Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library. 3/3
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Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
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![]() ![]() , Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.A home for an army wherever you need it.
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As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.
When Habasad deals combat damage to a player, draw a card then discard a card. Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Flying, vigilance
2/2
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If you control a desert, Dune Dasher gains haste.
2/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Relentless Djinn
(rare)
Caravan Packbeast
(uncommon)
The Tent of Holding
(uncommon)
Habasad, the Protégé
(uncommon)
Dune Worm
(common)
Sandstorm Guardian
(common)
Oasis Wishgranter
(common)
Trade Agreement
(common)
Wandering Merchant
(common)
Obscuring Sandstorm
(common)
Watchful Djinn
(common)
Dune Dasher
(common)
Spreading Sands
(common)
Oasis Seeker
(common)
Swamp
(basic)



, Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.


and loses all other abilities and types).