[Tribute] Ngasama

[Tribute] Ngasama by SecretInfiltrator

66 cards in Multiverse

38 commons, 12 uncommons,
5 rares, 5 basics, 6 tokens

1 token blue, 2 token black, 1 token white, 1 token green, 1 token artifact, 12 white, 10 blue,
9 black, 9 red, 9 green, 3 multicolour, 3 artifact, 5 land

80 comments total

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps.

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler

MTGNexus - Collaborative Create-A-Booster #5

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.

Recently active cards: (all recent activity)

 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
2 comments
last 2024-05-06 09:11:12 by SecretInfiltrator
 C 
Instant – Trap
If a creature with flying is attacking you, you may pay {g} rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn.
2 comments
last 2024-05-06 09:10:46 by SecretInfiltrator
 U 
Sorcery
As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay {3}.
Create two 4/4 green Beast creature tokens.
The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
2 comments
last 2024-05-06 09:10:23 by SecretInfiltrator
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
2 comments
last 2024-05-06 09:09:48 by SecretInfiltrator
 C 
Sorcery
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
2 comments
last 2024-05-06 09:09:25 by SecretInfiltrator

Recent comments: (all recent activity)
On Bottomless Pit:
On Launch Pad Trap:
On Baloth Incursion:
On Arcane Crossway:
On Behind Lost Doors:
On Savvy Mazemage:
On Noose Cutter:
On Cadaver Mold:

There are already two common creatures for {1}{g}, so this shifts to +{1}, +1/+0.

On Cadaver Mold:

...

I am pretty certain, I came up with 90% of this concept without influence from having watched Last of Us recently.

This had black/green hybrid vibes.

On Stonerazer Brute:

I'd rather "this way" over this turn, if only to not let this give a second Treasure to someone without a Chamber or nonbasic who had some other sac ability on the battlefield.

(All recent activity)
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