Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Spell Swindler enters the battlefield, return target noncreature spell to its owner's hand. Create X colorless treasure tokens where X is that spell's converted mana cost. 2/2
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Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
Seaside Slack enters the battlefield tapped unless you control another island.
: Add . |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Spell Swindler
(rare)
Crow's Nest Spy
(uncommon)
Wish for Destruction
(uncommon)
Seaside Slack
(uncommon)
Spreading Sands
(common)
Dune Worm
(common)
Swallowed by the Sands
(common)
Wandering Merchant
(common)
Lost Djinn
(common)
Caravan Camel
(common)
Secluded Giant
(common)
Obscuring Sandstorm
(common)
Road Uncharted
(common)
Dune Wanderer
(common)
Forest
(basic)

more as you cast it if you control a djinn.)
: Add
and loses all other abilities and types).

