Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandwalk
Marimoth, the Living Island enters the battlefield with 5 slumber counters on it. As long as Marimoth has a slumber counter on it, it is a land (it is not a creature). Whenever you cast a spell remove a slumber counter from this card. : Add ![]() 7/7
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Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard. If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead. |
A deck can have up to forty cards named Forty Thieves.
When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control. 1/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Marimoth, the Living Island
(mythic)
Wish for Discovery
(uncommon)
Forty Thieves
(uncommon)
Wish for Destruction
(uncommon)
Dune Wanderer
(common)
Commune with the Sands
(common)
Oasis Wishgranter
(common)
Desert Efreet
(common)
Secluded Giant
(common)
Spreading Sands
(common)
Mariner's Cunning
(common)
Dune Worm
(common)
Obscuring Sandstorm
(common)
Lost Djinn
(common)
Plains
(basic)


: Add

more as you cast it if you control a djinn.)

and loses all other abilities and types).