[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life. ![]() ![]() : Haven of Wounds gets +7/+0 until end of turn.Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
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Defender
When Blessed Barricade dies, you may exile two Wall cards from your graveyard. If you do, create a 4/4 white Angel creature token with flying and vigilance. "It's not load-bearing wall, but you don't want to mess with it anyway."
-Inkid, maze guide 0/4
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As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay
.
Create two 4/4 green Beast creature tokens. The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
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Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
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Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature. Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
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If a creature you control has been blocked by two or more creatures this combat, you may pay
rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn. |
Choose one —
• Each opponent discards a card. • Create a 1/1 black Rat creature token with menace. |
Savvy Mazemage can't be blocked.
When Savvy Mazemage enters the battlefield, return up to one target artifact to its owner's hand. Shifting walls are just the most simple trick in her repertoire.
2/2
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If a creature with flying is attacking you, you may pay
rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn. |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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![]() : Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.2/2
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Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip ![]() If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude |
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When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact. • Create a Treasure token. Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
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When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token.
Doors are useful if no ogre is available.
4/4
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Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
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Flying, lifelink, deathtouch
4/4
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Haven of Wounds
(rare)
Blessed Barricade
(uncommon)
Baloth Incursion
(uncommon)
Gulhyu's Arbalesters
(uncommon)
Alarm Griffin
(common)
Hidden Stinger Trap
(common)
Scurrying in the Stonework
(common)
Savvy Mazemage
(common)
Launch Pad Trap
(common)
Dwarven Trapper
(common)
Hallway Mud
(common)
Break Iron
(common)
Plundering Barbarian
(common)
Stonerazer Brute
(common)
Wary Mazeguide
(common)
Avatar
(token)






