[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn. ![]() ![]() : Transform Dragonhoard Vault.
Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control. With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
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Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life.
3/1
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If four or more creatures are attacking, you may pay
![]() rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. |
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. • Create a 5/5 blue Serpent creature token. Exile Rise from the Moat. |
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If a creature with flying is attacking you, you may pay
rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn. |
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
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If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay
rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead. |
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
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Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost less to cast."You can't ambush us. We're ambushing YOU!"
2/3
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Savvy Mazemage can't be blocked.
When Savvy Mazemage enters the battlefield, return up to one target artifact to its owner's hand. Shifting walls are just the most simple trick in her repertoire.
2/2
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Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
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Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine |
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When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
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: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add ![]() . Spend this mana only to pay traverse costs.1/3
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Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
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5/5
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Dragonhoard Vault
(rare)
Plundering Mwizi
(uncommon)
Arrow Volley Trap
(uncommon)
Rise from the Moat
(uncommon)
Launch Pad Trap
(common)
Behind Lost Doors
(common)
Arcane Depletion Trap
(common)
Endless Corridors
(common)
Keeper of the Pewter Bell
(common)
Savvy Mazemage
(common)
Iron Guadian
(common)
Threaten the Builders
(common)
Cache Cleaner
(common)
Rootmaze Keeper
(common)
Flush Out
(common)
Serpent
(token)

Creature – Dragon




rather than pay Launch Pad Trap's mana cost.
: Add one mana of any color. Spend this mana only to cast Chamber spells.
