Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control.
 U 
Creature – Jackal Pirate
Menace

Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield.
2/2
 U 
Creature – Jackal Warrior
If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn.
People will sing of our deeds someday!
2/1
 U 
Sorcery
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
What better wish is there than for knowledge?
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Creature
Flying, vigilance
2/2
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
Forest
 
 B 
Basic Land – Forest

Desert Twister (rare)
Crow's Nest Spy (uncommon)
Expedition Leader (uncommon)
Supernatural Intel (uncommon)
Trade Agreement (common)
Watchful Djinn (common)
Lost Djinn (common)
Dune Dasher (common)
Dune Worm (common)
Take Hostage (common)
Sand Asp (common)
Oasis Wishgranter (common)
Caravan Camel (common)
Secluded Giant (common)
Forest (basic)