Rabiah Reborn
Rabiah Reborn by ThunderGunZ1976
111 cards in Multiverse
28 commons, 49 uncommons, 20 rares, 14 mythics
      13 white, 14 blue, 16 black, 17 red,
        
        14 green, 20 multicolour, 6 artifact, 11 land
    
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A reimagining of Arabian Nights
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Flying
Other Djinns you control get +1/+1.
Spells with wish you cast from outside the game cost less to cast.
 less to cast.
           Other Djinns you control get +1/+1.
Spells with wish you cast from outside the game cost
 less to cast.
 less to cast.Whatever pleasures you seek, I am the key, albeit for a fee.
         2/4
         
        Haste
Other Pirates you control have haste.
Whenever a pirate you control deals combat damage to a player, you may gain control of target nonland permanent that player controls. If you do, you lose life equal to its converted mana cost.
           
         Other Pirates you control have haste.
Whenever a pirate you control deals combat damage to a player, you may gain control of target nonland permanent that player controls. If you do, you lose life equal to its converted mana cost.
4/3
         
        La Din, the Wishseeker can only be blocked by creatures with lesser power.
When La Din deals combat damage to a player, look at the top three cards of your library. You may put a noncreature, nonland card from among them into your hand. Shuffle the rest back into your library.
           When La Din deals combat damage to a player, look at the top three cards of your library. You may put a noncreature, nonland card from among them into your hand. Shuffle the rest back into your library.
I will find the lamp. It is the key to the royalty I deserve.
         3/2
         
        Caravan – During your upkeep, as long as you control three or more creatures, put a +1/+1 counter on each elephant you control.


 : Create a 3/3 Green Elephant Creature Token.
: Create a 3/3 Green Elephant Creature Token.
           
         

 : Create a 3/3 Green Elephant Creature Token.
: Create a 3/3 Green Elephant Creature Token.7/7
         
        
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-2 The next legendary spell or adventure you cast this turn costs
-7 You get an emblem with, "You may cast Adventures from exile."