Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add one mana of any color a desert on the field could produce.
If you control a desert, Oasis Shaman gets +1/+1. 1/1
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Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
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A deck can have up to forty cards named Forty Thieves.
When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control. 1/1
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Flying
When a Djinn you control blocks a creature, scry 1. Though some Djinns are beholden to a master, others serve as guadians.
1/3
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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If you control a desert, Dune Dasher gains haste.
2/1
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Flying, vigilance
2/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Oasis Shaman
(rare)
Caravan Cloakmage
(uncommon)
Forty Thieves
(uncommon)
Guardian Efreet
(uncommon)
Dune Worm
(common)
Sharafade's Discovery
(common)
Lost Lamp
(common)
Sandstorm Guardian
(common)
Dune Dasher
(common)
Watchful Djinn
(common)
Wandering Merchant
(common)
Swallowed by the Sands
(common)
Obscuring Sandstorm
(common)
Sand Swarm
(common)
Plains
(basic)

: Add one mana of any color a desert on the field could produce.


