Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 
 M 
Legendary Creature – Djinn
Flying

Other Djinns you control get +1/+1.

Spells with wish you cast from outside the game cost {1} less to cast.
Whatever pleasures you seek, I am the key, albeit for a fee.
2/4
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Creatures you control get +1/+1 until end of turn.

If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead.
 U 
Creatue – Human Advisor
Caravan{2}{u}: Draw a card then discard a card. Activate this ability only if you control three or more creatures.
 U 
Sorcery
Wish

Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard.

If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead.
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Sorcery
Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature
Flying, vigilance
2/2
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
Forest
 
 B 
Basic Land – Forest

Dune Dasher (common, foil)
Mustaph, The Wishseer (mythic)
Wish for Unity (uncommon)
Tamir's Accountant (uncommon)
Wish for Discovery (uncommon)
Sand Volley (common)
Dune Worm (common)
Lost Lamp (common)
Caravan Camel (common)
Desert Efreet (common)
Sharafade's Discovery (common)
Wandering Merchant (common)
Watchful Djinn (common)
Trade Agreement (common)
Forest (basic)