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Mechanics |
CardName: Tyrs, the God of All-Battle Cost: 5WWW Type: Legendary Creature - God Pow/Tgh: 10/10 Rules Text: Indestructible Tyrs, the God of All-Battle cannot be cast unless you've invoked God three or more times this turn. When Tyrs enters the battlefield, destroy all creatures you don't control. Whenever you invoke God, create a 2/2 white Dwarf Knight creature token. Flavour Text: Set/Rarity: [FEATURE] Invoke Mythic |
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This feels like the Galakrond mechanic, which like you alluded to elsewhere, only worked in practice because every player was given the Galakrond card for free
You're totally right, I think that's where I got the inspiration for the mechanic from... This was probably an ill-thought-out concept.
I think I can resolve the issues though, by cutting some of the similarities between the two mechanics... with the new and updated mechanics, I think the last issues with the set (right now) is this card pair...
I think I could stop them from being dysfunctional galakrond-clones by removing the Divine Patron text... or, maybe just the bad part of it.
Now it's Cthun :)
None can escape the influence of The Old Gods!