Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Pirate
Haste

Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card.
2/2
The First Voyage
{1}{r}
 
 R 
Instant – Adventure
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
 U 
Creature – Beast
Caravan – As long as you control three or more creatures, this creature gets +1/+1 for each card type among cards in your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Packbeasts are rare in Rabiah, and therefore very valuable.
1/2
 U 
Creature – Djinn
Flying

When Lamp-bound Ambusher enters the battlefield, exile target creature until Lamp-bound Ambusher leaves the battlefield.
Whomever stumbles on its lamp better be careful of what they wish for.
2/2
 U 
Legendary Creature – Human Pirate
As long as you control another pirate, Habasad, the Protégé can't be blocked by creatures with greater power.

When Habasad deals combat damage to a player, draw a card then discard a card.
Maybe one day I can hear my name echoed next to the Seaborn himself!
2/1
 C 
Sorcery
Discard a card: Draw two cards.

If you discarded an adventure, draw three cards instead.
The discovery of her legacy had implications for all of Rabiah.
 C 
Sorcery
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
 C 
Creature
Flying, vigilance
2/2
 C 
Creature – Leonin Wizard
When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
 C 
Creature – Cat Nomad
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
 C 
Creature – Human Nomad
When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
 C 
Sorcery
Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
 C 
Sorcery
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
Mountain
 
 B 
Basic Land – Mountain

Aspiring Privateer (rare)
Caravan Packbeast (uncommon)
Lamp-bound Ambusher (uncommon)
Habasad, the Protégé (uncommon)
Sharafade's Discovery (common)
Commune with the Sands (common)
Watchful Djinn (common)
Oasis Seeker (common)
Wandering Merchant (common)
Dune Wanderer (common)
Obscuring Sandstorm (common)
Swallowed by the Sands (common)
Lost Lamp (common)
Secluded Giant (common)
Mountain (basic)