[Tribute] Ngasama: Virtual Booster

[Tribute] Ngasama: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn.
{2}{r}{r}: Transform Dragonhoard Vault.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Hoardkeeper Dragon
 
 R 
Colour indicator R Creature – Dragon
Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control.
With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
 U 
Sorcery
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
• Create a 5/5 blue Serpent creature token.
Exile Rise from the Moat.
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Holding Cells enters the battlefield, exile target creature until Holding Cells leaves the battlefield. When you do, exile target creature until Holding Cells is no longer the current room.
Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 U 
Artifact – Chamber
(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature.
At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card.
Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
 C 
Sorcery
Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
 C 
Instant
Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat.
Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols.
 C 
Creature – Human Rogue
When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
 C 
Creature – Minotaur Rogue
When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn.
The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers.
4/3
 C 
Instant – Trap
If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay {1}{g} rather than pay this spell's mana cost.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead.
Steady... Steaaaaaady...
 C 
Creature – Fungus Zombie
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Cadaver Mold dies, if it had a counter on it, create a Treasure token.
Those who fail to leave the Blood Garden during their lifetime, become part of its intricate ecosystem.
3/2
 C 
Creature – Ooze
{2}{g}: Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn.
2/2
 C 
Creature – Thalakos Artificer
Savvy Mazemage can't be blocked.
When Savvy Mazemage enters the battlefield, return up to one target artifact to its owner's hand.
Shifting walls are just the most simple trick in her repertoire.
2/2
 C 
Creature – Dwarf Scout
Protection from Traps
As long as it's your turn, Noose Cutter has first strike.
It pays to have a seasoned tunnel runner who recognizes snares and tripwires taking point on your exploration.
2/1
 C 
Creature – Dwarf Barbarian
When Plundering Barbarian enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token.
Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it.
2/2
 C 
Creature – Elf Druid
{t}: Add one mana of any color. Spend this mana only to cast Chamber spells.
{t}: Add {c}{c}. Spend this mana only to pay traverse costs.
1/3
 T 
Token Creature – Avatar
Flying, lifelink, deathtouch
4/4

Dragonhoard Vault (rare)
Rise from the Moat (uncommon)
Holding Cells (uncommon)
Bottomless Pit (uncommon)
Behind Lost Doors (common)
Flush Out (common)
Cache Cleaner (common)
Alcove Stalker (common)
Weighted Trap (common)
Cadaver Mold (common)
Hallway Mud (common)
Savvy Mazemage (common)
Noose Cutter (common)
Plundering Barbarian (common)
Rootmaze Keeper (common)
Avatar (token)