Core Essentials: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hounds you control get +1/+1.
, : Wolves you control get +1/+1 until end of turn. 2/2
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Chroma – Exile target creature with power less than the number of white mana symbols in the mana costs of permanents you control.
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Spellcraft (This spell costs less to cast for each spell cast this turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Spellcraft (This spell costs less for each spell cast this turn.)
Draw two cards. |
Defender, flying
2/3
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When Sparkbug enters the battlefield, add to your mana pool.
1/1
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Focus (You may cast this spell for its focus cost rather than pay its mana cost.)
Burn deals 5 damage to target creature. |
: Javelineers deals 1 damage to target attacking or blocking creature.
: Javelineers gets vigilance until end of turn. 1/1
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Terraform – Swamp (While this is facedown, it is a Swamp. Turn this face up or face down for its terraform cost. Terraform only as a sorcery.)
1/1
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Defender
: Centaur Guardian loses defender until end of turn. 3/3
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Terraform – Mountain (While this is face down, it is a Mountain. Turn it face up or face down for its terraform cost. Terraform only as a sorcery.)
3/3
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2DropAggro
(common, foil)
Kennel Master
(rare)
Exile
(uncommon)
Steal
(uncommon)
Concentrate++
(uncommon)
Guardian Drake
(common)
Sparkbug
(common)
2DropUtility
(common)
Burn
(common)
Javelineers
(common)
Murk Lurker
(common)
Centaur Guardian
(common)
2DropAggro
(common)
Sleepy Gaint
(common)
Swamp
(basic)