland permanents your opponents control cost more to activate.2/2
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If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.
Crew ![]() 5/5
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Menace
Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn. 3/2
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Flying
Spells opponents cast that target Djinns you control cost more to cast.1/2
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Stifle Genie
(mythic)
Sabahad's Flagship
(uncommon)
Seamane Brawler
(uncommon)
La Djin's Attendant
(uncommon)
Swallowed by the Sands
(common)
Take Hostage
(common)
Secluded Giant
(common)
Road Uncharted
(common)
Sand Swarm
(common)
Trade Agreement
(common)
Caravan Camel
(common)
Mesmeric Djinn
(common)
Lost Djinn
(common)
Dune Worm
(common)
Forest
(basic)

more to activate.


