Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Destroy all non-Djinn creatures.
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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Haste
When Cassid the Unfortunate dies, discard a card then draw 2 cards. "Wait...don't be too hasty...let me explain...I was just looking around!"
2/1
Discard two cards, then draw two cards.
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Creatures you control get +1/+1 until end of turn. If Wish for Unity was cast from outside the game, creatures you control get +3/+3 instead. |
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If you control a desert, Dune Dasher gains haste.
2/1
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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Lost Lamp
(common, foil)
Mustaph's Wrath
(rare)
Supernatural Intel
(uncommon)
Cassid the Unfortunate
(uncommon)
Wish for Unity
(uncommon)
Dune Dasher
(common)
Sand Asp
(common)
Take Hostage
(common)
Dune Worm
(common)
Wandering Merchant
(common)
Obscuring Sandstorm
(common)
Oasis Wishgranter
(common)
Mariner's Cunning
(common)
Sharafade's Discovery
(common)
Swamp
(basic)
, Sacrifice Lost Lamp: Draw a card.


