Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
When Sultan's Attendant enters the battlefield, put a +1/+1 counter on target creature you control. 2/1
Choose one:
-Gain life equal to the greatest power among creatures you control - Return a card from your graveyard to your hand |
When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield. Weird. That ring didn't seem to have that much room inside it.
1/3
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Scry 2, Draw a card If Wish for Insight was cast from outside the game, draw three cards instead. |
Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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When Desert Forager enters the battlefield, return target desert or creature from your graveyard to your hand.
3/3
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
If you control a desert, Dune Dasher gains haste.
2/1
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Sultan's Attendant
(uncommon, foil)
Mared, the Humble
(rare)
Wish for Insight
(uncommon)
Crow's Nest Spy
(uncommon)
Desert Forager
(uncommon)
Commune with the Sands
(common)
Lost Lamp
(common)
Dune Dasher
(common)
Wandering Merchant
(common)
Sand Swarm
(common)
Obscuring Sandstorm
(common)
Mesmeric Djinn
(common)
Spreading Sands
(common)
Caravan Camel
(common)
Mountain
(basic)



more as you cast it if you control a djinn.)
, Sacrifice Lost Lamp: Draw a card.
and loses all other abilities and types).