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When Blades of Idilis dies, create three 1/1 white Plant Soldier creature tokens.
3/1
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token.
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token.
"For one as lowly as I, even one saproling to serve me is a blessing."
1/4
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
Whenever one of those creatures dies this turn, you gain 1 life.
Flying
When Glimmerseed Swarm enters the battlefield, return target Aura card from your graveyard to your hand.
When Glimmerseed Swarm enters the battlefield, return target Aura card from your graveyard to your hand.
3/4
Enchant creature
When Grace of Ancestral Laurels enters the battlefield, create a 2/2 white Plant Spirit creature token with lifelink.
Enchanted creature gets +2/+2 and has lifelink.
When Grace of Ancestral Laurels enters the battlefield, create a 2/2 white Plant Spirit creature token with lifelink.
Enchanted creature gets +2/+2 and has lifelink.
Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
They either farm food for the photosynthetic ones or they'll become food for the photosynthetic ones.
0/2
Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/3
Tap up to two target creatures. Populate.
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.

: Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn.
Enchanted creature gets +2/+2 and has vigilance.


Lifelink
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Pineclad Lifebinder admires a creature with the greatest toughness, create a 2/2 white Plant Spirit creature token with lifelink.
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Pineclad Lifebinder admires a creature with the greatest toughness, create a 2/2 white Plant Spirit creature token with lifelink.
"My companions and I weather all seasons."
3/3
Choose one —
• Destroy target creature with power greater than its toughness.
• Target creature gains indestructible until end of turn. You gain life equal to its toughness.
• Destroy target creature with power greater than its toughness.
• Target creature gains indestructible until end of turn. You gain life equal to its toughness.
Create three 1/1 blue Saproling creature tokens.

, Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.


At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
Defender

, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.


4/9


The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
When Oystershell Fungi dies, reveal the top card of your library. If it's a nonland card, put it into your hand.
Oysters of Phlea don't raise pearls – thay raise life.
2/3
Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return Pappus Flight to its owner's hand.
Enchanted creature gets +1/+1 and has flying.

At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays
.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays

How can you hit something that's always in a haze?
1/2
You may exile four blue cards from your graveyard rather than pay Purple-Scale Algaetor's mana cost.
In the aphotic abyss live only plants who have left the suns nourishing light behind. Sometimes one of them develops a taste for the sunken detritus of the things from above and journeys upwards to hunt.
3/2
This spell can't be countered.
Return target instant card from your graveyard to your hand. Instant spells you cast this turn can't be countered. Exile Read the Carvings.
Return target instant card from your graveyard to your hand. Instant spells you cast this turn can't be countered. Exile Read the Carvings.
"The Oakenstand's monument stones are not lonely memorials. Their inscriptions connect. And they are in code."
–Cloudblossom, elvish scholar
–Cloudblossom, elvish scholar


"If the kelp hasn't read about it in the tides, probably no one anywhere has."
—Zonyx, vellum scribe
—Zonyx, vellum scribe
1/1
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card.
If a land card left your graveyard this turn, draw a card.
Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
Choose target spell. Create a Saproling of the color of your choice, then counter that spell unless its controller pays
for each color among Saprolings you control.

The colorful dance of the changing seasons returns energy to the Cycle, protects and nurtures new, hidden life.
Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
Flash (You may cast this spell any time you could cast an instant.)
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards.
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards.
"Turn the leaf-litter. Out with the things that have outlived their usefulness."
3/3
Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
Destroy target non-Forest land.
"The ancient myth of an ainok city reclaimed by vines in a week is all a lie. It would only have taken a day."
–Neenulacnig, rowan sage
–Neenulacnig, rowan sage
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
Destroy target creature. For each of its colors, create a 1/1 Saproling creature token that is that color.
Feasts at a palace of a Fruitful are teeming with mixed bounties causing their adopted "critters" to recoil.


