Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each creature gets -2/-2 until end of turn.

If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn.
 U 
Sorcery
Wish

Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard.

If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead.
 U 
Creature – Jackal Warrior
If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn.
People will sing of our deeds someday!
2/1
 U 
Land – Desert Mountain
Sandswept Peak enters the battlefield tapped unless you control another Mountain.

{t}: Add {r}.
 C 
Creature – Djinn
Flying

When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead.
1/1
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Sorcery
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
Mountain
 
 B 
Basic Land – Mountain

Deterioration (rare)
Wish for Discovery (uncommon)
Expedition Leader (uncommon)
Sandswept Peak (uncommon)
Sandstorm Guardian (common)
Lost Djinn (common)
Mariner's Cunning (common)
Obscuring Sandstorm (common)
Oasis Wishgranter (common)
Desert Efreet (common)
Trade Agreement (common)
Caravan Camel (common)
Spreading Sands (common)
Road Uncharted (common)
Mountain (basic)