Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Each creature gets -2/-2 until end of turn.
If you sacrifice a desert as you cast this spell, each creature gets -3/-3 until end of turn instead and exile those creatures if they die this turn. |
Defender
: Deal 1 damage to any number of target creatures equal to the number of pirates you control.OPEN FIRE!
1/5
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Flying
Spells opponents cast that target Djinns you control cost more to cast.1/2
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Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
If you control a pirate, this spell costs
less to cast.
Take control of target creature until end of turn. It gains haste until end of turn. |
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When Lost Lamp enters the battlefield, scry 3.
, Sacrifice Lost Lamp: Draw a card. |
Flying
When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls. 1/1
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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If you control a desert, Dune Dasher gains haste.
2/1
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Oasis Seeker
(common, foil)
Deterioration
(rare)
Brazen Broadside
(uncommon)
La Djin's Attendant
(uncommon)
Crow's Nest Spy
(uncommon)
Dune Wanderer
(common)
Wandering Merchant
(common)
Dune Worm
(common)
Spreading Sands
(common)
Take Hostage
(common)
Lost Lamp
(common)
Mesmeric Djinn
(common)
Desert Efreet
(common)
Dune Dasher
(common)
Forest
(basic)



: Deal 1 damage to any number of target creatures equal to the number of pirates you control.

and loses all other abilities and types).