Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Cleric
When Mared, the Humble enters the battlefield, create a colorless Treasure artifact token.

When an artifact enters the battlefield under your control, exile target creature until Mared leaves the battlefield.
Weird. That ring didn't seem to have that much room inside it.
1/3
 U 
Legendary Artifact
{x}{x}{t}: Choose one:

- Look at X cards in target player's hand
- Look at the top X cards of your library and put them back in the same order
An all-seeing eye wherever you need it.
 U 
Creature – Human Nomad
When you cast an adventure, add one mana that shares a color with it.
1/2
 U 
Land – Desert Swamp
Desolate Dunes enters the battlefield tapped unless you control another Swamp.

{t}: Add {b}
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Enchantment – Aura
Enchant Land

Enchanted land is a Desert (It taps for {c} and loses all other abilities and types).
 C 
Creature – Snake
Deathtouch

Sand Asp gets +1/+0 if you control a desert.
It's best to watch your step.
1/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
Forest
 
 B 
Basic Land – Forest

Mared, the Humble (rare)
The All Seeing Eyeglass (uncommon)
Trailblazing Historian (uncommon)
Desolate Dunes (uncommon)
Sand Volley (common)
Oasis Wishgranter (common)
Caravan Camel (common)
Mesmeric Djinn (common)
Mariner's Cunning (common)
Eroded by Time (common)
Lost Djinn (common)
Spreading Sands (common)
Sand Asp (common)
Desert Efreet (common)
Forest (basic)