Guild Accomplices
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Show rarities: C U R M
Whenever you cast the first instant or sorcery spell from your hand each turn, if mana from a Treasure was spent to cast it, it gains rebound, otherwise Investigate.
Choose a White or Blue Background.
Choose a White or Blue Background.
4/4
Whenever you cast an Equipment spell it gains living Weapon.
Germs you control are spirits in addition to their other types.
Choose a Blue or Black Background
Germs you control are spirits in addition to their other types.
Choose a Blue or Black Background
2/5
Whenever Rhonde, Traitor of Ondu deals combat damage to a player, if you're the Monarch, that player becomes the Monarch.
Choose a Red or Black background.
Choose a Red or Black background.
3/3
– , Sacrifice a token you control: Populate X times, where X is mana value of the sacrificed token plus 1.
Choose a Red or Green background.
Choose a Red or Green background.
2/3
: Return target permanent card from your graveyard to the battlefield with mana value X or less, where X is the number of counters placed onto permanents you control this turn minus 1.
Choose a White or Green background.
Choose a White or Green background.
4/4
Prominence — Whenever a commander enters the battlefield under your control exile target non-Commander permanent you control, at the beginning of the next end step return it to the battlefield under it's owner's control.
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Prominence — Whenever a commander enters the battlefield under your control mill two cards.
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Prominence — Whenever a commander enters the battlefield under your control shuffle target card from your graveyard into your library.
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Prominence — Whenever a commander enters the battlefield under your control the next spell you cast this turn costs less.
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Prominence — Whenever a commander enters the battlefield under your control creatures you control gain +1/-1 until end of turn.
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
: Add or .
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Creatures that attacked during their controller’s last turn can’t attack.
Will of the council — When Geyadrone Dihada attacks, starting with you, each player votes for another player. Each player with the most votes, or is tied for most votes takes an extra turn after this one.
Creatures that attacked during their controller’s last turn can’t attack.
Will of the council — When Geyadrone Dihada attacks, starting with you, each player votes for another player. Each player with the most votes, or is tied for most votes takes an extra turn after this one.
4/4
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Whenever you cast a non-creature spell, if you control the creature with the greatest power draw a card, then discard a card. Otherwise, Amass 1. (To amass 1, put a +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Whenever you cast a non-creature spell, if you control the creature with the greatest power draw a card, then discard a card. Otherwise, Amass 1. (To amass 1, put a +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
4/3
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Whenever a creature deals combat damage to you, it becomes goaded.
Goaded creatures have Provoke.
Whenever one or more creatures become blocked, gain X life, where X is the number of blocking creatures.
Whenever a creature deals combat damage to you, it becomes goaded.
Goaded creatures have Provoke.
Whenever one or more creatures become blocked, gain X life, where X is the number of blocking creatures.
4/4
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
: Jamrid Vims gains trample until end of turn. Target opponent creates a treasure token.
: Jamrid Vims gains hexproof until end of turn. Target opponent creates a food token.
: Jamrid Vims gains vigilance until end of turn. Target opponent creates a clue token.
: Jamrid Vims gains trample until end of turn. Target opponent creates a treasure token.
: Jamrid Vims gains hexproof until end of turn. Target opponent creates a food token.
: Jamrid Vims gains vigilance until end of turn. Target opponent creates a clue token.
4/4
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
,, discard a land card from your hand: Prevent all combat damage that would be dealt by non-colorless sources this turn. Activate this ability only during an opponent's turn.
,, discard a land card from your hand: Prevent all combat damage that would be dealt by non-colorless sources this turn. Activate this ability only during an opponent's turn.
2/2
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Noncreature sources you control have lifelink.
Noncreature sources you control have lifelink.
2/4
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Whenever Ganthrgrim, Trest Exile attacks, each player votes on a number from one to five. Ganthrgrim gets +X/+X and you exile X cards from the top of you library, where X is the highest number that was voted, or tied for votes.
You may cast cards exiled this way until the end of your next turn. If you do not cast a card exiled this way this turn, you lose the game.
Whenever Ganthrgrim, Trest Exile attacks, each player votes on a number from one to five. Ganthrgrim gets +X/+X and you exile X cards from the top of you library, where X is the highest number that was voted, or tied for votes.
You may cast cards exiled this way until the end of your next turn. If you do not cast a card exiled this way this turn, you lose the game.
5/4
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Dorsha the Scrapsmith gets +1/+0 for each Artifact Creature you control.
When Dorsha the Scrapsmith attacks, you may return target vehicle from your graveyard to the battlefield, it becomes an artifact creature that is tapped and attacking.
Dorsha the Scrapsmith gets +1/+0 for each Artifact Creature you control.
When Dorsha the Scrapsmith attacks, you may return target vehicle from your graveyard to the battlefield, it becomes an artifact creature that is tapped and attacking.
3/4
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Whenever a one or more creatures attack you or a Planeswalker you control, creature's you control gain ", Sacrifice an artifact: Fight target attacking creature, it becomes blocked." until end of turn.
Whenever a one or more creatures attack you or a Planeswalker you control, creature's you control gain ", Sacrifice an artifact: Fight target attacking creature, it becomes blocked." until end of turn.
2/3
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Whenever Safjon Flats attacks, mill 2. If the milled cards share a type, investigate.
Delerium – At the beginning of your end step, if there are four or more card types among cards in your graveyard, an opponent chooses a card in your graveyard. You may exile that card, if you do draw a card, then each player sacrifices a card that shares a type with the exiled card. If you do not, each opponent draws a card.
