Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Reveal the top card of your library. If it's legendary or an adventure, put it into your hand.
-2 The next legendary spell or adventure you cast this turn costs less to cast.
-7 You get an emblem with, "You may cast Adventures from exile." 3
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As an additional cost to cast this spell, sacrifice a desert.
Desert Lightning deals 3 damage to target creature or player. |
Menace
Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn. 3/2
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Sandswept Peak enters the battlefield tapped unless you control another Mountain.
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Scharafade, the Fabler
(mythic)
Desert Lightning
(uncommon)
Seamane Brawler
(uncommon)
Sandswept Peak
(uncommon)
Desert Efreet
(common)
Dune Wanderer
(common)
Wandering Merchant
(common)
Dune Worm
(common)
Sand Swarm
(common)
Mariner's Cunning
(common)
Road Uncharted
(common)
Take Hostage
(common)
Sand Volley
(common)
Caravan Camel
(common)
Island
(basic)




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