Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Scharafade
+1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.

-2 The next legendary spell or adventure you cast this turn costs {1} less to cast.

-7 You get an emblem with, "You may cast Adventures from exile."
3
 U 
Creature – Human Nomad
Legendary spells and adventures you cast cost {1} less to cast
Let me spin you a yarn.
2/3
 U 
Creature – Human Wizard
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
 U 
Creature – Human Noble
When Entitled Royal enters the battlefield, return one adventure from your graveyard to your hand.
I will only marry the one with the most to offer.
1/2
Impress Royalty
{w}
 
 U 
Instant – Adventure
Reveal a legendary card or adventure from your hand. Tap target creature your opponent controls
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
 C 
Enchantment
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Sorcery
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
Mountain
 
 B 
Basic Land – Mountain

Scharafade, the Fabler (mythic)
Wandering Piper (uncommon)
Caravan Cloakmage (uncommon)
Entitled Royal (uncommon)
Sandstorm Guardian (common)
Lost Lamp (common)
Dune Dasher (common)
Secluded Giant (common)
Seal in the Lamp (common)
Spreading Sands (common)
Sand Asp (common)
Mesmeric Djinn (common)
Eroded by Time (common)
Commune with the Sands (common)
Mountain (basic)