Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control.
 U 
Creature – Human Nomad
When you cast an adventure, add one mana that shares a color with it.
1/2
 U 
Creature – Human Wizard
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
 U 
Creature – Human Pirate
When this creature deals combat damage to a player, gain control of target tapped creature that player controls. You lose life equal to its converted mana cost.
2/2
 C 
Enchantment
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
 C 
Sorcery
Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Creature
Flying, vigilance
2/2
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
Mountain
 
 B 
Basic Land – Mountain

Desert Twister (rare)
Trailblazing Historian (uncommon)
Caravan Cloakmage (uncommon)
Seafaring Swindler (uncommon)
Seal in the Lamp (common)
Secluded Giant (common)
Dune Wanderer (common)
Sharafade's Discovery (common)
Dune Worm (common)
Desert Efreet (common)
Oasis Wishgranter (common)
Watchful Djinn (common)
Caravan Camel (common)
Sand Asp (common)
Mountain (basic)