[FEATURE] Invoke

[FEATURE] Invoke by Froggychum

20 cards in Multiverse

10 commons, 5 uncommons, 5 mythics

4 white, 4 blue, 4 black, 4 red, 4 green

29 comments total

Testing a mechanic

[FEATURE] Invoke: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

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Recently active cards: (all recent activity)

 C 
Enchantment
Whenever you invoke God, you gain 2 life.‎ (You invoke God at the beginning of your turn)
6 comments
last 2020-08-06 13:38:00 by Froggychum
 C 
Instant
Put a land from your hand onto the battlefield tapped. Invoke land.
1 comment
2020-08-05 11:44:48 by Froggychum
 C 
Instant
Creatures you control get +1/+0 this turn. Invoke Grozzokoth.
1 comment
2020-08-05 11:43:51 by Froggychum
 C 
Instant
Each player draws two cards. Invoke lore.
1 comment
2020-08-05 11:42:50 by Froggychum
 C 
Instant
Create a 2/2 white Dwarf creature token and invoke God.
1 comment
2020-08-05 11:40:58 by Froggychum

Recent comments: (all recent activity)
On Clergy's Blessing:

Thanks for the feedback! I will change these :)

On Clergy's Blessing:

I think you probably don't need the second half of the reminder text for these. As seen here, it's rather confusing...

On Druidic Surge:
On War Chant:
On Shared Learning:
On Divine Recruitment:
On Tyrs, the God of All-Battle:

None can escape the influence of The Old Gods!

On Dark Prince Belzamon:

I was planning on making it a supertype/type/subtype (haven't decided, yet)... they don't do that kind of stuff super often, but it seems the simplest.

I don't think this goes infinite. You only invoke nether when an effect says you do (this card doesn't invoke anything, only fetches nether cards) or when you play a nether card (this puts it in your hand, allowing you to spend mana to get value, but unless you've somehow made your cards cost nothing, or you have infinite mana, this can't go 'infinite'. depending on the turn and your deck composition, this could very well cast a lot of cards...

In other words, it's a very efficient engine that your opponent will want to kill)

On Tyrs, the God of All-Battle:

Now it's Cthun :)

On Dark Prince Belzamon:

Doesn't this go infinite when you get it to go off once? Since it does something to a nether card; re-invoking nether? (Set currently has two other cards that nether; but I agree we've not seen any nether type/subtype/supertype cards yet)

(All recent activity)
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