[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap up to two target creatures.
![]() ![]() : Put Daydreaming from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.Living Daylights gets +1/+1 for each tapped creature on the battlefield.
At the beginning of your upkeep, if there are no tapped creatures on the battlefield, return Living Daylights to its owner's hand. 1/1
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Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. • Create a 5/5 blue Serpent creature token. Exile Rise from the Moat. |
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens. When enchanted creature dies, exile up to one target tapped creature. "I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind."
-Tetpam, the Wakeful Warder |
As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay
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Create two 4/4 green Beast creature tokens. The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
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(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards. At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
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Tap up to two target creatures. Your opponents can't traverse until your next turn.
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Destroy target land and create a Treasure token.
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Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
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When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token.
Doors are useful if no ogre is available.
4/4
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Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost less to cast."You can't ambush us. We're ambushing YOU!"
2/3
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: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add ![]() . Spend this mana only to pay traverse costs.1/3
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Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
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Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
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Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip or sacrifice a Treasure"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper |
, Sacrifice this artifact: Add one mana of any color. |
Daydreaming
(rare)
Rise from the Moat
(uncommon)
Eternal Blade
(uncommon)
Baloth Incursion
(uncommon)
Scribe's Archive
(common)
Behind Lost Doors
(common)
Shut the Gate
(common)
Daring Heist
(common)
Wary Mazeguide
(common)
Stonerazer Brute
(common)
Keeper of the Pewter Bell
(common)
Rootmaze Keeper
(common)
Hidden Stash
(common)
Endless Corridors
(common)
Universal Key
(common)
Treasure
(token)


Creature – Elemental


(Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)

: Add one mana of any color. Spend this mana only to cast Chamber spells.
