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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant – Trap
If an opponent tapped all the lands they control for mana this turn, you may pay {r}{w} rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its toughness to its controller. That creature doesn't untap during its controller's next untap step.
"That'll teach you to be so arrogant. Or at least so loud."
-Halniriel, cloistered solmancer
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 U 
Creature – Jackal Rogue
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
 U 
Artifact Creature – Wall Golem
Defender, vigilance
As long as Alcove Guardian is equipped or enchanted, it may attack as though it didn't have defender.
As long as Alcove Guardian is both equipped and enchanted, it gets +1/+1 and has lifelink.
Setheos reasoned that returning the magic sword to the grip of the statue would move it, so it no longer blocked the secret passage. In a way, he was correct.
3/4
 C 
Creature – Spirit
Tormented Soul can’t block and can’t be blocked.
The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out.
1/1
 C 
Creature – Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
 C 
Creature – Thalakos Artificer
Savvy Mazemage can't be blocked.
When Savvy Mazemage enters the battlefield, return up to one target artifact to its owner's hand.
Shifting walls are just the most simple trick in her repertoire.
2/2
 C 
Sorcery
Destroy target land and create a Treasure token.
 C 
Creature – Spider
Flash
Reach
When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature.
In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {2} or sacrifice a Treasure
"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Instant – Trap
If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay {1}{g} rather than pay this spell's mana cost.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead.
Steady... Steaaaaaady...
 C 
Sorcery
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine
 C 
Creature – Griffin
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature.
Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky
 T 
Token Creature – Angel
Flying, vigilance
4/4

Karmic Sun Trap (rare)
Bottomless Pit (uncommon)
Plundering Mwizi (uncommon)
Alcove Guardian (uncommon)
Tormented Soul (common)
Wary Mazeguide (common)
Savvy Mazemage (common)
Daring Heist (common)
Nurturing Spider (common)
Universal Key (common)
Dwarven Trapper (common)
Weighted Trap (common)
Threaten the Builders (common)
Alarm Griffin (common)
Baloth Lair (common)
Angel (token)