Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card. 2/2
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
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Menace
Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn. 3/2
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Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Flying, vigilance
2/2
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
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Aspiring Privateer
(rare)
Seamane Brawler
(uncommon)
Crow's Nest Spy
(uncommon)
Lamp-bound Ambusher
(uncommon)
Eroded by Time
(common)
Sand Swarm
(common)
Swallowed by the Sands
(common)
Secluded Giant
(common)
Take Hostage
(common)
Lost Djinn
(common)
Sharafade's Discovery
(common)
Lost Lamp
(common)
Watchful Djinn
(common)
Trade Agreement
(common)
Island
(basic)





, Sacrifice Lost Lamp: Draw a card.