Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Destroy all creatures with converted mana cost 4 or less. They can't be regenerated. |
Forlorn Treeline enters the battlefield tapped unless you control another forest.
: Add ![]() |
Sacrifice a desert: Target opponent loses 1 life and you gain 1 life.
Sand for blood... that's my offer.
1/1
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Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
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Flying, vigilance
2/2
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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If you control a desert, Dune Dasher gains haste.
2/1
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
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Cataclysmic Wish
(mythic)
Forlorn Treeline
(uncommon)
Desert Sanguimancer
(uncommon)
Caravan Packbeast
(uncommon)
Watchful Djinn
(common)
Sand Swarm
(common)
Dune Dasher
(common)
Sand Volley
(common)
Dune Wanderer
(common)
Road Uncharted
(common)
Caravan Camel
(common)
Wandering Merchant
(common)
Spreading Sands
(common)
Eroded by Time
(common)
Forest
(basic)


: Add 



and loses all other abilities and types).