Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – During your upkeep, as long as you control three or more creatures, put a +1/+1 counter on each elephant you control.
![]() ![]() : Create a 3/3 Green Elephant Creature Token.7/7
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Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
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When Mared's Ring enters the battlefield, exile target creature with converted mana cost X until Mared's Ring leaves the battlefield.
"Oh geez! I'm so sorry. I forgot to take it off. I just wanted a handshake." – Mared the Humble
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Wish
Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control. Equip: ![]() An elegant tapestry that can carry you wherever you need to go.
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Alibas, The Living Fortress
(rare)
Caravan Packbeast
(uncommon)
Mared's Ring
(uncommon)
The Flying Carpet
(uncommon)
Take Hostage
(common)
Caravan Camel
(common)
Mesmeric Djinn
(common)
Lost Lamp
(common)
Seal in the Lamp
(common)
Sand Asp
(common)
Eroded by Time
(common)
Wandering Merchant
(common)
Sandstorm Guardian
(common)
Desert Efreet
(common)
Swamp
(basic)






, Sacrifice Lost Lamp: Draw a card.