Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Caravan – During your upkeep, add {w} if you control three or more creatures. This mana doesn't leave your mana pool as steps and phases end until end of turn.
A good economy has an abundance of coin and participants.
 U 
Legendary Creature – Human Nomad
When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost.
Even years after his exile, he still helps any he crosses in the wilds.
2/3
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Destroy target creature with converted mana cost 2 or less.

If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead.
 U 
Creature – Human Rogue
A deck can have up to forty cards named Forty Thieves.

When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control.
1/1
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Sorcery
Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 C 
Creature – Djinn
{t}: Add {g}
All those who wish for comfort in the desert welcome his embrace.
1/2
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature – Leonin Wizard
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
Island
 
 B 
Basic Land – Island

Lively Marketplace (rare)
Dobin, Frontier Curist (uncommon)
Wish for Downfall (uncommon)
Forty Thieves (uncommon)
Desert Efreet (common)
Sharafade's Discovery (common)
Take Hostage (common)
Sand Volley (common)
Oasis Wishgranter (common)
Mesmeric Djinn (common)
Sand Swarm (common)
Wandering Merchant (common)
Oasis Seeker (common)
Obscuring Sandstorm (common)
Island (basic)