Common Mono-Deserts
: Add to your mana pool.
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
Golden Sands enters the battlefield tapped.
: Add to your mana pool.
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
: Add to your mana pool.
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
Siltriddled Marsh enters the battlefield tapped.
: Add or to your mana pool.
Siltriddled Marsh enters the battlefield tapped.
: Add or to your mana pool.
Windcarved Butte enters the battlefield tapped.
: Add to your mana pool.
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
: Add to your mana pool.
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
Tumbleweed Garden enters the battlefield tapped.
: Add to your mana pool.
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
: Add to your mana pool.
Sift (You may pay as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
Uncommon Dual Deserts
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
: Add or to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
: Add or to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
: Add or to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
: Add or to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
Rare Deserts
Option One: Simple Reminisce Duals
As Forgotten Glade arrives, you may reminisce . If you don't, Forgotten Glade arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Produce , , or .
: Produce , , or .
As Neglected Monument arrives, you may reminisce . If you don't, Neglected Monument arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Add , , or to your mana pool.
: Add , , or to your mana pool.
Option Two: Reminisce Mono + Choicelands
As Crystalline Spires arrives, you may reminisce . If you do, choose a color. If you don't, Crystalline Spires arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Produce or .
: Produce one mana of the chosen color.
: Produce or .
: Produce one mana of the chosen color.
Option Three: Desert Checkland-Choicelands
Expansive Border arrives tapped unless you control a non-Desert land.
As Expansive Border arrives, choose a color.
: Produce , , or one mana of the chosen color.
As Expansive Border arrives, choose a color.
: Produce , , or one mana of the chosen color.
Option Four: Nostalgic Lands
Nostalgic Field arrives tapped.
: Produce or .
, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Produce or .
, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)
Option Five: Prepared Lands
Foretell (During your turn, you may pay and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.
: Produce , , or .
Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.
: Produce , , or .
Limited Archetype Key Uncommons##
: Reviving Weenies
Flying
When Kiran Matron dies, return target creature card with power 2 or less from your graveyard to the battlefield.
When Kiran Matron dies, return target creature card with power 2 or less from your graveyard to the battlefield.
Illus. MidJourney
3/1
: Tokens
Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control.
: Deserts
Whenever Blossoming Cactid attacks, create a Desert token. Sacrifice that token at the beginning of your next end step. (Desert tokens are lands with ": Produce .")
Tap an untapped Desert you control: Produce one mana of any color.
Tap an untapped Desert you control: Produce one mana of any color.
Illus. MidJourney
1/3
: Meditate
Meditate (: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 2 life.
Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 2 life.
Illus. MidJourney
: Prepare
Two Options:
First strike
Whenever you cast a spell from your graveyard, put a +1/+1 counter on Sandset Wanderer and untap it.
Whenever you cast a spell from your graveyard, put a +1/+1 counter on Sandset Wanderer and untap it.
Illus. MidJourney
1/1
Prepare abilities you activate cost less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana.
2/2
: I don't know. Suggestions welcome.
: Flying, maybe. It's been done a lot though.
Flying
Tapped creatures you control with flying may attack and block as though they were untapped.
Tapped creatures you control with flying may attack and block as though they were untapped.
1/2
: Unsure. Possibly "faeries help merfolk."
Whenever you cast a Merfolk spell, create a 1/1 black Faerie creature token with flying.
Whenever a Faerie you control attacks, it deals 1 damage to the defending player. You gain 1 life.
Whenever a Faerie you control attacks, it deals 1 damage to the defending player. You gain 1 life.
2/1
: Mill,borrowed from my cube.
Haste
: Each player discards a card. Each player that does draws a card.
Whenever a player casts a noncreature spell, untap Psilomancer.
: Each player discards a card. Each player that does draws a card.
Whenever a player casts a noncreature spell, untap Psilomancer.
Illus. MidJourney
1/3
: Reminisce.
Vigilance
Whenever you reminisce about a card, if it's the third or ninth time you've done so this turn, draw a card.
Whenever you reminisce about a card, if it's the third or ninth time you've done so this turn, draw a card.
Illus. MidJourney
2/4