Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield. Weird. That ring didn't seem to have that much room inside it.
1/3
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Seaside Slack enters the battlefield tapped unless you control another island.
: Add . |
Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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If you control a desert, Dune Dasher gains haste.
2/1
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Mared, the Humble
(rare)
Seaside Slack
(uncommon)
Crow's Nest Spy
(uncommon)
Caravan Packbeast
(uncommon)
Dune Worm
(common)
Seal in the Lamp
(common)
Lost Lamp
(common)
Caravan Camel
(common)
Sandstorm Guardian
(common)
Spreading Sands
(common)
Sand Swarm
(common)
Dune Dasher
(common)
Eroded by Time
(common)
Mesmeric Djinn
(common)
Island
(basic)


: Add


and loses all other abilities and types).