Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Oasis of Insight enters the battlefield tapped unless you control two or more other deserts.
: Add or ![]() |
If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.
Crew ![]() 5/5
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When Mared's Ring enters the battlefield, exile target creature with converted mana cost X until Mared's Ring leaves the battlefield.
"Oh geez! I'm so sorry. I forgot to take it off. I just wanted a handshake." – Mared the Humble
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Oasis of Insight
(rare)
Sabahad's Flagship
(uncommon)
Mared's Ring
(uncommon)
Supernatural Intel
(uncommon)
Mesmeric Djinn
(common)
Desert Efreet
(common)
Wandering Merchant
(common)
Sandstorm Guardian
(common)
Dune Wanderer
(common)
Eroded by Time
(common)
Sand Swarm
(common)
Oasis Wishgranter
(common)
Caravan Camel
(common)
Spreading Sands
(common)
Plains
(basic)
: Add
or 



more as you cast it if you control a djinn.)

and loses all other abilities and types).