Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – During your upkeep, add
if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.A good economy has an abundance of coin and participants.
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This creature gets +1/+1 for each pirate you control.
Raid – If a creature you controlled attacked this turn, this spell costs less to cast for each pirate you control.1/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Lively Marketplace
(rare)
Boarding Party
(uncommon)
Supernatural Intel
(uncommon)
Caravan Packbeast
(uncommon)
Commune with the Sands
(common)
Oasis Seeker
(common)
Sand Volley
(common)
Spreading Sands
(common)
Wandering Merchant
(common)
Trade Agreement
(common)
Swallowed by the Sands
(common)
Lost Lamp
(common)
Sand Swarm
(common)
Caravan Camel
(common)
Swamp
(basic)

less to cast for each pirate you control.

and loses all other abilities and types).
, Sacrifice Lost Lamp: Draw a card.