Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
The King of Thieves gets +1/+1 for each colorless treasure artifact token you control. Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control. 2/2
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Other Pirates you control get +1/+1
What little loyalty is found on the high sea is priceless.
2/2
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Defender
: Deal 1 damage to any number of target creatures equal to the number of pirates you control.OPEN FIRE!
1/5
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Menace
Raid – If you attacked with a creature this turn, at the beginning of the next end step, target opponent exiles a card from their hand until Crow's Nest Spy leaves the battlefield. 2/2
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Dune Worm gains trample if you control a desert.
"If the sand darkens beneath your feet, it's already too late."
6/5
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Look at the top 5 cards of your library. You may put a creature or desert card from among them into your hand. Put the rest into your graveyard.
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: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Flying
When Sandstorm Guardian enters the battlefield, deal 1 damage to target creature. If you control a desert, deal 2 damage instead. 1/1
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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Choose one. If you control a desert, you can choose two instead.
- Destroy target artifact - Destroy target enchantment - Exile target card from a graveyard. |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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The King of Thieves
(rare)
Loyal Deckhand
(uncommon)
Brazen Broadside
(uncommon)
Crow's Nest Spy
(uncommon)
Dune Worm
(common)
Commune with the Sands
(common)
Oasis Wishgranter
(common)
Obscuring Sandstorm
(common)
Sandstorm Guardian
(common)
Desert Efreet
(common)
Eroded by Time
(common)
Spreading Sands
(common)
Wandering Merchant
(common)
Lost Djinn
(common)
Plains
(basic)



: Deal 1 damage to any number of target creatures equal to the number of pirates you control.

and loses all other abilities and types).