Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add
: Draw two cards then discard a card. Target opponent draws a card.Oddities, baubles, and stories are among the countless treasures traded in the markets of Rabiah.
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When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand.
2/2
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
Wish
Equipped creature gets +2/+2, hexproof,and flying. If The Flying Carpet was cast from outside the game, equip it to target creature you control. Equip: ![]() An elegant tapestry that can carry you wherever you need to go.
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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If you control a desert, Dune Dasher gains haste.
2/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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You and target opponent discard a card and draw a card.
Caravan – Discard a card and draw two cards instead if you control three or more creatures. |
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The Grand Bazaar
(rare)
Storied Chronicler
(uncommon)
Wish for Destruction
(uncommon)
The Flying Carpet
(uncommon)
Seal in the Lamp
(common)
Sand Volley
(common)
Mariner's Cunning
(common)
Dune Worm
(common)
Dune Dasher
(common)
Spreading Sands
(common)
Sand Asp
(common)
Lost Lamp
(common)
Commune with the Sands
(common)
Trade Agreement
(common)
Swamp
(basic)
: Add

more as you cast it if you control a djinn.)
less to cast.
