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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Halfling Scout
Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card.
• You may move from current Chamber to another.
Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
 
 R 
Artifact Creature – Wall
Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life.
{3}{w}{w}: Haven of Wounds gets +7/+0 until end of turn.
Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
 U 
Instant – Trap
If four or more creatures are attacking, you may pay {1}{w} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
 U 
Creature – Jackal Rogue
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky
 C 
Creature – Ooze
{2}{g}: Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.
2/2
 C 
Creature – Griffin
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature.
Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
 C 
Creature – Jackal Scout
Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost {1} less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Instant – Trap
If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay {1}{g} rather than pay this spell's mana cost.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead.
Steady... Steaaaaaady...
 C 
Sorcery
Destroy target land and create a Treasure token.
 C 
Creature – Bird
Flying
When Maze Swallow enters the battlefield, choose one —
• Put a +1/+1 counter on Maze Swallow.
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
1/2
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Sorcery
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
Rat
 T 
Token Creature – Rat
Menace (This creature can't be blocked except by two or more creatures.)
1/1

Shrewd Pathfinder (common, foil)
Haven of Wounds (rare)
Arrow Volley Trap (uncommon)
Plundering Mwizi (uncommon)
Bottomless Pit (uncommon)
Baloth Lair (common)
Hallway Mud (common)
Alarm Griffin (common)
Keeper of the Pewter Bell (common)
Arcane Crossway (common)
Weighted Trap (common)
Daring Heist (common)
Maze Swallow (common)
Confounding Staircase (common)
Behind Lost Doors (common)
Rat (token)