[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life. ![]() ![]() : Haven of Wounds gets +7/+0 until end of turn.Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
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Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it. 3/2
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it. Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target. 4/3
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(A Chamber entering the battlefield becomes the current Chamber.)
When Holding Cells enters the battlefield, exile target creature until Holding Cells leaves the battlefield. When you do, exile target creature until Holding Cells is no longer the current room. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
If four or more creatures are attacking, you may pay
![]() rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. |
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Protection from Traps
As long as it's your turn, Noose Cutter has first strike. It pays to have a seasoned tunnel runner who recognizes snares and tripwires taking point on your exploration.
2/1
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(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card. At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
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Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
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Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
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Choose one —
• Each opponent discards a card. • Create a 1/1 black Rat creature token with menace. |
If a creature you control has been blocked by two or more creatures this combat, you may pay
rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn. |
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token. Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky |
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Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
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Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
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![]() : Earthbound Imp gets +2/-2 until end of turn."I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them."
-Kaanwalt, Vadalin necro-illusionist 1/3
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Flying, lifelink, deathtouch
4/4
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Haven of Wounds
(rare)
Flamekin Explorers
(uncommon)
Holding Cells
(uncommon)
Arrow Volley Trap
(uncommon)
Noose Cutter
(common)
Arcane Crossway
(common)
Alcove Stalker
(common)
Seep Through Walls
(common)
Iron Guadian
(common)
Scurrying in the Stonework
(common)
Hidden Stinger Trap
(common)
Baloth Lair
(common)
Flush Out
(common)
Hidden Stash
(common)
Earthbound Imp
(common)
Avatar
(token)




