Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature
Flying, vigilance
2/2
 
 R 
Sorcery
Each creature gets -2/-2 until end of turn.

If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn.
 U 
Creature – Cat Pirate
Menace

Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn.
3/2
 U 
Creature – Djinn
Flying

When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield.
Whomever stumbles on its lamp better be careful of what they wish for.
2/2
 U 
Legendary Artifact – Equipment
Wish

Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control.

Equip: {3}
An elegant tapestry that can carry you wherever you need to go.
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
Island
 
 B 
Basic Land – Island

Watchful Djinn (common, foil)
Deterioration (rare)
Seamane Brawler (uncommon)
Lamp-bound Ambusher (uncommon)
The Flying Carpet (uncommon)
Dune Dasher (common)
Eroded by Time (common)
Sand Swarm (common)
Oasis Wishgranter (common)
Spreading Sands (common)
Mariner's Cunning (common)
Dune Wanderer (common)
Lost Djinn (common)
Take Hostage (common)
Island (basic)