Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control.
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Whenever Hussamed, Bauble Expert enters the battlefield, search your library for a legendary artifact card and put it into your hand. Shuffle your library.
Carpets that fly, a tent that can house an army, and a scope that can see the ends of the world; my travels have led me to many wonders!
1/3
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Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard. If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead. |
Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Flying, vigilance
2/2
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Desert Twister
(rare)
Hussamed, Bauble Expert
(uncommon)
Wish for Discovery
(uncommon)
Lamp-bound Ambusher
(uncommon)
Sand Asp
(common)
Desert Efreet
(common)
Sandstorm Guardian
(common)
Take Hostage
(common)
Trade Agreement
(common)
Lost Lamp
(common)
Caravan Camel
(common)
Watchful Djinn
(common)
Oasis Wishgranter
(common)
Wandering Merchant
(common)
Plains
(basic)





, Sacrifice Lost Lamp: Draw a card.