Rabiah Reborn: Virtual Booster
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| Mechanics | Set Overview |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all non-Djinn creatures.
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Other Pirates you control get +1/+1
What little loyalty is found on the high sea is priceless.
2/2
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A deck can have up to forty cards named Forty Thieves.
When this creature enters the battlefield, create a colorless treasure token for each other creature named Forty Thieves you control. 1/1
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Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Scry 2, Draw a card If Wish for Insight was cast from outside the game, draw three cards instead. |
Deathtouch
Sand Asp gets +1/+0 if you control a desert. It's best to watch your step.
1/1
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When Oasis Seeker enters the battlefield, mill 3 cards. Then place a desert card from your graveyard on top of your library.
2/2
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Menace
![]() : Desert Efreet gets +1/+0 until end of turn.Though rare, wild Djinn in the desert are sometimes the culprits of the storms that plague weary travelers.
2/1
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You may sacrifice a desert while paying this spell's cost. If you do, this spell costs
less to cast.
Sand Volley deals 1 damage to each creature target player controls. Those creatures can't block this turn. |
Enchant Land
Enchanted land is a Desert (It taps for and loses all other abilities and types). |
: Add ![]() All those who wish for comfort in the desert welcome his embrace.
1/2
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Target player discards cards equal to the number of deserts you control.
If knowing is half the battle, then sandstorms are a lethal weapon.
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Flying
Without a master to serve, most Djinns wander in search of purpose.
1/1
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Caravan – As long as you control three or more creatures, Wandering Merchant has first strike.
Traveling with friends is great fun, and good business!
2/1
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Mustaph's Wrath
(rare)
Loyal Deckhand
(uncommon)
Forty Thieves
(uncommon)
Wish for Insight
(uncommon)
Sand Asp
(common)
Oasis Seeker
(common)
Desert Efreet
(common)
Sand Volley
(common)
Spreading Sands
(common)
Oasis Wishgranter
(common)
Obscuring Sandstorm
(common)
Lost Djinn
(common)
Caravan Camel
(common)
Wandering Merchant
(common)
Mountain
(basic)




more as you cast it if you control a djinn.)
and loses all other abilities and types).
: Add