Rabiah Reborn: Virtual Booster
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Mechanics | Set Overview |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Caravan – During your upkeep, if you control three or more creatures, target creature you control can't be blocked this turn.
All you need to avoid bandits on the road is some convenient fog and a little luck.
1/1
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Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Wish for Destruction deals 2 damage to any target. If this card was cast from outside the game, it deals 5 damage to any target instead. |
Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. What better wish is there than for knowledge?
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Flying
When a Djinn you control blocks a creature, scry 1. Though some Djinns are beholden to a master, others serve as guadians.
1/3
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Caravan – As long as you control three or more creatures, Caravan Camel gets +2/+2
"Three things are essential for desert voyages:
1. Water 2. Food 3. Loyalty" -Tamir, Caravan Captain 1/1
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Add a land from your library to your hand. If that land is a desert, you can put it into the battlefield tapped. Shuffle your library.
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Menace
The King of Thieves gets +1/+1 for each colorless treasure artifact token you control. Creatures named "Forty Thieves" you control get +1/+1 for each colorless treasure artifact token you control. 2/2
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Flash
When Spell Swindler enters the battlefield, return target noncreature spell to its owner's hand. Create X colorless treasure tokens where X is that spell's converted mana cost. 2/2
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Wish (You may cast this card from outside the game by paying more as you cast it if you control a djinn.)
Destroy target creature with converted mana cost 2 or less. If Wish for Downfall was cast from outside the game, destroy target creature with converted mana cost 4 or less instead. |
Oasis of Verdance enters the battlefield tapped unless you control two or more other deserts.
: Add or . |
Flying
When Tiamar, the Sand Scourge enters the battlefield, deal 4 damage divided among any number of targets. When you cast an adventure, Tiamar deals 3 damage to any target. 5/5
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Legendary spells and adventures you cast cost less to cast
Let me spin you a yarn.
2/3
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Deserts you control have indestructible.
Tap a desert: Al Sahra, the Sandshaper deals 1 damage to any target Sacrifice a desert: Al Sahra deals 2 damage to any target 1/1
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Haste
Whenever Aspiring Privateer attacks, you may exile the top card of your library. Until end of turn, you may play that card. 2/2
Exile the top 3 cards of your library. Until end of turn, you may cast those cards.
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Sacrifice any number of lands. Put that many deserts from your deck onto the battlefield tapped. Shuffle your library.
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Caravan Cloakmage
(uncommon)
Wish for Destruction
(uncommon)
Supernatural Intel
(uncommon)
Guardian Efreet
(uncommon)
Caravan Camel
(common)
Road Uncharted
(common)
The King of Thieves
(rare)
Spell Swindler
(rare)
Wish for Downfall
(uncommon)
Oasis of Verdance
(rare)
Tiamar, the Sand Scourge
(mythic)
Wandering Piper
(uncommon)
Al Sahra, the Sandshaper
(mythic)
Aspiring Privateer
(rare)
Sandshift
(mythic)