Rabiah Reborn: Virtual Booster

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Mechanics | Set Overview
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human Wizard
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Wish for Destruction deals 2 damage to any target.

If this card was cast from outside the game, it deals 5 damage to any target instead.
 U 
Sorcery
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
What better wish is there than for knowledge?
 U 
Creature – Djinn Soldier
Flying

When a Djinn you control blocks a creature, scry 1.
Though some Djinns are beholden to a master, others serve as guadians.
1/3
 C 
Creature – Camel
Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water
2. Food
3. Loyalty"
-Tamir, Caravan Captain
1/1
 C 
Sorcery
Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
 R 
Legendary Creature – Human Rogue
Menace

The King of Thieves gets +1/+1 for each colorless treasure artifact token you control.

Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control.
2/2
 R 
Creature – Human Pirate
Flash

When Spell Swindler enters the battlefield, return target noncreature spell to its owner's hand. Create X colorless treasure tokens where X is that spell's converted mana cost.
2/2
 U 
Instant
Wish (You may cast this card from outside the game by paying {3} more as you cast it if you control a djinn.)

Destroy target creature with converted mana cost 2 or less.

If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead.
 R 
Land – Desert
Oasis of Verdance enters the battlefield tapped unless you control two or more other deserts.

{t}: Add {g} or {w}.
 M 
Legendary Creature – Dragon
Flying

When Tiamar, the Sand Scourge enters the battlefield, deal 4 damage divided among any number of targets.

When you cast an adventure, Tiamar deals 3 damage to any target.
5/5
 U 
Creature – Human Nomad
Legendary spells and adventures you cast cost {1} less to cast
Let me spin you a yarn.
2/3
 M 
Legendary Creature – Jackal Wizard
Deserts you control have indestructible.

Tap a desert: Al Sahra, the Sandshaper deals 1 damage to any target

Sacrifice a desert: Al Sahra deals 2 damage to any target
1/1
 R 
Creature – Human Pirate
Haste

Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card.
2/2
The First Voyage
{1}{r}
 
 R 
Instant – Adventure
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
 M 
Sorcery
Sacrifice any number of lands. Put that many deserts from your deck onto the battlefield tapped. Shuffle your library.

Caravan Cloakmage (uncommon)
Wish for Destruction (uncommon)
Supernatural Intel (uncommon)
Guardian Efreet (uncommon)
Caravan Camel (common)
Road Uncharted (common)
The King of Thieves (rare)
Spell Swindler (rare)
Wish for Downfall (uncommon)
Oasis of Verdance (rare)
Tiamar, the Sand Scourge (mythic)
Wandering Piper (uncommon)
Al Sahra, the Sandshaper (mythic)
Aspiring Privateer (rare)
Sandshift (mythic)