Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card. 2/2
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
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Legendary spells and adventures you cast cost
less to castLet me spin you a yarn.
2/3
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Seaside Slack enters the battlefield tapped unless you control another island.
: Add . |
Flying
When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield. Whomever stumbles on its lamp better be careful of what they wish for.
2/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
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Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Flying, vigilance
2/2
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
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Aspiring Privateer
(rare)
Wandering Piper
(uncommon)
Seaside Slack
(uncommon)
Lamp-bound Ambusher
(uncommon)
Seal in the Lamp
(common)
Mesmeric Djinn
(common)
Eroded by Time
(common)
Desert Efreet
(common)
Watchful Djinn
(common)
Sand Volley
(common)
Commune with the Sands
(common)
Sand Swarm
(common)
Spreading Sands
(common)
Lost Lamp
(common)
Plains
(basic)


: Add
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more as you cast it if you control a djinn.)
and loses all other abilities and types).