Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandwalk
Marimoth, the Living Island enters the battlefield with 5 slumber counters on it. As long as Marimoth has a slumber counter on it, it is a land (it is not a creature). Whenever you cast a spell remove a slumber counter from this card. : Add ![]() 7/7
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Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
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Seaside Slack enters the battlefield tapped unless you control another island.
: Add . |
Legendary spells and adventures you cast cost
less to castLet me spin you a yarn.
2/3
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Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Marimoth, the Living Island
(mythic)
Caravan Cloakmage
(uncommon)
Seaside Slack
(uncommon)
Wandering Piper
(uncommon)
Sharafade's Discovery
(common)
Road Uncharted
(common)
Spreading Sands
(common)
Commune with the Sands
(common)
Oasis Wishgranter
(common)
Wandering Merchant
(common)
Seal in the Lamp
(common)
Obscuring Sandstorm
(common)
Secluded Giant
(common)
Desert Efreet
(common)
Island
(basic)


: Add 


and loses all other abilities and types).
more as you cast it if you control a djinn.)

