Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Activated abilities of nonland permanents your opponents control cost more to activate.2/2
|
Wish
Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control. Equip: ![]() An elegant tapestry that can carry you wherever you need to go.
|
Flying
Spells opponents cast that target Djinns you control cost more to cast.1/2
|
Seaside Slack enters the battlefield tapped unless you control another island.
: Add . |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
|
|
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Flying, vigilance
2/2
|
Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
|
You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
|
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
|
When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
|
|
Stifle Genie
(mythic)
The Flying Carpet
(uncommon)
La Djin's Attendant
(uncommon)
Seaside Slack
(uncommon)
Wandering Merchant
(common)
Spreading Sands
(common)
Watchful Djinn
(common)
Desert Efreet
(common)
Trade Agreement
(common)
Sand Volley
(common)
Oasis Wishgranter
(common)
Caravan Camel
(common)
Lost Lamp
(common)
Sand Asp
(common)
Plains
(basic)

more to activate.


: Add
and loses all other abilities and types).