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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library.
{x}{b}, Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber.
Traverse {3}
 U 
Sorcery
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
• Create a 5/5 blue Serpent creature token.
Exile Rise from the Moat.
 U 
Artifact Creature – Wall
Defender
When Blessed Barricade dies, you may exile two Wall cards from your graveyard. If you do, create a 4/4 white Angel creature token with flying and vigilance.
"It's not load-bearing wall, but you don't want to mess with it anyway."
-Inkid, maze guide
0/4
 U 
Sorcery
As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay {3}.
Create two 4/4 green Beast creature tokens.
The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky
 C 
Creature – Ogre Warrior
When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token.
Doors are useful if no ogre is available.
4/4
 C 
Instant
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards.
At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Tribal Sorcery – Wall
Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
 C 
Creature – Elf Druid
{t}: Add one mana of any color. Spend this mana only to cast Chamber spells.
{t}: Add {c}{c}. Spend this mana only to pay traverse costs.
1/3
 C 
Sorcery
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
 C 
Sorcery
Destroy target land and create a Treasure token.
 C 
Artifact Creature – Golem
Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
 C 
Tribal Instant – Wall
Tap up to two target creatures. Your opponents can't traverse until your next turn.
 C 
Creature – Minotaur Rogue
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
 T 
Token Creature – Beast
4/4

Darkroom (rare)
Rise from the Moat (uncommon)
Blessed Barricade (uncommon)
Baloth Incursion (uncommon)
Baloth Lair (common)
Stonerazer Brute (common)
Flush Out (common)
Scribe's Archive (common)
Hidden Stash (common)
Rootmaze Keeper (common)
Behind Lost Doors (common)
Daring Heist (common)
Iron Guadian (common)
Shut the Gate (common)
Alcove Stalker (common)
Beast (token)