Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your upkeep, you may sacrifice a desert. If you do, you may reveal the top card of your library. You may add it to your hand. You lose 2 life.
2/2
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Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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When Mared's Ring enters the battlefield, exile target creature with converted mana cost X until Mared's Ring leaves the battlefield.
"Oh geez! I'm so sorry. I forgot to take it off. I just wanted a handshake." – Mared the Humble
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Caravan – When this creature attacks, each other attacking creature you control gets +1/+1 until end of turn if you control three or more creatures.
Sacrifice Traveling Companion: Target attacking creature you control gains indestructible until end of turn. 1/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
If you control a desert, Dune Dasher gains haste.
2/1
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If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
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Scryer of Sands
(mythic)
Crow's Nest Spy
(uncommon)
Mared's Ring
(uncommon)
Traveling Companion
(uncommon)
Dune Worm
(common)
Sand Swarm
(common)
Sand Volley
(common)
Dune Dasher
(common)
Take Hostage
(common)
Obscuring Sandstorm
(common)
Wandering Merchant
(common)
Mesmeric Djinn
(common)
Commune with the Sands
(common)
Lost Lamp
(common)
Mountain
(basic)





, Sacrifice Lost Lamp: Draw a card.