Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – During your upkeep, add
if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.A good economy has an abundance of coin and participants.
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn. If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost.
Even years after his exile, he still helps any he crosses in the wilds.
2/3
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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Lively Marketplace
(rare)
Wish for Unity
(uncommon)
Wish for Destruction
(uncommon)
Dobin, Frontier Curist
(uncommon)
Trade Agreement
(common)
Obscuring Sandstorm
(common)
Eroded by Time
(common)
Mariner's Cunning
(common)
Caravan Camel
(common)
Lost Djinn
(common)
Lost Lamp
(common)
Sand Volley
(common)
Sharafade's Discovery
(common)
Swallowed by the Sands
(common)
Forest
(basic)




, Sacrifice Lost Lamp: Draw a card.