[Tribute] Ngasama: Virtual Booster
| [Tribute] Ngasama: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
(A Chamber entering the battlefield becomes the current Chamber.)
When Holding Cells enters the battlefield, exile target creature until Holding Cells leaves the battlefield. When you do, exile target creature until Holding Cells is no longer the current room. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
If an opponent tapped all the lands they control for mana this turn, you may pay
![]() rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its toughness to its controller. That creature doesn't untap during its controller's next untap step. "That'll teach you to be so arrogant. Or at least so loud."
-Halniriel, cloistered solmancer |
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
|
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it. 3/2
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it. Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target. 4/3
|
|
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature. At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card. Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Flying
When Maze Swallow enters the battlefield, choose one — • Put a +1/+1 counter on Maze Swallow. • Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. 1/2
|
Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card. • You may move from current Chamber to another. Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
|
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine |
|
Flash
Reach When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature. In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
|
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature. Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
|
Choose one —
• Each opponent discards a card. • Create a 1/1 black Rat creature token with menace. |
Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
|
|
Tormented Soul can’t block and can’t be blocked.
The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out.
1/1
|
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
|
Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
|
Menace (This creature can't be blocked except by two or more creatures.)
1/1
|
Holding Cells
(uncommon, foil)
Karmic Sun Trap
(rare)
Plundering Mwizi
(uncommon)
Flamekin Explorers
(uncommon)
Bottomless Pit
(uncommon)
Maze Swallow
(common)
Shrewd Pathfinder
(common)
Threaten the Builders
(common)
Nurturing Spider
(common)
Alarm Griffin
(common)
Scurrying in the Stonework
(common)
Hidden Stash
(common)
Tormented Soul
(common)
Endless Corridors
(common)
Iron Guadian
(common)
Rat
(token)





