Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature gets -2/-2 until end of turn.
If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn. |
As an additional cost to cast this spell, sacrifice a desert.
Desert Lightning deals 3 damage to target creature or player. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn. If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead. |
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Flying, vigilance
2/2
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Deterioration
(rare)
Desert Lightning
(uncommon)
Supernatural Intel
(uncommon)
Wish for Unity
(uncommon)
Swallowed by the Sands
(common)
Commune with the Sands
(common)
Spreading Sands
(common)
Secluded Giant
(common)
Lost Lamp
(common)
Wandering Merchant
(common)
Oasis Wishgranter
(common)
Dune Wanderer
(common)
Watchful Djinn
(common)
Desert Efreet
(common)
Forest
(basic)


more as you cast it if you control a djinn.)
and loses all other abilities and types).
, Sacrifice Lost Lamp: Draw a card.