Community Mashup Set

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Showing 50 of 173 Red cards

Go to section: Colourless (8) White (136) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M

 U 
Enchantment – Yeti
Enchant Creature
You may not cast creatures after combat.
Enchanted creature has haste.
While all your creatures are tapped, they have +1/+0
 R 
World Enchantment
Creatures cannot block.
 R 
Legendary Creature – Alot
Sorcery and Instant spells that target one or more things, instead target each of those things.
2/4
 R 
Sorcery
As an additional cost to play Ambulatory Cremation, discard a card.
Return target creature card from your graveyard to the battlefield. It gains hast. Exile it at end of turn.
 M 
Enchantment
Angels are 8/8, have first strike and are red.
 C 
Artifact
Sacrifice, {t}: If target permanent would die this turn, instead its owner returns it to the bottom of their library and they draw a card.
Best removal.
Creature – Basilisk
Whenever Basal-lisk blocks or is blocked by a creature, return that creature to its owner's hand.
Whenever Basal-lisk blocks or is blocked, return a land from your graveyard to the battlefield, or a creature you control to your hand.
3/3
 R 
Enchantment
Creatures get +2/+2 until end of turn when they enter the battlefield.
[[[Basking Rootwalla]]] + (((Pool of Despair)))
 C 
Creature – Goblin
Soulbond a vampire (when Batswinger Goblin or a vampire enters the battlefield, as long as they are unpaired, they may be paired)
As long as it is paired, Batswinger Goblin has flying.
1/1
 R 
Legendary Flying Creature – Dragon
Each of your creature's activated abilities activate – for free – at the start of your turn.
Shadow across moon's face
Til morn brings us
5/5
 R 
Creature – Bird
Flying
{r}, {t}: Bird of Prey fights target creature without flying.
2/2
 U 
Creature – Giant
Whenever Blighted Titan becomes tapped, sacrifice it at end of turn.
2/5
 R 
Creature – Hellion
When Blister Hellion enters the battlefield, any player may have Blister Hellion deal 6 damage to him or her. If a player does, sacrifice Blister Hellion.
7/6
Creature – Insect
Flying.
Whenever an opponent spends mana from a non-basic land as coloured mana, you may put a +1/+1 counter on Blood Bees.
0/1
 U 
Creature – Hound
When an opponent is damaged, Blood Dog becomes an unblockable artifact until end of turn.
Blood... Ruby? Diamond? Hound?
2/2
 C 
Creature – Cleric
{r},{t}, sacrifice a creature when you could cast a sorcery: Put a blood counter on target creature. It gains first strike.
2/2
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature attacks each turn if able.
When enchanted creature dies, its controller may attach Bloodlust (not the legends one) to target creature.
 R 
Creature – Shark
Bloodthirster Shark enters the battlefield with a +1/+1 counter on it for each creatures an opponent that has been dealt damage this turn controls.
{r}: Bloodthirster Shark gains +1/+0 until end of turn. You may not activate this ability more times in a turn than Bloodthirster Shark has +1/+1 counters.
1/1
Creature – Merchant
{t} as a Sorcery: Target creature flies high (can block fliers, cannot block non-fliers) until end of turn.
Tap to sell you a very fine rug, sir?
0/1
 U 
Instant
Choose a creature; it takes 5 damage.
If it has hexproof, then it dies to its owners hand, instead of the graveyard.
{r}{r}
 
 U 
Creature – Bat
When Bombat is blocked, it deals 2 damage to everything.
If you were a predator, would you go after Bombats? --Drecker
Illus. Mark Shallow
2/2
Tribal Instant – Giant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
For each Giant creature you control, copy that spell an additional time this way.
 U 
Colour indicator R Creature – Werewolf
When Bouncy Werepup enters the battlefield you may transform any number of creatures that you control.
At the beginning of each upkeep, if no spells were cast last turn, transform Bouncy Werepup.
Balll!
4/1
Sleepy Werepup
 
Colour indicator G Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Sleepy Werepup.
Sleepy now.
1/4
Enchantment – Aura
Enchant Creature.
{r}: Enchanted Creature gets +1/+0 until end of turn.
Threshold{1}{r}{r}, Sacrifice Bound Fury: Each creature you control gets +2/+0 and First Strike until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Instant
Burnclasm deals 1 damage to each blocking creature.
Sorcery
Until end of turn, whenever a creature enters the battlefield, it deals damage equal to its power plus toughness to target player.
Put X 1/1 red elemental creature tokens onto the battlefield where X is the damage dealt to target opponent this turn.
 R 
Sorcery
Burning Intellect deals 2 damage to target creature or player.
If you have less cards in your library than in your hand, Burning Intellect deals 8 damage instead.
 U 
Sorcery
Search your library for a Mountain card, reveal it, and put it into your hand.
Canyon Opening deals 2 damage to each opponent.
 U 
Enchantment
Whenever a player casts a spell, Cast from Battle deals 1 damage to them.
How can anyone concentrate with that mess going on?
 
