Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Djinn Soldier
Flying

When a Djinn you control blocks a creature, scry 1.
Though some Djinns are beholden to a master, others serve as guadians.
1/3
 
 R 
Legendary Creature – Human Rogue
Menace

The King of Thieves gets +1/+1 for each colorless treasure artifact token you control.

Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control.
2/2
 U 
Creature – Human Nomad
Legendary spells and adventures you cast cost {1} less to cast
Let me spin you a yarn.
2/3
 U 
Sorcery
Wish

Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard.

If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead.
 U 
Creature – Human Wizard
Deathtouch

When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control.
2/1
Cure Ailment
{1}{g}
 
 U 
Sorcery – Adventure
Choose one:

-Gain life equal to the greatest power among creatures you control

- Return a card from your graveyard to your hand
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
Forest
 
 B 
Basic Land – Forest

Guardian Efreet (uncommon, foil)
The King of Thieves (rare)
Wandering Piper (uncommon)
Wish for Discovery (uncommon)
Sultan's Attendant (uncommon)
Eroded by Time (common)
Mesmeric Djinn (common)
Sand Swarm (common)
Desert Efreet (common)
Dune Wanderer (common)
Wandering Merchant (common)
Lost Lamp (common)
Caravan Camel (common)
Spreading Sands (common)
Forest (basic)