Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield. Weird. That ring didn't seem to have that much room inside it.
1/3
|
Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard. If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead. |
If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.
Crew ![]() 5/5
|
Forlorn Treeline enters the battlefield tapped unless you control another forest.
: Add ![]() |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
|
|
Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
|
If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
|
|
Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
|
: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
|
|
Mared, the Humble
(rare)
Wish for Discovery
(uncommon)
Sabahad's Flagship
(uncommon)
Forlorn Treeline
(uncommon)
Sand Asp
(common)
Sandstorm Guardian
(common)
Take Hostage
(common)
Mariner's Cunning
(common)
Seal in the Lamp
(common)
Caravan Camel
(common)
Eroded by Time
(common)
Trade Agreement
(common)
Desert Efreet
(common)
Oasis Wishgranter
(common)
Island
(basic)




: Add
