Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all non-Djinn creatures.
 U 
Legendary Creature – Human Noble
Whenever Hussamed, Bauble Expert enters the battlefield, search your library for a legendary artifact card and put it into your hand. Shuffle your library.
Carpets that fly, a tent that can house an army, and a scope that can see the ends of the world; my travels have led me to many wonders!
1/3
 U 
Legendary Creature – Human Rogue
Haste

When Cassid the Unfortunate dies, discard a card then draw 2 cards.
"Wait...don't be too hasty...let me explain...I was just looking around!"
2/1
Trespass
{r}
 
 U 
Sorcery – Adventure
Discard two cards, then draw two cards.
 U 
Land – Desert Forest
Forlorn Treeline enters the battlefield tapped unless you control another forest.

{t}: Add {g}
 C 
Creature – Djinn
Menace

{1}{r}: Desert Efreet gets +1/+0 until end of turn.
Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Creature – Giant
Haste
"Ah I remember that one. Too bad my comrades aren't around to." – Sabahad, the Seaborn
5/2
The Ceiling Collapses
{1}{r}
 
 C 
Sorcery – Adventure
The Ceiling Collapses deals 3 damage divided among any number of target creatures.
 C 
Instant
This spell costs {1} less to cast if you control a pirate.

Counter target noncreature spell.
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Sorcery
Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
 C 
Sorcery
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
 C 
Enchantment
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Exile target creature until Seal in the Lamp leaves the battlefield.
Mountain
 
 B 
Basic Land – Mountain

Mustaph's Wrath (rare)
Hussamed, Bauble Expert (uncommon)
Cassid the Unfortunate (uncommon)
Forlorn Treeline (uncommon)
Desert Efreet (common)
Sand Swarm (common)
Secluded Giant (common)
Mariner's Cunning (common)
Eroded by Time (common)
Caravan Camel (common)
Swallowed by the Sands (common)
Road Uncharted (common)
Trade Agreement (common)
Seal in the Lamp (common)
Mountain (basic)