Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
 
 R 
Creature – Human Pirate
Haste

Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card.
2/2
The First Voyage
{1}{r}
 
 R 
Instant – Adventure
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
 U 
Legendary Creature – Human Pirate
As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.

When Habasad deals combat damage to a player, draw a card then discard a card.
Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
 U 
Land – Desert Swamp
Desolate Dunes enters the battlefield tapped unless you control another Swamp.

{t}: Add {b}
 U 
Instant
As an additional cost to cast this spell, sacrifice a desert.

Desert Lightning deals 3 damage to target creature or player.
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Sorcery
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
 C 
Sorcery
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
Swamp
 
 B 
Basic Land – Swamp

Seal in the Lamp (common, foil)
Aspiring Privateer (rare)
Habasad, the Protégé (uncommon)
Desolate Dunes (uncommon)
Desert Lightning (uncommon)
Lost Lamp (common)
Mariner's Cunning (common)
Sand Volley (common)
Lost Djinn (common)
Swallowed by the Sands (common)
Commune with the Sands (common)
Spreading Sands (common)
Dune Wanderer (common)
Dune Worm (common)
Swamp (basic)