Core Essentials: Virtual Booster
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Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
The next creature card you cast this turn can be played as though it had flash. That creature has haste until end of turn.
Draw a card. |
Focus
![]() ![]() ![]() Put four 1/1 white Hound creature tokens onto the battlefield. |
Flying
Whenever you cast a black spell, target player loses 1 life. 2/1
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Whenever a player sacrifices a creature, ~ gets +2/+1 until end of turn.
2/2
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Defender
![]() ![]() 3/3
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![]() ![]() 1/1
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Terraform – Mountain
![]() ![]() 3/3
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Terraform – Swamp
![]() 1/1
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![]() ![]() 2/3
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Focus
![]() ![]() Burn deals 5 damage to target creature. |
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Ambush
(rare)
Release the Hounds
(uncommon)
Fiendish Familiar
(uncommon)
Card21211
(uncommon)
Apprentice's Ring
(common)
Centaur Guardian
(common)
CombatTrick
(common)
Javelineers
(common)
Sleepy Gaint
(common)
Murk Lurker
(common)
2DropUtility
(common)
Faith Kindler
(common)
Burn
(common)
1Drop
(common)
Plains
(basic)