Mulrektir: Virtual Booster
Mulrektir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Mulrektir enters the battlefield, tap or untap any number of target permanents that have insanity counters.
Mulrektir is hexproof and indestructible as long as you have insanity counters. Trample, Annihilator 6 2(B) gain control of target permanent with insanity counters. Untap it. 5(b)(b) destroy any number of target permanents with insanity counters. Permanents destroyed this way are exiled. You may cast spells exiled this way without paying their mana cost. Embrace the feeling, for it is all that will ever remain.
Illus. gio
16/16
|
flying, protection from black and from blue
3/3
|
Search your library for a spell. You may cast that spell as though it had flash this turn without paying its mana cost.
|
when Shrine of Mulrektir comes into play, target player gets 2 insanity counters.
add to your mana pool for each insanity counter you have. |
add to your mana pool
1/1
|
Destroy all Creatures. For each creature destroyed in this way, search its controller's library, hand, and graveyard for any creature cards with the same name and exile them.
|
When Mulrektir enters the battlefield, tap
any number of target permanents that have insanity counters. Mulrektir is hexproof and indestructible as long as you have insanity counters. Trample 2(B) gain control of target permanent with insanity counters. Untap it. 5(b)(b) destroy any number of target permanents with insanity counters. Permanents destroyed this way are exiled. Embrace the feeling, for it is all that will ever remain.
Illus. gio
16/16
|
Kethril, Dark Grandfather costs (1) less to cast for each insanity counter you have.
Creature spells you control cost (1) less to cast as long as you have at least 1 insanity counter you gain one insanity counter. 2/2
|
When Black Cultist enters the battlefield, you lose 2 life.
tap: add (b)(b) to your mana pool 1/1
|
When Nyrmaku enters the battlefield, exile all black permanents. Nyrmaku cannot be countered.
Flying, Trample, Vigilance, Protection from Black and from Blue As long as Nyrmaku is in play, all permanents you control have protection from black and from blue. 11/11
|
The bits and pieces of the deceased seem to have found themselves once more beneath the darkened sky; the amalgamation walks among the living, screaming out in agonized reunion
3/6
|
Target creature gets -1/-1 for each insanity counter its controller has, or target player loses 1 life for each insanity counter he or she has.
|
Sacrifice Crazed Sycophant: target creature gets -1/-1 until end of turn. If that creature's controller has any insanity counters, it gets -13/13 instead.
1/1
|
target player gets an insanity counter
|
First Strike, Vigilance
3/6
|
Mulrektir, Unweaver of Minds
(mythic)
High Archon
(rare)
Delve Into Madness
(mythic)
Shrine of Mulrektir
(mythic)
Herald of Nyrmaku
(uncommon)
Wave of Extinction
(rare)
Mulrektir, Unweaver of Minds
(mythic)
Kethril, Dark Grandfather
(mythic)
Black Cultist
(rare)
Nyrmaku, Light of Lights
(mythic)
Flesh Golem
(common)
Mind Crash
(common)
Crazed Sycophant
(uncommon)
Mental Meltdown
(common)
Archon Shieldmaster
(rare)