Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
The King of Thieves gets +1/+1 for each colorless treasure artifact token you control. Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control. 2/2
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Seaside Slack enters the battlefield tapped unless you control another island.
: Add . |
When Desert Forager enters the battlefield, return target desert or creature from your graveyard to your hand.
3/3
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![]() ![]() , Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.A home for an army wherever you need it.
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Flying, vigilance
2/2
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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The King of Thieves
(rare)
Seaside Slack
(uncommon)
Desert Forager
(uncommon)
The Tent of Holding
(uncommon)
Watchful Djinn
(common)
Desert Efreet
(common)
Seal in the Lamp
(common)
Eroded by Time
(common)
Road Uncharted
(common)
Sandstorm Guardian
(common)
Mesmeric Djinn
(common)
Spreading Sands
(common)
Sand Swarm
(common)
Commune with the Sands
(common)
Mountain
(basic)


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more as you cast it if you control a djinn.)
and loses all other abilities and types).