Whenever Safjon Flats attacks, mill 2. If the milled cards share a type, investigate.
Delerium – At the beginning of your end step, if there are four or more card types among cards in your graveyard, an opponent chooses a card in your graveyard. You may exile that card, if you do draw a card, then each player sacrifices a card that shares a type with the exiled card. If you do not, each opponent draws a card.
2/3
Each player chooses Conquest, War, Famine or Death.
• Choose up to one non-basic land for each Conquest choice. Destroy those lands.
• Choose up to one spell for each War choice. Counter those spells.
• Choose up to one non-land, non-creature permanent for each Famine choice. Shuffle those permanents into their owners libraries.
• Choose up to one tapped creature for each Death choice. Exile those creatures.
• Choose up to one non-basic land for each Conquest choice. Destroy those lands.
• Choose up to one spell for each War choice. Counter those spells.
• Choose up to one non-land, non-creature permanent for each Famine choice. Shuffle those permanents into their owners libraries.
• Choose up to one tapped creature for each Death choice. Exile those creatures.
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
No more than one creature can attack each combat.
No more than one creature can block each combat.
Each player can only play one nonbasic land per turn.
Each player can't draw more than one card each turn.
Sacrifice a permanent: Jenrik, Lithomantic Horror loses all abilities until end of turn. Any player may play this ability, but only as a sorcery.
No more than one creature can attack each combat.
No more than one creature can block each combat.
Each player can only play one nonbasic land per turn.
Each player can't draw more than one card each turn.
Sacrifice a permanent: Jenrik, Lithomantic Horror loses all abilities until end of turn. Any player may play this ability, but only as a sorcery.
5/2
Each player chooses Swords, Cups, Wands or Coins.
• Up to one creature you control fights up to one creature you don't control for each Swords choice.
• Scry 5 for each Cups choice.
• Each player discards a card, then draws a card for each Wands choice.
• Return a creature card from your graveyard to the battlefield for each Coins choice.
• Up to one creature you control fights up to one creature you don't control for each Swords choice.
• Scry 5 for each Cups choice.
• Each player discards a card, then draws a card for each Wands choice.
• Return a creature card from your graveyard to the battlefield for each Coins choice.
Each player chooses Winter, Spring, Summer or Fall.
• Choose up to one target creature for each Winter choice. Untap them. They block this turn if able
• Create two 1/1 Colorless Zubera Spirits for each Spring choice.
• Choose up to one permanent for each Summer choice. It gains indestructible.
• Choose up to one creature for each Fall choice. Borrow those creatures until end of turn.
• Choose up to one target creature for each Winter choice. Untap them. They block this turn if able
• Create two 1/1 Colorless Zubera Spirits for each Spring choice.
• Choose up to one permanent for each Summer choice. It gains indestructible.
• Choose up to one creature for each Fall choice. Borrow those creatures until end of turn.
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Whenever players finish voting, for each opponent who voted for a choice you didn’t vote for create a treasure, food, and clue token. Each opponent who voted for a choice you did vote for draws a card.
Whenever players finish voting, for each opponent who voted for a choice you didn’t vote for create a treasure, food, and clue token. Each opponent who voted for a choice you did vote for draws a card.
4/4
Each player chooses North, South, East or West.
• Create two treasure tokens for each North choice.
• Search your library for a basic land card and place it onto the battlefield for each East choice.
• Choose up to one creature for each South choice. Exile then return those creatures to the battlefield tapped under their owner's control.
• Target player mills five cards for each West choice.
Shuffle your Library.
• Create two treasure tokens for each North choice.
• Search your library for a basic land card and place it onto the battlefield for each East choice.
• Choose up to one creature for each South choice. Exile then return those creatures to the battlefield tapped under their owner's control.
• Target player mills five cards for each West choice.
Shuffle your Library.
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
You may remove X counters from a creature you control to pay for a crew cost of a vehicle rather than tapping that creature, where X is the minimal power required.
Vehicles crewed by Jayree, Dragster Motorist deal combat damage as though they were Jayree.
You may remove X counters from a creature you control to pay for a crew cost of a vehicle rather than tapping that creature, where X is the minimal power required.
Vehicles crewed by Jayree, Dragster Motorist deal combat damage as though they were Jayree.
3/2
Each player chooses Earth, Fire, Wind or Water.
• Choose up to one card in a graveyard each Earth choice. Return those cards to their owners hands.
• Choose up to one permanent or player for each Fire choice. Double all counters on those players and permanents.
• Choose up to one player each Wind choice. Those players searches their library for a land card and places it onto the battlefield for each Wind choice.
• Choose up to one player for each Water choice. Those players puts a permanent from their hands onto the battlefield for each Water choice.
• Choose up to one card in a graveyard each Earth choice. Return those cards to their owners hands.
• Choose up to one permanent or player for each Fire choice. Double all counters on those players and permanents.
• Choose up to one player each Wind choice. Those players searches their library for a land card and places it onto the battlefield for each Wind choice.
• Choose up to one player for each Water choice. Those players puts a permanent from their hands onto the battlefield for each Water choice.
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
If a creature you control would trigger an ability of a permanent you control by blocking or becoming blocked, that ability triggers an additional time.
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
If a creature you control would trigger an ability of a permanent you control by blocking or becoming blocked, that ability triggers an additional time.
6/6
Go to section: Colourless (3) White (3) Blue (4) Black (4) Red (4) Green (4) Multicolour (30) Hybrid (10) Artifact (1)
Show rarities: C U R M
: Add one mana of any color in your Commander’s color identity.
Tap another untapped gate you control: Untap Central Plaza Ruins.