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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Wall
Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life.
{3}{w}{w}: Haven of Wounds gets +7/+0 until end of turn.
Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
 U 
Instant – Trap
If four or more creatures are attacking, you may pay {1}{w} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Holding Cells enters the battlefield, exile target creature until Holding Cells leaves the battlefield. When you do, exile target creature until Holding Cells is no longer the current room.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Creature – Dwarf Barbarian
When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token.
Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
 C 
Instant – Trap
If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay {w} rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead.
 C 
Creature – Imp
{b}{b}: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them."
-Kaanwalt, Vadalin necro-illusionist
1/3
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip {2}
If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude
 C 
Sorcery
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
 C 
Creature – Spirit
Tormented Soul can’t block and can’t be blocked.
The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out.
1/1
 C 
Creature – Elf Druid
{t}: Add one mana of any color. Spend this mana only to cast Chamber spells.
{t}: Add {c}{c}. Spend this mana only to pay traverse costs.
1/3
 C 
Tribal Sorcery – Wall
Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
 C 
Creature – Minotaur Rogue
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
 C 
Sorcery
Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer
 T 
Token Creature – Beast
4/4

Haven of Wounds (rare)
Arrow Volley Trap (uncommon)
Holding Cells (uncommon)
Bottomless Pit (uncommon)
Plundering Barbarian (common)
Arcane Depletion Trap (common)
Earthbound Imp (common)
Confounding Staircase (common)
Break Iron (common)
Endless Corridors (common)
Tormented Soul (common)
Rootmaze Keeper (common)
Hidden Stash (common)
Alcove Stalker (common)
Seep Through Walls (common)
Beast (token)