[Tribute] Raythar: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trample
Whenever Amplaji Tallboy deals combat damage to a player, player who controls a permanent with the greatest number of counters on it or tied to the greatest number of counters on it sacrifices it. 6/7
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If you would conscribe, you may create that many 2/2 blue Drake creature tokens with flying instead.
Once work on a tower has finished, the construction workers move out and more impressive specimen move in.
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Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Labor camps are packed with workers, a ripe breeding ground for diseases carried in by supply caravans.
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When Voracious Mass enters the battlefield, put two -1/-1 counters on target creature you control.
When Voracious Mass enters the battlefield, put two -1/-1 counters on target creature an opponent controls. 4/4
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Look at the top four cards of your library. Bury two of them. Return the rest to the top of your library in any order.
Draw a card. Opposing the Travellers meant to walk paths outside the law and to deal with those that did the same.
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Destroy target artifact or land. If an artifact is destroyed this way, create a 1/1 red Gremlin creature token with wither and "This creature can't block."
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Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature. |
First strike
When Tower Defenders enters the battlefield, create a 2/2 blue Drake creature token with flying. 2/1
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Enchant creature
When Appoint to the Rampart enters the battlefield, advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with ": Add ." first.) Enchanted creature gets +0/+X and has vigilance, where X is the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.) |
As long as you have cast a noncreature spell this turn, Scaffold Runner gets +1/+1 and has haste.
1/1
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) "Tell them always of our victories taming the forest. Tell nobody of the blood it costs us."
—Traveler mandate 2/1
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Advance 2. Then scry X, where X is the height of the highest Tower you control.
Draw a card. |
Tap an untapped Worker or Assembly-Worker you control: Add . Activate this ability only if you control a Swamp.
3/2
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Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.) The smoke from the Travelers' chimneys has turned the wildlife irate and toxic.
3/3
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, , Put a -1/-1 counter on Fostering Rootkin: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
6/5
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Defender (This creature can't attack.)
0/4
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Amplaji Tallboy
(rare)
Drake Rookery
(uncommon)
Incremental Blight
(uncommon)
Voracious Mass
(uncommon)
Shady Dealings
(common)
Chew the Beams
(common)
Punish
(common)
Tower Defenders
(common)
Appoint to the Rampart
(common)
Scaffold Runner
(common)
Weirwood Guardian
(common)
View from the Top
(common)
Lachiam Sapper
(common)
Lachiam Drake
(common)
Fostering Rootkin
(common)
Wall
(token)