Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Human Wizard
During your upkeep, you may sacrifice a desert. If you do, you may reveal the top card of your library. You may add it to your hand. You lose 2 life.
2/2
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Destroy target creature with converted mana cost 2 or less.

If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead.
 U 
Enchantment – Aura
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Enchant Creature with converted mana cost 2 or less.

You control enchanted creature
 U 
Legendary Creature – Human Nomad
When Dobin, Frontier Curist enters the battlefield, return target land or creature card from your graveyard to your hand. You gain life equal to its converted mana cost.
Even years after his exile, he still helps any he crosses in the wilds.
2/3
 C 
Creature – Djinn
Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
 C 
Instant
You may sacrifice a desert while paying this spell's cost. If you do, this spell costs {1} less to cast.

Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn.
 C 
Sorcery
If you control a pirate, this spell costs {1} less to cast.

Take control of target creature until end of turn. It gains haste until end of turn.
 C 
Creature – Insect
Sacrifice a desert: Put a +1/+1 counter on Sand Swarm
In the desert, the sands aren't the only thing that can consume the unwary.
0/1
 C 
Artifact
When Lost Lamp enters the battlefield, scry 3.

{t}, Sacrifice Lost Lamp: Draw a card.
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Creature – Jackal Warrior
If you control a desert, Dune Dasher gains haste.
2/1
 C 
Creature – Djinn
Flying

When Mesmerizing Djinn or another Djinn enters the battlefield, tap target creature an opponent controls.
1/1
 C 
Sorcery
Choose one. If you control a desert, you can choose two instead.

- Destroy target artifact
- Destroy target enchantment
- Exile target card from a graveyard.
 C 
Sorcery
You and target opponent discard a card and draw a card.

Caravan – Discard a card and draw two cards instead if you control three or more creatures.
Plains
 
 B 
Basic Land – Plains

Scryer of Sands (mythic)
Wish for Downfall (uncommon)
Mystical Manipulation (uncommon)
Dobin, Frontier Curist (uncommon)
Lost Djinn (common)
Sand Volley (common)
Take Hostage (common)
Sand Swarm (common)
Lost Lamp (common)
Caravan Camel (common)
Dune Dasher (common)
Mesmeric Djinn (common)
Eroded by Time (common)
Trade Agreement (common)
Plains (basic)