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CardName: Take the High Ground Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Choose target creature. Advance 2. The chosen creature gets +X/+X and reach, where X is the height of the highest Tower you control. Untap it. Flavour Text: Set/Rarity: [Tribute] Raythar Common

Take the High Ground
{2}{g}
 
 C 
Instant
Choose target creature. Advance 2. The chosen creature gets +X/+X and reach, where X is the height of the highest Tower you control. Untap it.
Updated on 07 Mar 2023 by SecretInfiltrator

History:

2023-03-07 10:28:38: SecretInfiltrator created and commented on the card Take the High Ground

I decided to make a second advance 2 spell for green.

The first one was not entirely to my liking and as primary brick counter creating color green gets to have one more than the other colors.

This is always at least Aim High, so I cost it as Spidery Grasp/higher than Witch's Web.

Going to four mana for a combat trick would be uncomfortable, but this has offensive potential.

2023-03-07 11:25:27: SecretInfiltrator edited Take the High Ground

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