[FEATURE] Invoke
[FEATURE] Invoke by Froggychum
20 cards in Multiverse
10 commons, 5 uncommons, 5 mythics
4 white, 4 blue, 4 black, 4 red, 4 green
29 comments total
Testing a mechanic
[FEATURE] Invoke: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recently active cards: (all recent activity)
Whenever you invoke God, you gain 2 life. (You invoke God at the beginning of your turn)
Put a land from your hand onto the battlefield tapped. Invoke land.
Creatures you control get +1/+0 this turn. Invoke Grozzokoth.
Each player draws two cards. Invoke lore.
Create a 2/2 white Dwarf creature token and invoke God.
Recent comments: (all recent activity)
See other cardsets
Thanks for the feedback! I will change these :)
I think you probably don't need the second half of the reminder text for these. As seen here, it's rather confusing...
See War Chant.
See Shared Learning.
See Divine Recruitment.
See Forbidden Secrets.
None can escape the influence of The Old Gods!
I was planning on making it a supertype/type/subtype (haven't decided, yet)... they don't do that kind of stuff super often, but it seems the simplest.
I don't think this goes infinite. You only invoke nether when an effect says you do (this card doesn't invoke anything, only fetches nether cards) or when you play a nether card (this puts it in your hand, allowing you to spend mana to get value, but unless you've somehow made your cards cost nothing, or you have infinite mana, this can't go 'infinite'. depending on the turn and your deck composition, this could very well cast a lot of cards...
In other words, it's a very efficient engine that your opponent will want to kill)
Now it's Cthun :)
Doesn't this go infinite when you get it to go off once? Since it does something to a nether card; re-invoking nether? (Set currently has two other cards that nether; but I agree we've not seen any nether type/subtype/supertype cards yet)