Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – During your upkeep, add
if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.A good economy has an abundance of coin and participants.
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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A deck can have up to forty cards named Forty Thieves.
When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control. 1/1
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If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn.
People will sing of our deeds someday!
2/1
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
If you control a desert, Dune Dasher gains haste.
2/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Flying, vigilance
2/2
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Lively Marketplace
(rare)
Supernatural Intel
(uncommon)
Forty Thieves
(uncommon)
Expedition Leader
(uncommon)
Secluded Giant
(common)
Trade Agreement
(common)
Dune Dasher
(common)
Seal in the Lamp
(common)
Take Hostage
(common)
Sand Asp
(common)
Oasis Seeker
(common)
Watchful Djinn
(common)
Lost Lamp
(common)
Spreading Sands
(common)
Island
(basic)




, Sacrifice Lost Lamp: Draw a card.
and loses all other abilities and types).