Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – This spell costs
less to cast if you control three or more creatures.
Counter target spell. |
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
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When Desert Forager enters the battlefield, return target desert or creature from your graveyard to your hand.
3/3
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Scry 2, Draw a card If Wish for Insight was cast from outside the game, draw three cards instead. |
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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If you control a desert, Dune Dasher gains haste.
2/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Stern Negotiations
(rare)
Caravan Cloakmage
(uncommon)
Desert Forager
(uncommon)
Wish for Insight
(uncommon)
Dune Wanderer
(common)
Wandering Merchant
(common)
Sand Swarm
(common)
Take Hostage
(common)
Road Uncharted
(common)
Dune Dasher
(common)
Spreading Sands
(common)
Secluded Giant
(common)
Lost Djinn
(common)
Oasis Seeker
(common)
Island
(basic)




more as you cast it if you control a djinn.)
and loses all other abilities and types).