[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If an opponent tapped all the lands they control for mana this turn, you may pay
![]() rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its toughness to its controller. That creature doesn't untap during its controller's next untap step. "That'll teach you to be so arrogant. Or at least so loud."
-Halniriel, cloistered solmancer |
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. • Create a 5/5 blue Serpent creature token. Exile Rise from the Moat. |
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature. At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card. Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
If four or more creatures are attacking, you may pay
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Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. |
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Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
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Choose one —
• Each opponent discards a card. • Create a 1/1 black Rat creature token with menace. |
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Tap up to two target creatures. Your opponents can't traverse until your next turn.
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Destroy target land and create a Treasure token.
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![]() : Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.2/2
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(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
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If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay
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Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead. Steady... Steaaaaaady...
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Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
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Flying, lifelink, deathtouch
4/4
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Karmic Sun Trap
(rare)
Rise from the Moat
(uncommon)
Bottomless Pit
(uncommon)
Arrow Volley Trap
(uncommon)
Threaten the Builders
(common)
Dwarven Trapper
(common)
Hidden Stash
(common)
Scurrying in the Stonework
(common)
Shut the Gate
(common)
Daring Heist
(common)
Hallway Mud
(common)
Confounding Staircase
(common)
Weighted Trap
(common)
Seep Through Walls
(common)
Wary Mazeguide
(common)
Avatar
(token)





