Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Caravan – During your upkeep, add {w} if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.
A good economy has an abundance of coin and participants.
 U 
Creature – Human Cleric
When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand.
2/2
 U 
Creature – Cat Pirate
Menace

Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn.
3/2
 U 
Creature – Human Pirate
Other Pirates you control get +1/+1
What little loyalty is found on the high sea is priceless.
2/2
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Sorcery
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Creature
Flying, vigilance
2/2
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
Swamp
 
 B 
Basic Land – Swamp

Lively Marketplace (rare)
Storied Chronicler (uncommon)
Seamane Brawler (uncommon)
Loyal Deckhand (uncommon)
Trade Agreement (common)
Take Hostage (common)
Swallowed by the Sands (common)
Sandstorm Guardian (common)
Wandering Merchant (common)
Lost Lamp (common)
Dune Worm (common)
Desert Efreet (common)
Watchful Djinn (common)
Eroded by Time (common)
Swamp (basic)