Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – If you control three or more creatures, when a creature you control attacks, put a +1/+1 counter on it.
Creatures you control with a +1/+1 counter on them have vigilance. 2/2
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Target player loses life equal to the number of pirates you control. You gain life equal to the life lost this way.
Raid – If you attacked with a creature this turn, this spell costs less to cast. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Enchant Creature with converted mana cost 2 or less. You control enchanted creature |
Haste
When Cassid the Unfortunate dies, discard a card then draw 2 cards. "Wait...don't be too hasty...let me explain...I was just looking around!"
2/1
Discard two cards, then draw two cards.
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Flying, vigilance
2/2
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Tamir Haj, Caravan Captain
(mythic)
Surprise Boarding
(uncommon)
Mystical Manipulation
(uncommon)
Cassid the Unfortunate
(uncommon)
Oasis Wishgranter
(common)
Wandering Merchant
(common)
Watchful Djinn
(common)
Desert Efreet
(common)
Sand Volley
(common)
Take Hostage
(common)
Obscuring Sandstorm
(common)
Trade Agreement
(common)
Caravan Camel
(common)
Dune Worm
(common)
Mountain
(basic)




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