Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Haste
Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card. 2/2
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
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Flying
Spells opponents cast that target Djinns you control cost more to cast.1/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn. If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead. |
If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn.
People will sing of our deeds someday!
2/1
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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If you control a desert, Dune Dasher gains haste.
2/1
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Mesmeric Djinn
(common, foil)
Aspiring Privateer
(rare)
La Djin's Attendant
(uncommon)
Wish for Unity
(uncommon)
Expedition Leader
(uncommon)
Road Uncharted
(common)
Mesmeric Djinn
(common)
Obscuring Sandstorm
(common)
Dune Worm
(common)
Sand Swarm
(common)
Wandering Merchant
(common)
Sandstorm Guardian
(common)
Commune with the Sands
(common)
Dune Dasher
(common)
Island
(basic)


more as you cast it if you control a djinn.)
