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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant – Trap
If an opponent tapped all the lands they control for mana this turn, you may pay {r}{w} rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its toughness to its controller. That creature doesn't untap during its controller's next untap step.
"That'll teach you to be so arrogant. Or at least so loud."
-Halniriel, cloistered solmancer
 U 
Artifact Creature – Wall
Defender
When Blessed Barricade dies, you may exile two Wall cards from your graveyard. If you do, create a 4/4 white Angel creature token with flying and vigilance.
"It's not load-bearing wall, but you don't want to mess with it anyway."
-Inkid, maze guide
0/4
 U 
Sorcery
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
• Create a 5/5 blue Serpent creature token.
Exile Rise from the Moat.
 U 
Instant – Trap
If four or more creatures are attacking, you may pay {1}{w} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
 C 
Instant – Trap
If a creature with flying is attacking you, you may pay {g} rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn.
 C 
Creature – Ooze
{2}{g}: Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.
2/2
 C 
Sorcery
Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer
 C 
Creature – Spider
Flash
Reach
When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature.
In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
 C 
Creature – Human Rogue
When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {2} or sacrifice a Treasure
"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper
 C 
Sorcery
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
 C 
Tribal Instant – Wall
Tap up to two target creatures. Your opponents can't traverse until your next turn.
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky
 C 
Instant
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
 C 
Creature – Jackal Scout
Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost {1} less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3
Rat
 T 
Token Creature – Rat
Menace (This creature can't be blocked except by two or more creatures.)
1/1

Karmic Sun Trap (rare)
Blessed Barricade (uncommon)
Rise from the Moat (uncommon)
Arrow Volley Trap (uncommon)
Launch Pad Trap (common)
Hallway Mud (common)
Seep Through Walls (common)
Nurturing Spider (common)
Cache Cleaner (common)
Universal Key (common)
Behind Lost Doors (common)
Shut the Gate (common)
Baloth Lair (common)
Flush Out (common)
Keeper of the Pewter Bell (common)
Rat (token)