Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add one mana of any color a desert on the field could produce.
If you control a desert, Oasis Shaman gets +1/+1. 1/1
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If you cast an adventure this turn, Expedition Leader gets +1/+1 until end of turn.
People will sing of our deeds someday!
2/1
|
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
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If you control a desert, Dune Dasher gains haste.
2/1
|
|
This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
|
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
|
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
|
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
|
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
|
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Oasis Shaman
(rare)
Expedition Leader
(uncommon)
Wish for Destruction
(uncommon)
Caravan Packbeast
(uncommon)
Dune Dasher
(common)
Mariner's Cunning
(common)
Secluded Giant
(common)
Road Uncharted
(common)
Spreading Sands
(common)
Wandering Merchant
(common)
Dune Worm
(common)
Mesmeric Djinn
(common)
Caravan Camel
(common)
Sand Asp
(common)
Swamp
(basic)

: Add one mana of any color a desert on the field could produce.

more as you cast it if you control a djinn.)


and loses all other abilities and types).