[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(A Chamber entering the battlefield becomes the current Chamber.)
When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library. ![]() , Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber.
Traverse ![]() |
As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay
.
Create two 4/4 green Beast creature tokens. The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating?
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Defender, vigilance
As long as Alcove Guardian is equipped or enchanted, it may attack as though it didn't have defender. As long as Alcove Guardian is both equipped and enchanted, it gets +1/+1 and has lifelink. Setheos reasoned that returning the magic sword to the grip of the statue would move it, so it no longer blocked the secret passage. In a way, he was correct.
3/4
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Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
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Flash
Reach When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature. In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships.
1/2
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Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip or sacrifice a Treasure"Bad lock can be opened by a plenty of keys. But one good key... Figures!"
–Bso the Innkeeper |
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
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If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay
rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead. |
![]() : Earthbound Imp gets +2/-2 until end of turn."I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them."
-Kaanwalt, Vadalin necro-illusionist 1/3
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Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card. • You may move from current Chamber to another. Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
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When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
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![]() : Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.2/2
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When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
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Flying
When Maze Swallow enters the battlefield, choose one — • Put a +1/+1 counter on Maze Swallow. • Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. 1/2
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When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token.
Doors are useful if no ogre is available.
4/4
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Flying, vigilance
4/4
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Darkroom
(rare)
Baloth Incursion
(uncommon)
Alcove Guardian
(uncommon)
Gulhyu's Arbalesters
(uncommon)
Nurturing Spider
(common)
Universal Key
(common)
Flush Out
(common)
Arcane Depletion Trap
(common)
Earthbound Imp
(common)
Shrewd Pathfinder
(common)
Cache Cleaner
(common)
Hallway Mud
(common)
Alcove Stalker
(common)
Maze Swallow
(common)
Stonerazer Brute
(common)
Angel
(token)





