Core Essentials: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The next creature card you cast this turn can be played as though it had flash. That creature has haste until end of turn.
Draw a card. |
Spellcraft (This spell costs
less to cast for each spell cast this turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Chroma – Exile target creature with power less than the number of white mana symbols in the mana costs of permanents you control.
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As long as you control three or more forests, Barkskin Druid gets +2/+2 and has hexproof.
2/2
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: Javelineers deals 1 damage to target attacking or blocking creature.
: Javelineers gets vigilance until end of turn.1/1
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Terraform – Mountain
![]() (While this is face down, it is a Mountain. Turn it face up or face down for its terraform cost. Terraform only as a sorcery.)3/3
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: Add to your mana pool.2/3
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Focus
![]() (You may cast this spell for its focus cost rather than pay its mana cost.)
Burn deals 5 damage to target creature. |
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Terraform – Swamp
(While this is facedown, it is a Swamp. Turn this face up or face down for its terraform cost. Terraform only as a sorcery.)1/1
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Defender
![]() : Centaur Guardian loses defender until end of turn.3/3
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Ambush
(rare)
Steal
(uncommon)
Exile
(uncommon)
Barkskin Druid
(uncommon)
2DropAggro
(common)
Javelineers
(common)
Sleepy Gaint
(common)
Faith Kindler
(common)
2DropUtility
(common)
Burn
(common)
Murk Lurker
(common)
Apprentice's Ring
(common)
1Drop
(common)
Centaur Guardian
(common)
Mountain
(basic)



: Javelineers deals 1 damage to target attacking or blocking creature.