Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 
 M 
Creature – Human Wizard
During your upkeep, you may sacrifice a desert. If you do, you may reveal the top card of your library. You may add it to your hand. You lose 2 life.
2/2
 U 
Creature – Djinn
Flying

When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield.
Whomever stumbles on its lamp better be careful of what they wish for.
2/2
 U 
Creature – Elephant
If you control a creature with lesser power, Tusked Companion gains Trample.
There's no sound that wards off bandits quite like its trumpeting.
3/3
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Wish for Destruction deals 2 damage to any target.

If this card was cast from outside the game, it deals 5 damage to any target instead.
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature
Flying, vigilance
2/2
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Sorcery
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
 C 
Creature – Worm
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
Plains
 
 B 
Basic Land – Plains

Take Hostage (common, foil)
Scryer of Sands (mythic)
Lamp-bound Ambusher (uncommon)
Tusked Companion (uncommon)
Wish for Destruction (uncommon)
Trade Agreement (common)
Caravan Camel (common)
Lost Lamp (common)
Wandering Merchant (common)
Watchful Djinn (common)
Dune Dasher (common)
Swallowed by the Sands (common)
Dune Worm (common)
Spreading Sands (common)
Plains (basic)