Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Relentless Djinn dies, you may pay 2 life. If you do, return it to the top of its owner's library. 3/3
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When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost.
Even years after his exile, he still helps any he crosses in the wilds.
2/3
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When you cast an adventure, add one mana that shares a color with it.
1/2
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Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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Flying, vigilance
2/2
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Relentless Djinn
(rare)
Dobin, Frontier Curist
(uncommon)
Trailblazing Historian
(uncommon)
Caravan Packbeast
(uncommon)
Obscuring Sandstorm
(common)
Take Hostage
(common)
Sand Volley
(common)
Lost Lamp
(common)
Trade Agreement
(common)
Commune with the Sands
(common)
Watchful Djinn
(common)
Lost Djinn
(common)
Eroded by Time
(common)
Desert Efreet
(common)
Plains
(basic)




, Sacrifice Lost Lamp: Draw a card.
