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Whenever another creature you control attacks, Aurochs1 gets +1/+1.
0/1
Whenever Aurochs2 attacks, another target creature gets +2/+2.
2/2
Lifelink
Whenever you cast a white spell, target player gains 2 life.
Whenever you cast a white spell, target player gains 2 life.
1/3
Defender

: Centaur Guardian loses defender until end of turn.


3/3
Chroma – Exile target creature with power less than the number of white mana symbols in the mana costs of permanents you control.
Cast Goat only if you control another white permanent.
When Goat enters the battlefield, you gain 3 life.
When Goat enters the battlefield, you gain 3 life.
0/1
You may cast Soldier, Knight, Mercenary, Rebel, and/or Samurai cards from your library.
3/4


1/1
Hounds you control get +1/+1.
,
: Wolves you control get +1/+1 until end of turn.


2/2
Plainswalk
1/1
Focus 

(You may cast this card for its focus cost rather than its mana cost.)
Put four 1/1 white Hound creature tokens onto the battlefield.



Put four 1/1 white Hound creature tokens onto the battlefield.
Spellcraft (This spell costs
less for each spell cast this turn.)
Draw two cards.

Draw two cards.
When Flooder is turned face up, all lands are Islands until end of turn.
Terraform – Island



Terraform – Island




Defender, flying
2/3
Whenever a player sacrifices a creature, ~ gets +2/+1 until end of turn.
2/2
Flying
Pay 2 life, sacrifice a permanent: The next spell you cast this turn has spellcraft.
Pay 2 life, sacrifice a permanent: The next spell you cast this turn has spellcraft.
5/5
Flying
Whenever you cast a black spell, target player loses 1 life.
Whenever you cast a black spell, target player loses 1 life.
2/1
Chroma – Each creature you control gets +1/+1 for each black mana symbol in its mana cost.
Terraform – Swamp
(While this is facedown, it is a Swamp. Turn this face up or face down for its terraform cost. Terraform only as a sorcery.)

1/1




1/2
The next creature card you cast this turn can be played as though it had flash. That creature has haste until end of turn.
Draw a card.
Draw a card.
Focus 
(You may cast this spell for its focus cost rather than pay its mana cost.)
Burn deals 5 damage to target creature.


Burn deals 5 damage to target creature.
When Erupting Elemental comes into play, or is turned face up, it deals 2 damage to each creature and each player.
Terraform – Mountain


Terraform – Mountain



2/3


2/3
Starting with you, each player chooses a number. Then each player discards his or her hand, and draws seven cards. Each player repeats this process a number of times equal to their chosen number.
Around and around we go.
Terraform – Mountain 
(While this is face down, it is a Mountain. Turn it face up or face down for its terraform cost. Terraform only as a sorcery.)


3/3
When Sparkbug enters the battlefield, add
to your mana pool.

1/1
Spellcraft (This spell costs
less to cast for each spell cast this turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
As long as you control three or more forests, Barkskin Druid gets +2/+2 and has hexproof.
2/2
Focus 



(You may cast this spell for its focus cost rather than pay its mana cost.)
Hexproof





Hexproof
7/7
Focus 






Whenever another creature dies, put a +1/+1 counter on each creature you control.
4/4
Shroud
: Tap target creature. Put a -1/-1 counter on that creature and a +1/+1 counter on Leech.

1/1
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Skeleton |