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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay {3}.
Create two 4/4 green Beast creature tokens.
The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
 
 R 
Artifact Creature – Wall
Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life.
{3}{w}{w}: Haven of Wounds gets +7/+0 until end of turn.
Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
 U 
Creature – Skeleton Archer
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
 U 
Creature – Jackal Rogue
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
 U 
Sorcery
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
• Create a 5/5 blue Serpent creature token.
Exile Rise from the Moat.
 C 
Creature – Spider
Flash
Reach
When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature.
In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
 C 
Sorcery
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards.
At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Sorcery
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
 C 
Creature – Imp
{b}{b}: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them."
-Kaanwalt, Vadalin necro-illusionist
1/3
 C 
Instant – Trap
If a creature with flying is attacking you, you may pay {g} rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn.
 C 
Creature – Griffin
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature.
Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
 C 
Creature – Minotaur Rogue
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {2} or sacrifice a Treasure
"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper
 T 
Token Creature – Avatar
Flying, lifelink, deathtouch
4/4

Baloth Incursion (uncommon, foil)
Haven of Wounds (rare)
Gulhyu's Arbalesters (uncommon)
Plundering Mwizi (uncommon)
Rise from the Moat (uncommon)
Nurturing Spider (common)
Threaten the Builders (common)
Scribe's Archive (common)
Endless Corridors (common)
Earthbound Imp (common)
Launch Pad Trap (common)
Alarm Griffin (common)
Alcove Stalker (common)
Confounding Staircase (common)
Universal Key (common)
Avatar (token)