Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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Flying, Vigilance
When Angel of Safe Passage enters the battlefield, target player can't cast noncreature spells until the end of their next turn. Her sight in the desert sky heralds a safe path for any weary travelers.
5/5
Tap X creatures target player controls.
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When Entitled Royal enters the battlefield, return one adventure from your graveyard to your hand.
I will only marry the one with the most to offer.
1/2
Reveal a legendary card or adventure from your hand. Tap target creature your opponent controls
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Scry 2, Draw a card If Wish for Insight was cast from outside the game, draw three cards instead. |
Menace
Whenever Seamane Brawler attacks, other Pirates you control get +1/+0 until end of turn. 3/2
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Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield. |
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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When Dune Wanderer dies, if you control a desert, you may put it back onto the battlefield with a -1/-1 counter.
2/2
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Flying, vigilance
2/2
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
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Dune Wanderer
(common, foil)
Angel of Safe Passage
(mythic)
Entitled Royal
(uncommon)
Wish for Insight
(uncommon)
Seamane Brawler
(uncommon)
Sand Asp
(common)
Seal in the Lamp
(common)
Caravan Camel
(common)
Oasis Wishgranter
(common)
Dune Wanderer
(common)
Oasis Seeker
(common)
Spreading Sands
(common)
Watchful Djinn
(common)
Sand Volley
(common)
Swamp
(basic)





: Add
and loses all other abilities and types).