[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap up to two target creatures.
![]() ![]() : Put Daydreaming from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.Living Daylights gets +1/+1 for each tapped creature on the battlefield.
At the beginning of your upkeep, if there are no tapped creatures on the battlefield, return Living Daylights to its owner's hand. 1/1
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Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it. 3/2
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it. Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target. 4/3
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If four or more creatures are attacking, you may pay
![]() rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. |
(A Chamber entering the battlefield becomes the current Chamber.)
When Holding Cells enters the battlefield, exile target creature until Holding Cells leaves the battlefield. When you do, exile target creature until Holding Cells is no longer the current room. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
![]() : Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.2/2
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If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay
![]() rather than pay this spell's mana cost.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead. Steady... Steaaaaaady...
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Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
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Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
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If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay
rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead. |
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
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Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
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Destroy target land and create a Treasure token.
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Flash
Reach When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature. In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
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Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine |
Flying, lifelink, deathtouch
4/4
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Daydreaming
(rare)
Flamekin Explorers
(uncommon)
Arrow Volley Trap
(uncommon)
Holding Cells
(uncommon)
Hallway Mud
(common)
Weighted Trap
(common)
Wary Mazeguide
(common)
Hidden Stash
(common)
Arcane Depletion Trap
(common)
Alcove Stalker
(common)
Behind Lost Doors
(common)
Daring Heist
(common)
Nurturing Spider
(common)
Seep Through Walls
(common)
Threaten the Builders
(common)
Avatar
(token)


Creature – Elemental

