[Tribute] Ngasama
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Showing 9 of 9 Green cards
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Show rarities: C U
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky
—Snurgag the Unlucky
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Cadaver Mold dies, if it had a counter on it, create a Treasure token.
When Cadaver Mold dies, if it had a counter on it, create a Treasure token.
Those who fail to leave the Blood Garden during their lifetime, become part of its intricate ecosystem.
3/2
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
: Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.
2/2
If a creature you control has been blocked by two or more creatures this combat, you may pay rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn.
Target creature gains deathtouch and indestructible until end of turn.
Flash
Reach
When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature.
Reach
When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature.
In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add . Spend this mana only to pay traverse costs.
: Add . Spend this mana only to pay traverse costs.
1/3
If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay rather than pay this spell's mana cost.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead.
Steady... Steaaaaaady...
Go to section: White (12) Blue (10) Black (9) Red (9) Green (9) Multicolour (3) Artifact (3) Land (5)
Show rarities: C U
[Tribute] Ngasama: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
Create two 4/4 green Beast creature tokens.
last 2024-05-06 09:10:23 by SecretInfiltrator