[Tribute] Raythar: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Artifacts and lands you control have wither. Some people claim he traded the secrets of Travelers, but actually he traded everything he could trade long time ago.
3/2
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Target opponent sacrifices a creature that attacked or blocked this turn. If you control two or more Towers with height three or greater, that player sacrifices two of those creatures instead.
Some things won't happen under the vigilant eyes of the Travelers.
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Wither
Cavalier of Arches can block creatures as though those creatures had no abilities. (For example, it can block creatures with protection from white and block creatures with menace alone.) The blind, tattooed rhoxes of Dardyephi have keen hearing and are masters at cutting down intruders with their halberds.
4/5
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Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
She doesn't need to know the intended use of the tools the master builder brought along. In a pinch anything heavy will do as a hammer.
2/1
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Tap up to one target creature. Creatures you control get +1/+1 and gain vigilance until end of turn.
"Sector 1-d: 372 bushels of wheat. Shifts increased to 12 hours to reach weekly quota."
-Notes of Trav Vilspen, Sector 1 overseer |
Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() ![]() 1/1
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Enchant creature without flying
Enchanted creature can’t attack or block, and its activated abilities can’t be activated. |
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) "Tell them always of our victories taming the forest. Tell nobody of the blood it costs us."
—Traveler mandate 2/1
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Each opponent loses 3 life. You gain 3 life. If Day's Business is the second spell you cast this turn, draw a card.
Thauma, crop or ore, it doesn't matter. The provinces produce to see the fruits of their labor carried off to the Travelers by the caravans.
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Tap an untapped Worker or Assembly-Worker you control: Add
![]() 1/3
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Double strike (This creature deals both first-strike and regular combat damage.)
![]() ![]() 3/3
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Search your library for a basic land card or Tower card, put that card onto the battlefield tapped, then shuffle.
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![]() ![]() ![]() 2/4
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Chimney of Lachiam enters the battlefield tapped.
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Advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "
![]() ![]() Then, Drop a Pebble deals X damage to target creature, where X is the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.) |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/1
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Qishqadaq, Keeper of Runes
(rare)
Crushing Authority
(uncommon)
Cavalier of Arches
(uncommon)
Nosy Navvy
(uncommon)
Forced Labor
(common)
Observatory Owl
(common)
Trapped in the Tower
(common)
Weirwood Guardian
(common)
Day's Business
(common)
Adlaphi Harvester
(common)
Monster from the Mine
(common)
Lay the Foundation
(common)
Leech Farmer
(common)
Chimney of Lachiam
(common)
Drop a Pebble
(common)
Leech
(token)