Choose an object in the room. That object is now target player's bodypart of your choice.
 U 
Wizard Fox
Chaosmage's Familiar must attack if able.
If Chaosmage's Familiar would die, discard a card at random. If you do, regenerate it.
If Chaosmage's Familiar would deal damage, instead draw a card.
Achoo!
1/1
 C 
Instant
Deal 4 damage to target.
(Alternate Cost) {r} and return an attacking target to your hand.
Magma is an elegant solution to almost every problem
 R 
Creature – Pterosaur
Flying
When Clorn, the shatterer deals combat damage to a player, it also destroys all artifacts.
4/4
 R 
Instant
Reveal cards from the top of target opponents library until you find a creature. Put it into play under your control, with haste; then shuffle the library.
At the end of the turn, if it is still in play, put it under its owners control.
Creature – Goblin Coward
Cowardly Goblin can't attack or block unless another goblin entered the battlefield this turn.
2/2
 U 
Enchantment – Aura
Enchant Creature
Cowards can't block warriors.
Enchanted creature is a 2/2 knight, and a Coward. It has first-strike.
Creature – Goblin Elemental
Haste
{t}: Until end of turn, Goblins are unblockable.
The collective noun?
No! Now hide!
3/2
 R 
Creature – Dragon
Flying
When you draw Crystal Dragon you may reveal and discard it. If you do, add {r}{r}{r} to you mana pool, and your mana pool doesn't empty until the end of the turn.
4/4
 U 
Creature – Vampire
Dangerous Neonate can't be blocked except by two or more creatures.
Whenever Dangerous Neonate deals combat damage to a player, put a +1/+1 counter on it. Then, if its power is 4 or more, destroy it.
1/1
Creature – Phoenix
Flying
Whenever an opponent plays a white spell, you may return Death Phoenix from your graveyard to the battlefield.
4/4
Creature – Human Knight
First Strike
Whenever a player casts a black spell, Demonsoul Knight becomes a 6/6 black demon creature with flying.
2/2
 R 
Instant
Controller of target spell chooses:
Counter it.
You gain mana equal to its casting cost.
 U 
Creature – Elemental Shaman
When Dismantling Cinder enters the battlefield, destroy target artifact creature.
{3}{b}: Return Dismantling Cinder from your graveyard to the battlefield with a -1/-1 counter on it. If it would die, exile it instead.
4/2
 R 
Instant Instant
Split second (Distressed Whirlpool cannot be responded to)
Distressed Whirlpool costs {1} less for each card in your hand.
Each player discards their hand, then draws seven cards.
Wheel of misfortune turn turn turn, tell us the lesson which we must learn.
--Animaniacs
 C 
Creature – Atog
If you control an artifact, Domesticated Atog enters the battlefield with a +1/+1 counter on it.
1/1
 R 
Creature – Dragon
Flying
Drachenspuren has +1/+0 for each creature card put into a graveyard from anywhere this turn.
{r}:Put the top card of your deck into your graveyard.
Following a dragon's spoor is not difficult, only foolhardy.
3/3
 U 
Creature – Dragon
Flying
Landfall – When a land enters the battlefield Drack-Ack-En gains +1/+1 until end of turn
3/3
 U 
Creature – Giant Coward
Dragon Intimidator cannot be blocked by dragons.
{r}: Target creature becomes a dragon warrior.
(Cowards cannot block warriors.)
2/2
 R 
Creature – Human Druid
{t}, Tap two untapped creatures you control: target creature you control becomes a 5/5 red dragon with flying until end of turn.
2/1
 R 
Instant
Target artifact is a 5/5 flying, trampling, dragon with haste. Sacrifice it at the end of the turn.
Illus. Mino Re

Go to section: Colourless (8) White (136) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M