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Showing 9 of 9 Red cards
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Show rarities: C U R
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
Destroy target land and create a Treasure token.
(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn.
: Transform Dragonhoard Vault.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn.
: Transform Dragonhoard Vault.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control.
Hoardkeeper Dragon gets +1/+0 for each artifact you control.
With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
3/2
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target.
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target.
4/3
When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token.
• Destroy target artifact.
• Create a Treasure token.
Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token.
Doors are useful if no ogre is available.
4/4
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine
–Tabitha Barrentine
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2023-03-16 10:21:09 by SecretInfiltrator