[Tribute] Ngasama: Virtual Booster
| [Tribute] Ngasama: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life. ![]() ![]() : Haven of Wounds gets +7/+0 until end of turn.Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
|
Defender, vigilance
As long as Alcove Guardian is equipped or enchanted, it may attack as though it didn't have defender. As long as Alcove Guardian is both equipped and enchanted, it gets +1/+1 and has lifelink. Setheos reasoned that returning the magic sword to the grip of the statue would move it, so it no longer blocked the secret passage. In a way, he was correct.
3/4
|
If four or more creatures are attacking, you may pay
![]() rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. |
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
|
|
If a creature with flying is attacking you, you may pay
rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn. |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
|
Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay
rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead. |
|
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip or sacrifice a Treasure"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper |
Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost less to cast."You can't ambush us. We're ambushing YOU!"
2/3
|
Destroy target land and create a Treasure token.
|
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
|
|
When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token.
Doors are useful if no ogre is available.
4/4
|
Flash
Reach When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature. In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
|
Tap up to two target creatures. Your opponents can't traverse until your next turn.
|
5/5
|
Haven of Wounds
(rare)
Alcove Guardian
(uncommon)
Arrow Volley Trap
(uncommon)
Gulhyu's Arbalesters
(uncommon)
Launch Pad Trap
(common)
Dwarven Trapper
(common)
Seep Through Walls
(common)
Arcane Depletion Trap
(common)
Universal Key
(common)
Keeper of the Pewter Bell
(common)
Daring Heist
(common)
Endless Corridors
(common)
Stonerazer Brute
(common)
Nurturing Spider
(common)
Shut the Gate
(common)
Serpent
(token)






