Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandstorm Fireball deals X damage to any target. If X was paid using only mana produced by deserts, this card deals twice X damage to that target instead.
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Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard. If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead. |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
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Sandstorm Fireball
(mythic)
Lamp-bound Ambusher
(uncommon)
Supernatural Intel
(uncommon)
Wish for Discovery
(uncommon)
Sand Volley
(common)
Sand Asp
(common)
Road Uncharted
(common)
Spreading Sands
(common)
Sandstorm Guardian
(common)
Take Hostage
(common)
Desert Efreet
(common)
Wandering Merchant
(common)
Dune Wanderer
(common)
Eroded by Time
(common)
Forest
(basic)




more as you cast it if you control a djinn.)

and loses all other abilities and types).