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CardName: Arcane Crossway Cost: 1R Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) When Arcane Crossway enters the battlefield, draw a card. At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card. Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flavour Text: Set/Rarity: [Tribute] Ngasama Common (A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card. At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
History: [-] |
First red Chamber and it's not direct damage! Also a cheap Chamber, too. We'll need a handful of these.
Concept: A room with with many hallways leading off into different directions, forcing you to make a decision. Rummaging/looting as a "path not taken" metaphor.
This is the Chamber version of a Thrill of Possibility.
I really like that the symmetric effect on a Chamber can make you popular in multiplayer.
added "if ~ is the current Chamber, "
Published as mtgnexus Card of the Day 2023-03-23.