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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Druid
{t}: Add one mana of any color. Spend this mana only to cast Chamber spells.
{t}: Add {c}{c}. Spend this mana only to pay traverse costs.
1/3
 
 R 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn.
{2}{r}{r}: Transform Dragonhoard Vault.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Hoardkeeper Dragon
 
 R 
Colour indicator R Creature – Dragon
Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control.
With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
 U 
Creature – Elemental Warrior Scout
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
3/2
Maze Plunderers
 
 U 
Creature – Elemental Warrior Scout
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target.
4/3
 U 
Artifact Creature – Wall Golem
Defender, vigilance
As long as Alcove Guardian is equipped or enchanted, it may attack as though it didn't have defender.
As long as Alcove Guardian is both equipped and enchanted, it gets +1/+1 and has lifelink.
Setheos reasoned that returning the magic sword to the grip of the statue would move it, so it no longer blocked the secret passage. In a way, he was correct.
3/4
 U 
Creature – Jackal Rogue
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
 C 
Tribal Sorcery – Wall
Choose one —
• Each opponent discards a card.
• Create a 1/1 black Rat creature token with menace.
 C 
Sorcery
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip {2}
If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude
 C 
Instant – Trap
If a creature with flying is attacking you, you may pay {g} rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn.
 C 
Creature – Elf Druid
{t}: Add one mana of any color. Spend this mana only to cast Chamber spells.
{t}: Add {c}{c}. Spend this mana only to pay traverse costs.
1/3
 C 
Instant – Trap
If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay {w} rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead.
 C 
Sorcery
Destroy target land and create a Treasure token.
 C 
Sorcery
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
 C 
Creature – Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
 C 
Creature – Human Rogue
When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
 T 
Token Creature – Avatar
Flying, lifelink, deathtouch
4/4

Rootmaze Keeper (common, foil)
Dragonhoard Vault (rare)
Flamekin Explorers (uncommon)
Alcove Guardian (uncommon)
Plundering Mwizi (uncommon)
Scurrying in the Stonework (common)
Behind Lost Doors (common)
Break Iron (common)
Launch Pad Trap (common)
Rootmaze Keeper (common)
Arcane Depletion Trap (common)
Daring Heist (common)
Endless Corridors (common)
Wary Mazeguide (common)
Cache Cleaner (common)
Avatar (token)