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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer
 
 R 
Sorcery
Tap up to two target creatures.
{3}{w}{w}: Put Daydreaming from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
Living Daylights
 
 R 
Colour indicator W Creature – Elemental
Living Daylights gets +1/+1 for each tapped creature on the battlefield.
At the beginning of your upkeep, if there are no tapped creatures on the battlefield, return Living Daylights to its owner's hand.
1/1
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens.
When enchanted creature dies, exile up to one target tapped creature.
"I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind."
-Tetpam, the Wakeful Warder
 U 
Sorcery
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
• Create a 5/5 blue Serpent creature token.
Exile Rise from the Moat.
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Tribal Sorcery – Wall
Choose one —
• Each opponent discards a card.
• Create a 1/1 black Rat creature token with menace.
 C 
Instant – Trap
If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay {w} rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead.
 C 
Creature – Elf Druid
{t}: Add one mana of any color. Spend this mana only to cast Chamber spells.
{t}: Add {c}{c}. Spend this mana only to pay traverse costs.
1/3
 C 
Sorcery
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine
 C 
Creature – Ogre Warrior
When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token.
Doors are useful if no ogre is available.
4/4
 C 
Tribal Sorcery – Wall
Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Instant – Trap
If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay {1}{g} rather than pay this spell's mana cost.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead.
Steady... Steaaaaaady...
 C 
Creature – Halfling Scout
Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card.
• You may move from current Chamber to another.
Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
 T 
Token Creature – Angel
Flying, vigilance
4/4

Seep Through Walls (common, foil)
Daydreaming (rare)
Bottomless Pit (uncommon)
Eternal Blade (uncommon)
Rise from the Moat (uncommon)
Confounding Staircase (common)
Scurrying in the Stonework (common)
Arcane Depletion Trap (common)
Rootmaze Keeper (common)
Threaten the Builders (common)
Stonerazer Brute (common)
Hidden Stash (common)
Arcane Crossway (common)
Weighted Trap (common)
Shrewd Pathfinder (common)
Angel (token)