[Tribute] Raythar

[Tribute] Raythar by SecretInfiltrator

15 cards in Multiverse

10 commons, 3 uncommons, 1 rare, 1 token

1 token blue, 2 white, 2 blue, 2 black,
3 red, 2 green, 1 multicolour, 2 land

15 comments total

The Temple of the Travelers towers over Raythar, both physically and metaphorically. The inhabitants of this plane lead a hard existence, laboring ceaselessly to produce the crops, ore, and thauma that the Travelers demand. A young woman, claiming to know the secrets of the Travelers, wants to end their tyrannical rule by breaking into the Temple and sealing it off, but what are her secrets?

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Mechanics | Released Booster | Cycles

MTGNexus - Collaborative Create-A-Booster #3

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Legendary Creature – Human Minion
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Artifacts and lands you control have wither.
Some people claim he traded the secrets of Travelers, but actually he traded everything he could trade long time ago.
1 comment
2019-08-08 04:35:31 by SecretInfiltrator
At the beginning of your upkeep, remove a counter from up to one target permanent.
{2}{b}, Sacrifice Time and Age: Put two -1/-1 counters on target creature.
Above all the Travelers will not discuss the possibility of mortality.
1 comment
2019-08-08 04:31:13 by SecretInfiltrator
Creature – Rhino Worker
Workers you control get +1/+1 if you control a forest.
When one or more creatures you control deals combat damage to a player, put a brick counter on target artifact or Tower.
1 comment
2019-08-08 04:28:10 by SecretInfiltrator
Land – Tower
{t}: Add {c}. If you control two or more other Towers, add {w} or {u} instead.
{3}, {t}: Put a brick counter on Colonnade of Shields.
{1}{w}{u}, {t}: Prevent the next X damage that would be dealt to any target this turn, where X is Colonnade of Shields's height. (A Tower's height is the number of brick counters on it.)
1 comment
2019-08-08 04:24:57 by SecretInfiltrator
Destroy target artifact or enchantment, then advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "{t}: Add {c}." first.)
You gain life equal to the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.)
1 comment
2019-08-08 04:21:19 by SecretInfiltrator

Recent comments: (all recent activity)
On Qishqadaq, Keeper of Runes:


How great is it too end the booster on a Minion. f there has been one theme to this world I thoroughly enjoyed is seeing those unlikely subtypes make a return.

I haven't seen any manlands, but this sure makes me think there should be some in there.

On Time and Age:


As time passes Towers become less tall, but old age removes all ailments from your creatures. Unless one of them gets all sick at once, from then on change stops.

On Lumberjack Legion:


Should be "As long as you control a Forest ..."

Brick counters for everything. Now artifacts and Towers. Losing focus here. No use of advance.

On Colonnade of Shields:


Too much going on. Not using the advance keyword here despite using brick counters is a strike against advance.

On Concrete Incursion:


Inflated use of keyword actions. Also considering "height", how is "advance" not called "heighten"?

Maybe advance shouldn't be a keyword at all though.

On Conscription:


Simple version of the mechanic. All well and fine, but this is the guy who made the mistake of removing the exile-clause from conscribe.

On Chimney of Lachiam:


The neat part is that Tower is already an established land Type and not something introduced for this set. Not only obscure creature types getting their share of love.

On Tower Tinkerer:


Funny without flavor text. Doesn't mean it doesn't deserve some.

On Corvee Mining:


How is this not broken at a glance? EDIT: The set notes were lacking the exile clause. Much better.

This card has no room for flavor text AT ALL.

On Tower Trepanning:


Trepanation. Well, that costs the Tower every last sympathy point it may have had, right?

(All recent activity)
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