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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn.
{2}{r}{r}: Transform Dragonhoard Vault.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Hoardkeeper Dragon
 
 R 
Colour indicator R Creature – Dragon
Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control.
With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens.
When enchanted creature dies, exile up to one target tapped creature.
"I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind."
-Tetpam, the Wakeful Warder
 U 
Creature – Skeleton Archer
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
 U 
Creature – Minotaur
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle
3/4
 C 
Creature – Spider
Flash
Reach
When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature.
In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
 C 
Creature – Halfling Scout
Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card.
• You may move from current Chamber to another.
Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
 C 
Creature – Fungus Zombie
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Cadaver Mold dies, if it had a counter on it, create a Treasure token.
Those who fail to leave the Blood Garden during their lifetime, become part of its intricate ecosystem.
3/2
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Creature – Minotaur Rogue
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
 C 
Instant – Trap
If a creature with flying is attacking you, you may pay {g} rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn.
 C 
Creature – Imp
{b}{b}: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them."
-Kaanwalt, Vadalin necro-illusionist
1/3
 C 
Instant – Trap
If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay {w} rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip {2}
If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude
 C 
Creature – Dwarf Barbarian
When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token.
Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
 C 
Tribal Instant – Wall
Tap up to two target creatures. Your opponents can't traverse until your next turn.
Rat
 T 
Token Creature – Rat
Menace (This creature can't be blocked except by two or more creatures.)
1/1

Dragonhoard Vault (rare)
Eternal Blade (uncommon)
Gulhyu's Arbalesters (uncommon)
Hookhand Ambusher (uncommon)
Nurturing Spider (common)
Shrewd Pathfinder (common)
Cadaver Mold (common)
Arcane Crossway (common)
Alcove Stalker (common)
Launch Pad Trap (common)
Earthbound Imp (common)
Arcane Depletion Trap (common)
Break Iron (common)
Plundering Barbarian (common)
Shut the Gate (common)
Rat (token)