[Tribute] Ngasama: Virtual Booster
| [Tribute] Ngasama: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Tap up to two target creatures.
![]() ![]() : Put Daydreaming from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.Living Daylights gets +1/+1 for each tapped creature on the battlefield.
At the beginning of your upkeep, if there are no tapped creatures on the battlefield, return Living Daylights to its owner's hand. 1/1
|
Defender
When Blessed Barricade dies, you may exile two Wall cards from your graveyard. If you do, create a 4/4 white Angel creature token with flying and vigilance. "It's not load-bearing wall, but you don't want to mess with it anyway."
-Inkid, maze guide 0/4
|
As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay
.
Create two 4/4 green Beast creature tokens. The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
|
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
|
|
Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
|
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
|
Tormented Soul can’t block and can’t be blocked.
The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out.
1/1
|
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
|
|
Destroy target land and create a Treasure token.
|
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature. Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
|
Tap up to two target creatures. Your opponents can't traverse until your next turn.
|
: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add ![]() . Spend this mana only to pay traverse costs.1/3
|
|
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token. Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky |
If a creature with flying is attacking you, you may pay
rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn. |
(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards. At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Flying, vigilance
4/4
|
Daydreaming
(rare)
Blessed Barricade
(uncommon)
Baloth Incursion
(uncommon)
Plundering Mwizi
(uncommon)
Iron Guadian
(common)
Dwarven Trapper
(common)
Tormented Soul
(common)
Endless Corridors
(common)
Daring Heist
(common)
Alarm Griffin
(common)
Shut the Gate
(common)
Rootmaze Keeper
(common)
Baloth Lair
(common)
Launch Pad Trap
(common)
Scribe's Archive
(common)
Angel
(token)


Creature – Elemental



: Add one mana of any color. Spend this mana only to cast Chamber spells.
