Mulrektir

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 R 
creature – human knight
First Strike, Vigilance
3/6
 M 
Legendary creature – human knight
Players who control black permanents cannot counter Darthos.
Protection from Black and from Blue
Darthos may block any number of creatures.
{w} Darthos gains +0/+3 until end of turn
2/12
 U 
creature – human cleric
{t} add {w}{w} to your mana pool
1/1
 R 
creature – angel
flying, protection from black and from blue
3/3
 M 
Legendary creature – angel avatar
When Nyrmaku enters the battlefield, exile all black permanents. Nyrmaku cannot be countered.
Flying, Trample, Vigilance, Protection from Black and from Blue
As long as Nyrmaku is in play, all permanents you control have protection from black and from blue.
11/11
 M 
Planeswalker – Belaroth
+2 Target player gets an insanity counter
0 Target permanent gets an insanty counter
-3 Put a 2/2 black horror creature token onto the battlefield under target player's control.
-10 Sacrifice all lands you control. Search your deck for any horror card and put it onto the battlefield without paying its mana cost.
3
 R 
creature – human cleric
When Black Cultist enters the battlefield, you lose 2 life.
tap: add (b)(b) to your mana pool
1/1
 U 
 
Sacrifice Crazed Sycophant: target creature gets -1/-1 until end of turn. If that creature's controller has any insanity counters, it gets -13/13 instead.
1/1
 M 
instant
Search your library for a spell. You may cast that spell as though it had flash this turn without paying its mana cost.
 U 
sorcery
If you have at least one insanity counter, add (B)(B)(B)(B) to your mana pool.
 R 
instant
Counter target spell if its controller has insanity counters.
 C 
 
The bits and pieces of the deceased seem to have found themselves once more beneath the darkened sky; the amalgamation walks among the living, screaming out in agonized reunion
3/6
enchantment – aura
enchant player
enchanted player gains one insanity counter at the beginning of his or her upkeep.
 M 
Legendary creature – human cleric
Kethril, Dark Grandfather costs (1) less to cast for each insanity counter you have.
Creature spells you control cost (1) less to cast as long as you have at least 1 insanity counter
{t} you gain one insanity counter.
2/2
 C 
instant
target player gets an insanity counter
 C 
sorcery
Target creature gets -1/-1 for each insanity counter its controller has, or target player loses 1 life for each insanity counter he or she has.
 M 
Colour indicator B Legendary creature – horror
When Mulrektir enters the battlefield, tap or untap any number of target permanents that have insanity counters.
Mulrektir is hexproof and indestructible as long as you have insanity counters.
Trample, Annihilator 6
2(B) gain control of target permanent with insanity counters. Untap it.
5(b)(b) destroy any number of target permanents with insanity counters. Permanents destroyed this way are exiled. You may cast spells exiled this way without paying their mana cost.
Embrace the feeling, for it is all that will ever remain.
Illus. gio
16/16
 M 
Colour indicator B Legendary creature – horror
When Mulrektir enters the battlefield, tap
any number of target permanents that have insanity counters.
Mulrektir is hexproof and indestructible as long as you have insanity counters.
Trample
2(B) gain control of target permanent with insanity counters. Untap it.
5(b)(b) destroy any number of target permanents with insanity counters. Permanents destroyed this way are exiled.
Embrace the feeling, for it is all that will ever remain.
Illus. gio
16/16
 U 
sorcery
If you have at least four insanity counters, search your library for a card and add it to your hand. Exile this card instead of discarding it.
 C 
sorcery
target permanent gets an insanity counter
 R 
sorcery
Destroy all Creatures. For each creature destroyed in this way, search its controller's library, hand, and graveyard for any creature cards with the same name and exile them.
 C 
Colour indicator B creature – horror
when this creature enters the battlefield, target player gets an insanity counter
0/1
 M 
Legendary land
when Shrine of Mulrektir comes into play, target player gets 2 insanity counters.
{t} add {b} to your mana pool for each insanity counter you have.

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Mulrektir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity