[Tribute] Ngasama: Virtual Booster
| [Tribute] Ngasama: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life. ![]() ![]() : Haven of Wounds gets +7/+0 until end of turn.Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
|
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle 3/4
|
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature. At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card. Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
|
|
Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
|
Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card. • You may move from current Chamber to another. Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
|
If a creature you control has been blocked by two or more creatures this combat, you may pay
rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn. |
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token. Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky |
|
When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
|
Tormented Soul can’t block and can’t be blocked.
The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out.
1/1
|
If a creature with flying is attacking you, you may pay
rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn. |
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
|
|
Tap up to two target creatures. Your opponents can't traverse until your next turn.
|
Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost less to cast."You can't ambush us. We're ambushing YOU!"
2/3
|
If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay
rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead. |
Menace (This creature can't be blocked except by two or more creatures.)
1/1
|
Haven of Wounds
(rare)
Hookhand Ambusher
(uncommon)
Bottomless Pit
(uncommon)
Plundering Mwizi
(uncommon)
Iron Guadian
(common)
Shrewd Pathfinder
(common)
Hidden Stinger Trap
(common)
Baloth Lair
(common)
Cache Cleaner
(common)
Tormented Soul
(common)
Launch Pad Trap
(common)
Endless Corridors
(common)
Shut the Gate
(common)
Keeper of the Pewter Bell
(common)
Arcane Depletion Trap
(common)
Rat
(token)





