[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(A Chamber entering the battlefield becomes the current Chamber.)
When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library. ![]() , Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber.
Traverse ![]() |
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle 3/4
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Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
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Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
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Flying
When Maze Swallow enters the battlefield, choose one — • Put a +1/+1 counter on Maze Swallow. • Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. 1/2
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When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
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Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
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Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip or sacrifice a Treasure"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper |
(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token. Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky |
If a creature you control has been blocked by two or more creatures this combat, you may pay
rather than pay Hidden Stinger Trap's mana cost.
Target creature gains deathtouch and indestructible until end of turn. |
Tap up to two target creatures. Your opponents can't traverse until your next turn.
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Choose one —
• Each opponent discards a card. • Create a 1/1 black Rat creature token with menace. |
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Cadaver Mold dies, if it had a counter on it, create a Treasure token. Those who fail to leave the Blood Garden during their lifetime, become part of its intricate ecosystem.
3/2
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Menace (This creature can't be blocked except by two or more creatures.)
1/1
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Darkroom
(rare)
Hookhand Ambusher
(uncommon)
Gulhyu's Arbalesters
(uncommon)
Plundering Mwizi
(uncommon)
Maze Swallow
(common)
Cache Cleaner
(common)
Seep Through Walls
(common)
Confounding Staircase
(common)
Universal Key
(common)
Baloth Lair
(common)
Hidden Stinger Trap
(common)
Shut the Gate
(common)
Dwarven Trapper
(common)
Scurrying in the Stonework
(common)
Cadaver Mold
(common)
Rat
(token)






