Core Essentials: Virtual Booster
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Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
: Add to your mana pool.
2/3
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Whenever a player sacrifices a creature, ~ gets +2/+1 until end of turn.
2/2
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When Flooder is turned face up, all lands are Islands until end of turn.
Terraform – Island |
Defender
: Centaur Guardian loses defender until end of turn. 3/3
|
As long as you control three or more forests, Barkskin Druid gets +2/+2 and has hexproof.
2/2
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Defender, flying
2/3
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Flying
Whenever you cast a black spell, target player loses 1 life. 2/1
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When Erupting Elemental comes into play, or is turned face up, it deals 2 damage to each creature and each player.
Terraform – Mountain 2/3
|
: Wasteland Warlord fights target creature.
Whenever another creature dies, put a +1/+1 counter on each creature you control. 4/4
|
: Javelineers deals 1 damage to target attacking or blocking creature.
: Javelineers gets vigilance until end of turn. 1/1
|
Cast Goat only if you control another white permanent.
When Goat enters the battlefield, you gain 3 life. 0/1
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Focus (You may cast this spell for its focus cost rather than pay its mana cost.)
Hexproof 7/7
|
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Flying
Pay 2 life, sacrifice a permanent: The next spell you cast this turn has spellcraft. 5/5
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Terraform – Swamp (While this is facedown, it is a Swamp. Turn this face up or face down for its terraform cost. Terraform only as a sorcery.)
1/1
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Faith Kindler
(common)
Card21211
(uncommon)
Flooder
(none)
Centaur Guardian
(common)
Barkskin Druid
(uncommon)
Guardian Drake
(common)
Fiendish Familiar
(uncommon)
Erupting Elemental
(rare)
Wasteland Warlord
(rare)
Javelineers
(common)
Goat
(none)
Beasty
(rare)
1Drop
(common)
Demon
(rare)
Murk Lurker
(common)