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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant – Trap
If an opponent tapped all the lands they control for mana this turn, you may pay {r}{w} rather than pay this spell's mana cost.
Tap target creature. You gain life equal to its power and it deals damage equal to its toughness to its controller. That creature doesn't untap during its controller's next untap step.
"That'll teach you to be so arrogant. Or at least so loud."
-Halniriel, cloistered solmancer
 U 
Sorcery
As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay {3}.
Create two 4/4 green Beast creature tokens.
The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
 U 
Creature – Jackal Rogue
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
 U 
Creature – Minotaur
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle
3/4
 C 
Creature – Bird
Flying
When Maze Swallow enters the battlefield, choose one —
• Put a +1/+1 counter on Maze Swallow.
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
1/2
 C 
Instant – Trap
If a creature you control has been blocked by two or more creatures this combat, you may pay {b} rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn.
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {2} or sacrifice a Treasure
"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards.
At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Tribal Sorcery – Wall
Choose one —
• Each opponent discards a card.
• Create a 1/1 black Rat creature token with menace.
 C 
Sorcery
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
 C 
Creature – Halfling Scout
Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card.
• You may move from current Chamber to another.
Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
 C 
Sorcery
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine
 C 
Creature – Dwarf Scout
Protection from Traps
As long as it's your turn, Noose Cutter has first strike.
It pays to have a seasoned tunnel runner who recognizes snares and tripwires taking point on your exploration.
2/1
 T 
Token Creature – Serpent
5/5

Karmic Sun Trap (rare)
Baloth Incursion (uncommon)
Plundering Mwizi (uncommon)
Hookhand Ambusher (uncommon)
Maze Swallow (common)
Hidden Stinger Trap (common)
Confounding Staircase (common)
Universal Key (common)
Scribe's Archive (common)
Arcane Crossway (common)
Scurrying in the Stonework (common)
Endless Corridors (common)
Shrewd Pathfinder (common)
Threaten the Builders (common)
Noose Cutter (common)
Serpent (token)