Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan – This spell costs
less to cast if you control three or more creatures.
Counter target spell. |
As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.
When Habasad deals combat damage to a player, draw a card then discard a card. Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
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![]() ![]() , Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.A home for an army wherever you need it.
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Other Pirates you control get +1/+1
What little loyalty is found on the high sea is priceless.
2/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Stern Negotiations
(rare)
Habasad, the Protégé
(uncommon)
The Tent of Holding
(uncommon)
Loyal Deckhand
(uncommon)
Wandering Merchant
(common)
Lost Djinn
(common)
Oasis Wishgranter
(common)
Sand Swarm
(common)
Dune Wanderer
(common)
Secluded Giant
(common)
Eroded by Time
(common)
Desert Efreet
(common)
Sandstorm Guardian
(common)
Caravan Camel
(common)
Swamp
(basic)



, Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.

