[Tribute] Ngasama: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(A Chamber entering the battlefield becomes the current Chamber.)
When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library. ![]() , Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber.
Traverse ![]() |
Defender, vigilance
As long as Alcove Guardian is equipped or enchanted, it may attack as though it didn't have defender. As long as Alcove Guardian is both equipped and enchanted, it gets +1/+1 and has lifelink. Setheos reasoned that returning the magic sword to the grip of the statue would move it, so it no longer blocked the secret passage. In a way, he was correct.
3/4
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Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. • Create a 5/5 blue Serpent creature token. Exile Rise from the Moat. |
Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
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Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip ![]() If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Tormented Soul can’t block and can’t be blocked.
The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out.
1/1
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Tap up to two target creatures. Your opponents can't traverse until your next turn.
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Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine |
![]() : Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.2/2
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Flying
Whenever a creature attacks you or a permanent you control, untap up to one target creature. Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else.
2/2
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Draw two cards.
A loose brick might reveal more than shoddy craftsmanship.
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: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add ![]() . Spend this mana only to pay traverse costs.1/3
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Destroy target land and create a Treasure token.
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Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
4/4
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Darkroom
(rare)
Alcove Guardian
(uncommon)
Rise from the Moat
(uncommon)
Gulhyu's Arbalesters
(uncommon)
Break Iron
(common)
Dwarven Trapper
(common)
Tormented Soul
(common)
Shut the Gate
(common)
Threaten the Builders
(common)
Hallway Mud
(common)
Alarm Griffin
(common)
Hidden Stash
(common)
Rootmaze Keeper
(common)
Daring Heist
(common)
Seep Through Walls
(common)
Beast
(token)





: Add one mana of any color. Spend this mana only to cast Chamber spells.

