Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Oasis of Unrest enters the battlefield tapped unless you control two or more other deserts.
: Add or . |
Destroy all non-Djinn creatures.
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If Sabahad's Flagship is crewed by a pirate, it can't be blocked this turn.
Crew ![]() 5/5
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Enchant Creature with converted mana cost 2 or less. You control enchanted creature |
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Discard a card: Draw two cards.
If you discarded an adventure, draw three cards instead. The discovery of her legacy had implications for all of Rabiah.
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Sacrifice a Desert: Destroy target creature or planeswalker.
"Wow...this sand is really soft, the perfect place for a nap!" – Tusum, Last Words
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This spell costs
less to cast if you control a pirate.
Counter target noncreature spell. |
: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Oasis of Unrest
(rare, foil)
Mustaph's Wrath
(rare)
Sabahad's Flagship
(uncommon)
Mystical Manipulation
(uncommon)
Supernatural Intel
(uncommon)
Dune Worm
(common)
Sharafade's Discovery
(common)
Sandstorm Guardian
(common)
Wandering Merchant
(common)
Obscuring Sandstorm
(common)
Swallowed by the Sands
(common)
Mariner's Cunning
(common)
Oasis Wishgranter
(common)
Caravan Camel
(common)
Plains
(basic)
: Add
or
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more as you cast it if you control a djinn.)
