Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Scharafade
+1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.

-2 The next legendary spell or adventure you cast this turn costs {1} less to cast.

-7 You get an emblem with, "You may cast Adventures from exile."
3
 U 
Creature – Beast
Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
 U 
Land – Desert Mountain
Sandswept Peak enters the battlefield tapped unless you control another Mountain.

{t}: Add {r}.
 U 
Creature – Human Nomad
When you cast an adventure, add one mana that shares a color with it.
1/2
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Enchantment
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Sorcery
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
Plains
 
 B 
Basic Land – Plains

Scharafade, the Fabler (mythic)
Caravan Packbeast (uncommon)
Sandswept Peak (uncommon)
Trailblazing Historian (uncommon)
Secluded Giant (common)
Mariner's Cunning (common)
Seal in the Lamp (common)
Lost Lamp (common)
Sandstorm Guardian (common)
Mesmeric Djinn (common)
Commune with the Sands (common)
Sand Swarm (common)
Eroded by Time (common)
Desert Efreet (common)
Plains (basic)