Rabiah Reborn: Virtual Booster
| Rabiah Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add
: Draw two cards then discard a card. Target opponent draws a card.Oddities, baubles, and stories are among the countless treasures traded in the markets of Rabiah.
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When storied Chronicler enters the battlefield, you may return target adventure from exile into your hand.
2/2
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![]() ![]() : Choose one:
- Look at X cards in target player's hand - Look at the top X cards of your library and put them back in the same order An all-seeing eye wherever you need it.
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Defender
: Deal 1 damage to any number of target creatures equal to the number of pirates you control.OPEN FIRE!
1/5
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
If you control a desert, Dune Dasher gains haste.
2/1
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
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The Grand Bazaar
(rare)
Storied Chronicler
(uncommon)
The All Seeing Eyeglass
(uncommon)
Brazen Broadside
(uncommon)
Caravan Camel
(common)
Spreading Sands
(common)
Wandering Merchant
(common)
Sand Volley
(common)
Oasis Wishgranter
(common)
Mariner's Cunning
(common)
Eroded by Time
(common)
Dune Dasher
(common)
Obscuring Sandstorm
(common)
Sand Swarm
(common)
Forest
(basic)
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