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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Tap up to two target creatures.
{3}{w}{w}: Put Daydreaming from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
Living Daylights
 
 R 
Colour indicator W Creature – Elemental
Living Daylights gets +1/+1 for each tapped creature on the battlefield.
At the beginning of your upkeep, if there are no tapped creatures on the battlefield, return Living Daylights to its owner's hand.
1/1
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 U 
Creature – Elemental Warrior Scout
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
3/2
Maze Plunderers
 
 U 
Creature – Elemental Warrior Scout
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target.
4/3
 U 
Artifact Creature – Wall Golem
Defender, vigilance
As long as Alcove Guardian is equipped or enchanted, it may attack as though it didn't have defender.
As long as Alcove Guardian is both equipped and enchanted, it gets +1/+1 and has lifelink.
Setheos reasoned that returning the magic sword to the grip of the statue would move it, so it no longer blocked the secret passage. In a way, he was correct.
3/4
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Sorcery
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards.
At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Tribal Sorcery – Wall
Choose one —
• Each opponent discards a card.
• Create a 1/1 black Rat creature token with menace.
 C 
Instant – Trap
If a creature you control has been blocked by two or more creatures this combat, you may pay {b} rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn.
 C 
Instant – Trap
If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay {1}{g} rather than pay this spell's mana cost.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead.
Steady... Steaaaaaady...
 C 
Creature – Griffin
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature.
Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
 C 
Tribal Sorcery – Wall
Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
 C 
Sorcery
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
 C 
Instant
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
 T 
Token Creature – Avatar
Flying, lifelink, deathtouch
4/4

Daydreaming (rare)
Bottomless Pit (uncommon)
Flamekin Explorers (uncommon)
Alcove Guardian (uncommon)
Dwarven Trapper (common)
Threaten the Builders (common)
Scribe's Archive (common)
Arcane Crossway (common)
Scurrying in the Stonework (common)
Hidden Stinger Trap (common)
Weighted Trap (common)
Alarm Griffin (common)
Hidden Stash (common)
Endless Corridors (common)
Flush Out (common)
Avatar (token)