[Tribute] Ngasama: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn. ![]() ![]() ![]() Traverse ![]() Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control. With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
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(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature. At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card. Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens. When enchanted creature dies, exile up to one target tapped creature. "I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind."
-Tetpam, the Wakeful Warder |
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
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Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
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![]() ![]() 2/2
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(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token. Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life. Traverse ![]() "Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky |
Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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![]() ![]() ![]() ![]() 1/3
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Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
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Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost ![]() "You can't ambush us. We're ambushing YOU!"
2/3
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Protection from Traps
As long as it's your turn, Noose Cutter has first strike. It pays to have a seasoned tunnel runner who recognizes snares and tripwires taking point on your exploration.
2/1
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Destroy target land and create a Treasure token.
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Flying, vigilance
4/4
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Dragonhoard Vault
(rare)
Bottomless Pit
(uncommon)
Eternal Blade
(uncommon)
Gulhyu's Arbalesters
(uncommon)
Hidden Stash
(common)
Hallway Mud
(common)
Baloth Lair
(common)
Seep Through Walls
(common)
Iron Guadian
(common)
Dwarven Trapper
(common)
Rootmaze Keeper
(common)
Wary Mazeguide
(common)
Keeper of the Pewter Bell
(common)
Noose Cutter
(common)
Daring Heist
(common)
Angel
(token)