Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn
Flying

When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library.
3/3
 U 
Creature – Djinn Soldier
Flying

When a Djinn you control blocks a creature, scry 1.
Though some Djinns are beholden to a master, others serve as guadians.
1/3
 U 
Creature – Human Nomad
When you cast an adventure, add one mana that shares a color with it.
1/2
 U 
Creature – Pirate Wall
Defender

{t}: Deal 1 damage to any number of target creatures equal to the number of pirates you control.
OPEN FIRE!
1/5
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
Plains
 
 B 
Basic Land – Plains

Relentless Djinn (rare)
Guardian Efreet (uncommon)
Trailblazing Historian (uncommon)
Brazen Broadside (uncommon)
Eroded by Time (common)
Secluded Giant (common)
Spreading Sands (common)
Sand Swarm (common)
Dune Dasher (common)
Mesmeric Djinn (common)
Oasis Wishgranter (common)
Wandering Merchant (common)
Caravan Camel (common)
Obscuring Sandstorm (common)
Plains (basic)