Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield. Weird. That ring didn't seem to have that much room inside it.
1/3
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![]() ![]() : Choose one:
- Look at X cards in target player's hand - Look at the top X cards of your library and put them back in the same order An all-seeing eye wherever you need it.
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When you cast an adventure, add one mana that shares a color with it.
1/2
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Desolate Dunes enters the battlefield tapped unless you control another Swamp.
: Add ![]() |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Mared, the Humble
(rare)
The All Seeing Eyeglass
(uncommon)
Trailblazing Historian
(uncommon)
Desolate Dunes
(uncommon)
Sand Volley
(common)
Oasis Wishgranter
(common)
Caravan Camel
(common)
Mesmeric Djinn
(common)
Mariner's Cunning
(common)
Eroded by Time
(common)
Lost Djinn
(common)
Spreading Sands
(common)
Sand Asp
(common)
Desert Efreet
(common)
Forest
(basic)



: Choose one:



and loses all other abilities and types).