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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Tormented Soul can’t block and can’t be blocked.
The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out.
1/1
 
 R 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn.
{2}{r}{r}: Transform Dragonhoard Vault.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Hoardkeeper Dragon
 
 R 
Colour indicator R Creature – Dragon
Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control.
With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens.
When enchanted creature dies, exile up to one target tapped creature.
"I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind."
-Tetpam, the Wakeful Warder
 U 
Creature – Skeleton Archer
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Sorcery
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
 C 
Creature – Fungus Zombie
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Cadaver Mold dies, if it had a counter on it, create a Treasure token.
Those who fail to leave the Blood Garden during their lifetime, become part of its intricate ecosystem.
3/2
 C 
Tribal Sorcery – Wall
Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip {2}
If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude
 C 
Creature – Thalakos Artificer
Savvy Mazemage can't be blocked.
When Savvy Mazemage enters the battlefield, return up to one target artifact to its owner's hand.
Shifting walls are just the most simple trick in her repertoire.
2/2
 C 
Creature – Dwarf Barbarian
When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token.
Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
 C 
Creature – Ooze
{2}{g}: Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.
2/2
 C 
Creature – Dwarf Scout
Protection from Traps
As long as it's your turn, Noose Cutter has first strike.
It pays to have a seasoned tunnel runner who recognizes snares and tripwires taking point on your exploration.
2/1
 C 
Creature – Jackal Scout
Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost {1} less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 T 
Token Creature – Angel
Flying, vigilance
4/4

Tormented Soul (common, foil)
Dragonhoard Vault (rare)
Eternal Blade (uncommon)
Gulhyu's Arbalesters (uncommon)
Bottomless Pit (uncommon)
Behind Lost Doors (common)
Cadaver Mold (common)
Hidden Stash (common)
Break Iron (common)
Savvy Mazemage (common)
Plundering Barbarian (common)
Hallway Mud (common)
Noose Cutter (common)
Keeper of the Pewter Bell (common)
Arcane Crossway (common)
Angel (token)