Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 
 R 
Legendary Creature – Human Nomad
Haste

When a creature you control deals combat damage to a player, create a colorless Treasure token.
Every lock has a key.
2/2
Open Sesame
{r}
 
 R 
Instant – Adventure
Target creature can't be blocked this turn.
 U 
Enchantment – Aura
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Enchant Creature with converted mana cost 2 or less.

You control enchanted creature
 U 
Creature – Jackal Pirate
Menace

Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield.
2/2
 U 
Creature – Camel
Caravan – When this creature attacks, each other attacking creature you control gets +1/+1 until end of turn if you control three or more creatures.

Sacrifice Traveling Companion: Target attacking creature you control gains indestructible until end of turn.
1/1
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature
Flying, vigilance
2/2
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
 C 
Sorcery
Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Sorcery
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
Plains
 
 B 
Basic Land – Plains

Mesmeric Djinn (common, foil)
Ali, the Pathfinder (rare)
Mystical Manipulation (uncommon)
Crow's Nest Spy (uncommon)
Traveling Companion (uncommon)
Caravan Camel (common)
Watchful Djinn (common)
Dune Wanderer (common)
Sharafade's Discovery (common)
Desert Efreet (common)
Eroded by Time (common)
Wandering Merchant (common)
Dune Dasher (common)
Road Uncharted (common)
Plains (basic)