Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When a creature you control deals combat damage to a player, create a colorless Treasure token. Every lock has a key.
2/2
Target creature can't be blocked this turn.
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Enchant Creature with converted mana cost 2 or less. You control enchanted creature |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn. If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Destroy target creature with converted mana cost 2 or less. If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead. |
If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Ali, the Pathfinder
(rare)
Mystical Manipulation
(uncommon)
Wish for Unity
(uncommon)
Wish for Downfall
(uncommon)
Take Hostage
(common)
Secluded Giant
(common)
Eroded by Time
(common)
Trade Agreement
(common)
Seal in the Lamp
(common)
Spreading Sands
(common)
Swallowed by the Sands
(common)
Road Uncharted
(common)
Mariner's Cunning
(common)
Dune Worm
(common)
Mountain
(basic)



more as you cast it if you control a djinn.)


and loses all other abilities and types).