Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.
When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield. Weird. That ring didn't seem to have that much room inside it.
1/3
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This creature gets +1/+1 for each pirate you control.
Raid – If a creature you controlled attacked this turn, this spell costs less to cast for each pirate you control.1/1
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![]() ![]() , Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.A home for an army wherever you need it.
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When you cast an adventure, add one mana that shares a color with it.
1/2
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
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If you control a desert, Dune Dasher gains haste.
2/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Mared, the Humble
(rare)
Boarding Party
(uncommon)
The Tent of Holding
(uncommon)
Trailblazing Historian
(uncommon)
Mariner's Cunning
(common)
Oasis Seeker
(common)
Wandering Merchant
(common)
Secluded Giant
(common)
Dune Dasher
(common)
Caravan Camel
(common)
Spreading Sands
(common)
Sand Asp
(common)
Lost Lamp
(common)
Mesmeric Djinn
(common)
Plains
(basic)




, Exile X creatures you control. Return those creatures to the battlefield tapped at the beginning of the next end step.

and loses all other abilities and types).