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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library.
{x}{b}, Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber.
Traverse {3}
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 U 
Creature – Skeleton Archer
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Holding Cells enters the battlefield, exile target creature until Holding Cells leaves the battlefield. When you do, exile target creature until Holding Cells is no longer the current room.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Creature – Spider
Flash
Reach
When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature.
In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Creature – Minotaur Rogue
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
 C 
Sorcery
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine
 C 
Creature – Bird
Flying
When Maze Swallow enters the battlefield, choose one —
• Put a +1/+1 counter on Maze Swallow.
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
1/2
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards.
At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Sorcery
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
 C 
Artifact Creature – Golem
Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
 C 
Tribal Sorcery – Wall
Choose one —
• Each opponent discards a card.
• Create a 1/1 black Rat creature token with menace.
 C 
Creature – Griffin
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature.
Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
 C 
Creature – Jackal Scout
Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost {1} less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3
 T 
Token Creature – Avatar
Flying, lifelink, deathtouch
4/4

Darkroom (rare)
Bottomless Pit (uncommon)
Gulhyu's Arbalesters (uncommon)
Holding Cells (uncommon)
Nurturing Spider (common)
Confounding Staircase (common)
Alcove Stalker (common)
Threaten the Builders (common)
Maze Swallow (common)
Scribe's Archive (common)
Endless Corridors (common)
Iron Guadian (common)
Scurrying in the Stonework (common)
Alarm Griffin (common)
Keeper of the Pewter Bell (common)
Avatar (token)