Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature gets -2/-2 until end of turn.
If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Enchant Creature with converted mana cost 2 or less. You control enchanted creature |
As an additional cost to cast this spell, sacrifice a desert.
Desert Lightning deals 3 damage to target creature or player. |
Caravan –
![]() : Draw a card then discard a card. Activate this ability only if you control three or more creatures. |
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Flying, vigilance
2/2
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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If you control a desert, Dune Dasher gains haste.
2/1
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Deterioration
(rare)
Mystical Manipulation
(uncommon)
Desert Lightning
(uncommon)
Tamir's Accountant
(uncommon)
Dune Worm
(common)
Secluded Giant
(common)
Road Uncharted
(common)
Spreading Sands
(common)
Watchful Djinn
(common)
Trade Agreement
(common)
Lost Djinn
(common)
Caravan Camel
(common)
Sand Asp
(common)
Dune Dasher
(common)
Swamp
(basic)



more as you cast it if you control a djinn.)



and loses all other abilities and types).