[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life. ![]() ![]() : Haven of Wounds gets +7/+0 until end of turn.Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
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Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it. 3/2
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it. Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target. 4/3
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As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay
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Create two 4/4 green Beast creature tokens. The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
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Defender, vigilance
As long as Alcove Guardian is equipped or enchanted, it may attack as though it didn't have defender. As long as Alcove Guardian is both equipped and enchanted, it gets +1/+1 and has lifelink. Setheos reasoned that returning the magic sword to the grip of the statue would move it, so it no longer blocked the secret passage. In a way, he was correct.
3/4
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Choose one —
• Each opponent discards a card. • Create a 1/1 black Rat creature token with menace. |
: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add ![]() . Spend this mana only to pay traverse costs.1/3
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Flying
When Maze Swallow enters the battlefield, choose one — • Put a +1/+1 counter on Maze Swallow. • Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. 1/2
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![]() : Earthbound Imp gets +2/-2 until end of turn."I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them."
-Kaanwalt, Vadalin necro-illusionist 1/3
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Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
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(A Chamber entering the battlefield becomes the current Chamber.)
When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token. Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)"Quickly, let's hide behind this snoring rock!"
—Snurgag the Unlucky |
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card. At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Destroy target land and create a Treasure token.
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(A Chamber entering the battlefield becomes the current Chamber.)
When Scribe's Archive enters the battlefield, draw two cards. At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Protection from Traps
As long as it's your turn, Noose Cutter has first strike. It pays to have a seasoned tunnel runner who recognizes snares and tripwires taking point on your exploration.
2/1
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Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
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Menace (This creature can't be blocked except by two or more creatures.)
1/1
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Haven of Wounds
(rare)
Flamekin Explorers
(uncommon)
Baloth Incursion
(uncommon)
Alcove Guardian
(uncommon)
Scurrying in the Stonework
(common)
Rootmaze Keeper
(common)
Maze Swallow
(common)
Earthbound Imp
(common)
Iron Guadian
(common)
Baloth Lair
(common)
Arcane Crossway
(common)
Daring Heist
(common)
Scribe's Archive
(common)
Noose Cutter
(common)
Wary Mazeguide
(common)
Rat
(token)





: Add one mana of any color. Spend this mana only to cast Chamber spells.

