Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Caravan – This spell costs
less to cast if you control three or more creatures.
Counter target spell. |
When Entitled Royal enters the battlefield, return one adventure from your graveyard to your hand.
I will only marry the one with the most to offer.
1/2
Reveal a legendary card or adventure from your hand. Tap target creature your opponent controls
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Enchant Creature with converted mana cost 2 or less. You control enchanted creature |
![]() ![]() : Choose one:
- Look at X cards in target player's hand - Look at the top X cards of your library and put them back in the same order An all-seeing eye wherever you need it.
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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Lost Djinn
(common, foil)
Stern Negotiations
(rare)
Entitled Royal
(uncommon)
Mystical Manipulation
(uncommon)
The All Seeing Eyeglass
(uncommon)
Dune Worm
(common)
Lost Djinn
(common)
Desert Efreet
(common)
Mariner's Cunning
(common)
Trade Agreement
(common)
Lost Lamp
(common)
Spreading Sands
(common)
Dune Wanderer
(common)
Commune with the Sands
(common)
Plains
(basic)


more as you cast it if you control a djinn.)

: Choose one:


and loses all other abilities and types).