Shiftsight

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Sorcery
Destroy target permanent.
 R 
Creature – Eldrazi Horse
Flying
Wastesmare gets +1/+1 for each land you control named Wastes.
0/0
 C 
Creature – Human Soldier
{w}: Benalish Balloon Brigade gains flying until end of turn.
1/1
 U 
Artifact Creature – Wall
Defender
Other untapped creatures you control get +0/+2.
0/6
 C 
Creature – Human Knight
Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
2/2
 R 
Enchantment – Aura
Enchant land you don't control
Whenever enchanted land becomes tapped, create a Treasure token. This ability triggers only once each turn.
 U 
Instant
Choose one —
• Counter target spell if it’s black.
• Exile target permanent if it’s black.
 C 
Creature – Gargoyle
Flying
{w}: Marble Gargoyle gets +0/+1 until end of turn.
2/2
 R 
Creature – Zombie Advisor
Other Zombies you control get +1/+1.
{x}{w}, {t}: Exile target creature card with converted mana cost X or less from your graveyard. If you do, create a token that's a copy of it, except it's a white Zombie with no mana cost. Activate this ability only as a sorcery.
2/3
{3}{w}
 
 U 
Enchantment – Aura
Enchant non-Aura enchantment
As long as enchanted enchantment isn’t a creature, it’s an artifact creature with power and toughness each equal to its converted mana cost.
 U 
Creature – Human Cleric
Pious Prophet has flash as long as a Demon, Devil, Djinn, or Efreet is attacking you.
When Pious Prophet enters the battlefield, other creatures you control get +0/+3 until end of turn.
2/3
Instant
Tap target creature. If it's a Demon, Devil, Djinn, or Efreet, exile it instead.
 U 
Artifact – Equipment
When Warror's Lance enters the battlefield, create a 1/1 red and white Warrior creature token and attach Warror's Lance to it.
Equipped creature has first strike and vigilance.
Equip {2}
 C 
Instant
Target player puts the top three cards of their library into their graveyard.
 U 
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, prevent that damage.
 C 
Artifact – Equipment
When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0.
Equip {1}
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has deathtouch.
 U 
Creature – Cockatrice
Flying, deathtouch
2/4
 C 
Creature – Basilisk
Deathtouch
2/4
 U 
Instant
Choose one —
• Counter target spell if it’s white.
• Destroy target permanent if it’s white.
 U 
Creature – Vampire Wizard
{t}, Pay 3 life: Sanguimancer Artillerist deals 2 damage to any target.
1/3
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to that creature’s toughness.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -0/-2.
{b}: Enchanted creature gets -0/-1 until end of turn.
 U 
Instant
Cast this spell only before the combat damage step.
Target creature gains double strike and trample end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
 C 
Creature – Wurm
The most terrifying thing about the crag wurms is the horrible crashing sound it makes as it burrows through the caves. This noise is so loud it echoes through the mountains and seems to come from all directions at once.
6/4
 U 
Enchantment – Aura
Enchant land
Enchanted land's abilities can't be activated unless they're mana abilities.
Whenever enchanted land becomes tapped for mana, Difficult Terrain deals 2 damage to that land's controller.
 U 
Creature – Imp
{t}: Target creature's controller may sacrifice it. If they do not, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1/1
 U 
Instant
Add {r}{r}{r}.
 R 
Creature – Human Rogue
When Thief of Rabiah enters the battlefield, you may exile target artifact. You may cast it as long as it remains exiled and may spend mana as though it was mana of any type to cast it.
1/1
 C 
Enchantment
{1}: The next time a creature with flying would deal damage to you this turn, prevent that damage.
 C 
Creature – Troll
{g}: Earthen Troll gains hexproof until end of turn.
2/2
 C 
Instant
Choose one or both -
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
 R 
Creature – Hydra
Phantom Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Phantom Hydra while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Phantom Hydra.
{g}: Prevent the next 1 damage that would be dealt to Phantom Hydra this turn.
{g}{g}{g}: Put a +1/+1 counter on Phantom Hydra.
0/0
 R 
Sorcery
Target opponent reveals their hand. Choose an instant or sorcery card from it and exile that card. You may cast it as long as it remains exiled and may spend mana as though it was mana of any type to cast it.
 U 
Sorcery
Until end of turn, for each generic mana in a cost, you may pay 1 life rather than pay that mana.
 U 
Creature – Human Peasant
When Rabian Leper dies, put a -1/-1 counter on each creature that blocked it or were blocked by it this turn.
0/1
 C 
Creature – Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 U 
Legendary Artifact
If you would draw one or more cards, instead scry 1, then draw that many cards.
{2/u}, {t}: Scry 1.

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