I know the functional differences. I'm just saying if it even matters that tiny amount of time, because it's a lot more words. I remember there was a card that exiled cards in the graveyard, but it was a sorcery, for example.
Oh, wow, I somehow completely skipped over the cost. While I noted the design mistakes I saw, I have to say that this card is obscenely broken. would be a start.
Heh I love how people like this guy and his related cards Pulse of Purity etc Just wait till you go through later sets of the block though.....(ominous background music)
Its there so that things can still interrupt its ability. For example: Against Samurai of the Pale Curtain, the Martyr's ability becomes a once only and It can be removed from graveyard during its "downtime".
Compare to Curse of Death's Hold. This card is better than Curse in several ways: First of all, this card weakens the opponent's creatures more than the Curse. Also, this card is simply an enchantment, not an aura, so it dodges hexproof and shroud, and affects all opponents simultaneously. On top of that, it has an additional sacrifice ability.
Curse of Death's Hold was already good enough to see some tournament play (mostly sideboard). I would suggest costing this card at .
I think this card is confusing. If I have a Vorstclaw out, it will be a 5/5. But it's a 5/5 that doesn't die to the ability, because it will again be 7/7 when the enchantment is gone for the cost.
Yes, most players will be smart enough to understand that, but it's the kind of card people dislike for being so deceitful.
They meet, discover EDH format and celebrate.
And the flavour text ought to be "The Abbot of Brindford's forehead is one..."
But apart from that, yeah. Nice.
Is there a reason for the graveyard trip? Why not ", Return Eternal Martyr to its owner's hand: ..."? It takes a little of flavor for a lot of fewer words and immediate zone changes.
"If it's not your turn you may"?
Though then it only helps if they attack (or you zap) - can't usefully help kill big walls.
Or just "Enchant creature with toughness greater than 2"?
I know the functional differences. I'm just saying if it even matters that tiny amount of time, because it's a lot more words. I remember there was a card that exiled cards in the graveyard, but it was a sorcery, for example.
This card is beautiful.
reset to original form
Oh, wow, I somehow completely skipped over the cost. While I noted the design mistakes I saw, I have to say that this card is obscenely broken. would be a start.
The sacrifice was added for if there was something you absolutely had to get rid of and had no other way to do so.
Heh I love how people like this guy and his related cards Pulse of Purity etc
Just wait till you go through later sets of the block though.....(ominous background music)
your wish is my command.
There is a reasonable amount of equipment and yes, this is a very limited card in scope of what it does, deliberately so for flavour.
Its there so that things can still interrupt its ability. For example: Against Samurai of the Pale Curtain, the Martyr's ability becomes a once only and It can be removed from graveyard during its "downtime".
Compare to Curse of Death's Hold. This card is better than Curse in several ways: First of all, this card weakens the opponent's creatures more than the Curse. Also, this card is simply an enchantment, not an aura, so it dodges hexproof and shroud, and affects all opponents simultaneously. On top of that, it has an additional sacrifice ability.
Curse of Death's Hold was already good enough to see some tournament play (mostly sideboard). I would suggest costing this card at .
I think this card is confusing. If I have a Vorstclaw out, it will be a 5/5. But it's a 5/5 that doesn't die to the ability, because it will again be 7/7 when the enchantment is gone for the cost.
Yes, most players will be smart enough to understand that, but it's the kind of card people dislike for being so deceitful.
They meet, discover EDH format and celebrate. And the flavour text ought to be "The Abbot of Brindford's forehead is one..." But apart from that, yeah. Nice.
This doesn't need to be a replacement effect.
"Whenever a nontoken creature dies, exile that card. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield."
Also, compare to Field of Souls for similarity. And it's also cheaper and non-symmetrical.
If this doesn't have an Abbot Alsander's quote as flavor text, I'm going to be sad.
Is there a reason for the graveyard trip? Why not ", Return Eternal Martyr to its owner's hand: ..."? It takes a little of flavor for a lot of fewer words and immediate zone changes.
Northern Paladin meets Southern Paladin.
I think he could be 3/3. But he's otherwise fine.
I'm not sure how big Equipment is in your set, but I think this would be better destroying any artifact. Or, alternatively, Auras or Equipment.
This card is awesome.
Quite happy with where it is now, will have to play with it a bit to see if it's too good.
I'd suggest -5/-0, but I kind of doubt you wanted to end up with a blue card instead. :p
"If it's not your turn you may"? Though then it only helps if they attack (or you zap) - can't usefully help kill big walls. Or just "Enchant creature with toughness greater than 2"?
Hm. Maybe it should be reusable on a big guy but not as a repeated shock? But I'm not sure how to word that.