[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(A Chamber entering the battlefield becomes the current Chamber.)
When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library. ![]() , Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber.
Traverse ![]() |
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle 3/4
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As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay
.
Create two 4/4 green Beast creature tokens. The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
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Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
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Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
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Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost less to cast."You can't ambush us. We're ambushing YOU!"
2/3
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Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
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![]() : Earthbound Imp gets +2/-2 until end of turn."I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them."
-Kaanwalt, Vadalin necro-illusionist 1/3
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When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
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Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
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When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token.
Doors are useful if no ogre is available.
4/4
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(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards. At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
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If a creature with flying is attacking you, you may pay
rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn. |
: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add ![]() . Spend this mana only to pay traverse costs.1/3
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If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay
rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead. |
Flying, vigilance
4/4
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Darkroom
(rare)
Hookhand Ambusher
(uncommon)
Baloth Incursion
(uncommon)
Plundering Mwizi
(uncommon)
Iron Guadian
(common)
Keeper of the Pewter Bell
(common)
Endless Corridors
(common)
Earthbound Imp
(common)
Cache Cleaner
(common)
Wary Mazeguide
(common)
Stonerazer Brute
(common)
Scribe's Archive
(common)
Launch Pad Trap
(common)
Rootmaze Keeper
(common)
Arcane Depletion Trap
(common)
Angel
(token)






less to cast.

: Add one mana of any color. Spend this mana only to cast Chamber spells.
