Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control.
 U 
Creature – Jackal Pirate
Menace

Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield.
2/2
 U 
Legendary Creature – Human Rogue
Haste

When Cassid the Unfortunate dies, discard a card then draw 2 cards.
"Wait...don't be too hasty...let me explain...I was just looking around!"
2/1
Trespass
{r}
 
 U 
Sorcery – Adventure
Discard two cards, then draw two cards.
 U 
Creature – Djinn
Flying

When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield.
Whomever stumbles on its lamp better be careful of what they wish for.
2/2
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Sorcery
Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
Swamp
 
 B 
Basic Land – Swamp

Desert Twister (rare)
Crow's Nest Spy (uncommon)
Cassid the Unfortunate (uncommon)
Lamp-bound Ambusher (uncommon)
Sandstorm Guardian (common)
Mesmeric Djinn (common)
Oasis Wishgranter (common)
Sharafade's Discovery (common)
Caravan Camel (common)
Sand Asp (common)
Desert Efreet (common)
Trade Agreement (common)
Lost Djinn (common)
Eroded by Time (common)
Swamp (basic)