[FEATURE] Invoke: Recent Activity
[FEATURE] Invoke: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to [FEATURE] Invoke: (Generated at 2025-05-01 01:07:51)
[FEATURE] Invoke: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to [FEATURE] Invoke: (Generated at 2025-05-01 01:07:51)
See Dark Prince Belzamon.
See Archdruid Gessavine.
You're totally right, I think that's where I got the inspiration for the mechanic from... This was probably an ill-thought-out concept.
I think I can resolve the issues though, by cutting some of the similarities between the two mechanics... with the new and updated mechanics, I think the last issues with the set (right now) is this card pair...
I think I could stop them from being dysfunctional galakrond-clones by removing the Divine Patron text... or, maybe just the bad part of it.
This feels like the Galakrond mechanic, which like you alluded to elsewhere, only worked in practice because every player was given the Galakrond card for free
The reminder text is a bit silly... Let me explain.
My idea yesterday was that I was going to make a legendary god creature named Tyrs, and have it start in the command zone.
It was going to have an effect that made this archetype as playable as the others are... something that made it less parasitic.
But, I forgot how Magic works for a moment, because that means you would need that mythic rare card for an entire deck archetype to function...
So, I'll probably have to think of a way to make it more uniform with the other cards...
I still might make a mythic tyrs, though... since I planned to do the same with Grozzokoth, when I designed the mechanic.
The reminder text is a bit silly... Let me explain.
My idea yesterday was that I was going to make a legendary god creature named Tyrs, and have it start in the command zone.
It was going to have an effect that made this archetype as playable as the others are... something that made it less parasitic.
But, I forgot how Magic works for a moment, because that means you would need that mythic rare card for an entire deck archetype to function...
So, I'll probably have to think of a way to make it more uniform with the other cards...
I still might make a mythic tyrs, though... since I planned to do the same with Grozzokoth, when I designed the mechanic.
That reminder text tells me nothing.
This is particularly confusing because it's not landfall+. I know that Horn of Greed effects trip people up
You just want a card with wording "Whenever you play god..." don't you?
I like this mechanic more than what the reminder text of "invoke God" implies (compare Clergy's Blessing ).
It helps with the parasitism if there is an alternative way to "invoke" by playing the appropriate type of card. And since God is a creature type there is nothing stopping you from triggering that one when "you play a God card" as well.
Reminds me of praying from Faith vs Science DD challenge.
See Mass, Harmonic Hymnist & Archangel of Tranquility.
lol that reminder text.