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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library.
{x}{b}, Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber.
Traverse {3}
 U 
Creature – Minotaur
Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle
3/4
 U 
Sorcery
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
• Create a 5/5 blue Serpent creature token.
Exile Rise from the Moat.
 U 
Creature – Elemental Warrior Scout
Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it.
3/2
Maze Plunderers
 
 U 
Creature – Elemental Warrior Scout
Menace
Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it.
Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target.
4/3
 C 
Instant
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
 C 
Instant – Trap
If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay {w} rather than pay this spell's mana cost.
Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead.
 C 
Creature – Elf Druid
{t}: Add one mana of any color. Spend this mana only to cast Chamber spells.
{t}: Add {c}{c}. Spend this mana only to pay traverse costs.
1/3
 C 
Creature – Bird
Flying
When Maze Swallow enters the battlefield, choose one —
• Put a +1/+1 counter on Maze Swallow.
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
1/2
 C 
Tribal Sorcery – Wall
Choose one —
• Each opponent discards a card.
• Create a 1/1 black Rat creature token with menace.
 C 
Creature – Dwarf Barbarian
When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token.
Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
 C 
Sorcery
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
 C 
Creature – Halfling Scout
Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card.
• You may move from current Chamber to another.
Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
 C 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Arcane Crossway enters the battlefield, draw a card.
At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card.
Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip {2}
If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude
 C 
Creature – Jackal Scout
Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost {1} less to cast.
"You can't ambush us. We're ambushing YOU!"
2/3
 T 
Token Artifact – Treasure
{t}, Sacrifice this artifact: Add one mana of any color.

Darkroom (rare)
Hookhand Ambusher (uncommon)
Rise from the Moat (uncommon)
Flamekin Explorers (uncommon)
Flush Out (common)
Arcane Depletion Trap (common)
Rootmaze Keeper (common)
Maze Swallow (common)
Scurrying in the Stonework (common)
Plundering Barbarian (common)
Endless Corridors (common)
Shrewd Pathfinder (common)
Arcane Crossway (common)
Break Iron (common)
Keeper of the Pewter Bell (common)
Treasure (token)