[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn. ![]() ![]() : Transform Dragonhoard Vault.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control. With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
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If four or more creatures are attacking, you may pay
![]() rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. |
Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
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Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle 3/4
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When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
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Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip ![]() If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude |
Flying
When Maze Swallow enters the battlefield, choose one — • Put a +1/+1 counter on Maze Swallow. • Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. 1/2
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(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
![]() : Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.2/2
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: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add ![]() . Spend this mana only to pay traverse costs.1/3
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When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact. • Create a Treasure token. Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature. Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
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When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
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Menace (This creature can't be blocked except by two or more creatures.)
1/1
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Dragonhoard Vault
(rare)
Arrow Volley Trap
(uncommon)
Plundering Mwizi
(uncommon)
Hookhand Ambusher
(uncommon)
Cache Cleaner
(common)
Break Iron
(common)
Maze Swallow
(common)
Confounding Staircase
(common)
Hallway Mud
(common)
Rootmaze Keeper
(common)
Plundering Barbarian
(common)
Dwarven Trapper
(common)
Seep Through Walls
(common)
Alarm Griffin
(common)
Alcove Stalker
(common)
Rat
(token)

Creature – Dragon




: Add one mana of any color. Spend this mana only to cast Chamber spells.
