Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Desert Twister deals damage to each creature with flying and each player equal to the number of deserts you control.
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Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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Wish
Reveal the top 5 cards of your library. Put any number of creature cards with converted mana cost 3 or less and land cards from among them into your hand and the rest into your graveyard. If Wish for Discovery was cast from outside the game, place those creatures and lands onto the battlefield instead. |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Desert Twister
(rare)
Crow's Nest Spy
(uncommon)
Wish for Discovery
(uncommon)
Wish for Destruction
(uncommon)
Wandering Merchant
(common)
Mariner's Cunning
(common)
Sand Volley
(common)
Oasis Seeker
(common)
Lost Lamp
(common)
Take Hostage
(common)
Sand Asp
(common)
Dune Wanderer
(common)
Desert Efreet
(common)
Caravan Camel
(common)
Mountain
(basic)



more as you cast it if you control a djinn.)
, Sacrifice Lost Lamp: Draw a card.