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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn.
{2}{r}{r}: Transform Dragonhoard Vault.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Hoardkeeper Dragon
 
 R 
Colour indicator R Creature – Dragon
Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control.
With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
 U 
Sorcery
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
• Create a 5/5 blue Serpent creature token.
Exile Rise from the Moat.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens.
When enchanted creature dies, exile up to one target tapped creature.
"I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind."
-Tetpam, the Wakeful Warder
 U 
Creature – Elemental Warrior Scout
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
3/2
Maze Plunderers
 
 U 
Creature – Elemental Warrior Scout
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target.
4/3
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Creature – Jackal Scout
Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost {1} less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky
 C 
Tribal Instant – Wall
Tap up to two target creatures. Your opponents can't traverse until your next turn.
 C 
Sorcery
Destroy target land and create a Treasure token.
 C 
Instant – Trap
If a creature you control has been blocked by two or more creatures this combat, you may pay {b} rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn.
 C 
Creature – Fungus Zombie
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Cadaver Mold dies, if it had a counter on it, create a Treasure token.
Those who fail to leave the Blood Garden during their lifetime, become part of its intricate ecosystem.
3/2
 C 
Creature – Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
 C 
Creature – Bird
Flying
When Maze Swallow enters the battlefield, choose one —
• Put a +1/+1 counter on Maze Swallow.
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
1/2
 C 
Artifact Creature – Golem
Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
 C 
Creature – Thalakos Artificer
Savvy Mazemage can't be blocked.
When Savvy Mazemage enters the battlefield, return up to one target artifact to its owner's hand.
Shifting walls are just the most simple trick in her repertoire.
2/2
 T 
Token Creature – Avatar
Flying, lifelink, deathtouch
4/4

Dragonhoard Vault (rare)
Rise from the Moat (uncommon)
Eternal Blade (uncommon)
Flamekin Explorers (uncommon)
Confounding Staircase (common)
Keeper of the Pewter Bell (common)
Baloth Lair (common)
Shut the Gate (common)
Daring Heist (common)
Hidden Stinger Trap (common)
Cadaver Mold (common)
Wary Mazeguide (common)
Maze Swallow (common)
Iron Guadian (common)
Savvy Mazemage (common)
Avatar (token)