[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn. ![]() ![]() : Transform Dragonhoard Vault.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control. With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
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Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. • Create a 5/5 blue Serpent creature token. Exile Rise from the Moat. |
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
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Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle 3/4
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When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
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If a creature you control has been blocked by two or more creatures this combat, you may pay
rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn. |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
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Flying
When Maze Swallow enters the battlefield, choose one — • Put a +1/+1 counter on Maze Swallow. • Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. 1/2
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(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards. At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip or sacrifice a Treasure"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper |
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
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If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay
rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead. |
When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact. • Create a Treasure token. Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
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(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token. Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky |
Flying, vigilance
4/4
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Dragonhoard Vault
(rare)
Rise from the Moat
(uncommon)
Gulhyu's Arbalesters
(uncommon)
Hookhand Ambusher
(uncommon)
Cache Cleaner
(common)
Hidden Stinger Trap
(common)
Dwarven Trapper
(common)
Wary Mazeguide
(common)
Maze Swallow
(common)
Scribe's Archive
(common)
Universal Key
(common)
Alcove Stalker
(common)
Arcane Depletion Trap
(common)
Plundering Barbarian
(common)
Baloth Lair
(common)
Angel
(token)

Creature – Dragon




