[Tribute] Ngasama

[Tribute] Ngasama by SecretInfiltrator

15 cards in Multiverse

9 commons, 4 uncommons, 1 rare, 1 token

1 token blue, 2 white, 2 blue, 2 black,
3 red, 2 green, 3 multicolour

15 comments total

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps.

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Mechanics | Released Booster | Cycles

MTGNexus - Collaborative Create-A-Booster #5

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.

Recently active cards: (all recent activity)

Creature – Elemental Warrior Scout
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
Maze Plunderers
Creature – Elemental Warrior Scout
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target.
1 comment
2019-08-20 16:13:06 by SecretInfiltrator
Instant – Trap
If an opponent tapped all the lands they control for mana this turn, you may pay rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its controller equal to its toughness. That creature doesn't untap during its controller's next untap step.
"That'll teach you to be so arrogant. Or at least so loud."
-Halniriel, cloistered solmancer
1 comment
2019-08-20 16:10:05 by SecretInfiltrator
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Holding Cells enters the battlefield, exile target creature until Holding Cells leaves the battlefield. When you do, exile target creature until Holding Cells is no longer the current room.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
1 comment
2019-08-20 16:08:12 by SecretInfiltrator
Creature – Minotaur
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle
1 comment
2019-08-20 16:06:13 by SecretInfiltrator
Creature – Skeleton Archer
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
1 comment
2019-08-17 13:19:22 by SecretInfiltrator

Recent comments: (all recent activity)
On Flamekin Explorers:


As far as DFC-designs go this one doesn't seem to make particularly good use of that tool. A simple threshold mechanic counting the number of counters would have done a lot of this.

On Karmic Sun Trap:
On Holding Cells:
On Hookhand Ambusher:


Definitely seems like a Minotaur trapping people in a labyrinth.

On Gulhyu's Arbalesters:


The first draft archetype uncommon is... just full of keyword abilities, isn't it?

On Flush Out:


Very much top-down.

On Keeper of the Pewter Bell:


Flash tribal with this flavor establishes another theme for the maze keepers.

On Seep Through Walls:


  • "other" >> "another"

This whole set from the beginning description on reminded me of Xerex. This flavor text brings that feeling back hard.

On Baloth Lair:


My first contribution to Collaborative Create-a-Booster.

I made some mistakes here - I falsely remembered the text on a card added to the booster pack earlier and made the Chamber mechanics a little more complicated than strictly necessary. In the spirit of Tribute I'm going to stick with it for now.

High complexity common, though considering I also accidentally based the design on an existing rare at first, I'm happy enough with this imperfect pile of mechanics. :)

On Earthbound Imp:


A little heavy on the black mana.

(All recent activity)
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