1/4
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token.
When Orchid Bat dies, create a 1/1 black Saproling creature token.
1/1
Flash
, Sacrifice Popplar Priest: Draw a card.

0/5
Target creature gets -3/-3.


, Exile Prune from your graveyard: Create a 3/3 black and greenPlant Zombie creature token.



This spell costs
less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens.

Create two 3/3 black and green Plant Zombie creature tokens.
Rhizome Stalker enters the battlefield with a spore counter on it for each creature card in your graveyard.
, Remove a spore counter from Rhizome Stalker: Rhizome Stalker gets +1/+1 until end of turn.

3/3
Lifelink, menace

, Rotate crops: Rootdrainer gets +3/-1 until end of turn. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)


"We sages are open-minded about magics, but the dark rites held in Datlai Varn are to be despised."
–Gunelabual, elm sage
–Gunelabual, elm sage
2/5
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2

Phlean thallids share the hunger of all others across the multiverse, but no other world have their voracity.
3/3
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay
. If you do, create a 1/1 red Elemental creature token with haste.
Whenever you cast an Elf spell, you may pay

2/2
Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste.
Whenever Canopy Rouser attacks, you may pay
. If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste.
Whenever Canopy Rouser attacks, you may pay

2/4
Haste
Creatures you control with haste have admire.
Creatures you control with haste have admire.
3/3
Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
Protection from Fungus (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Fungus.)
: Crimson Capsaicinoid deals 1 damage to any target.

3/2
When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash


2/3
When Groundswell Fanatic enters the battlefield, discard a card. If you do, draw a card.


, Rotate crops: Destroy target artifact. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)



"Turn the tools of building to dust and let the soil make pure their evil strength!"
4/1
When Hollowbough Scorcher dies, add
.

,
: Hollowbough Scorcher deals 1 damage to any target.




The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
Choose one —
• Create two 1/1 red Elemental creature tokens with haste.
• Pyre in the Grove deals 3 damage to any target.
• Create two 1/1 red Elemental creature tokens with haste.
• Pyre in the Grove deals 3 damage to any target.
The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature.
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature.
5/7
Enchant creature you control
Enchanted creature gets +2/+0.
, Discard a land card: Tap enchanted creature. It gains indestructible until end of turn.
Enchanted creature gets +2/+0.

When Recurring Brushfires enters the battlefield, target player sacrifices a land.


, Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)



"I'm sure you won't give us any reason to treat these incidents as suspicious, will you, Sanvil?"
-Asbakaurin, magistrate of Hollowbough
-Asbakaurin, magistrate of Hollowbough
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Scarbark Brawler admires a creature with the greatest toughness, you may have it fight target creature an opponent controls.
Whenever Scarbark Brawler admires a creature with the greatest toughness, you may have it fight target creature an opponent controls.
2/4
Deal 3 damage to target creature. If that creature is a Plant or Fungus, deal 5 damage to it instead.
Human cookfires are regarded with great suspicion.
You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
As an additional cost to cast this spell, reveal a Treefolk card or Forest card from your hand or pay
.
At the beginning of your upkeep, add
. Until end of turn, you don’t lose this mana as steps and phases end.

At the beginning of your upkeep, add


2/4
When Boneclub Soilwarden enters the battlefield, mill three cards.

, Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.


3/4
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color.

2/4
Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
As an additional cost to cast this spell, pay
or sacrifice a creature.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
"Watching the roots from below"
-Phlea expression meaning "died".
-Phlea expression meaning "died".
When Pallbearer Fungusaur enters the battlefield, you may 
. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate.


When Pallbearer Fungusaur dies, populate.
3/3
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
Enchant creature
When enchanted creature is dealt damage, put a spore counter on it.
: Enchanted creature gets +1/+0 until end of turn. Activate this ability only if enchanted creature has a spore counter on it.
When enchanted creature is dealt damage, put a spore counter on it.

Whenever Roothold Raider attacks, target creature you control gets +2/+2 until end of turn
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash


2/2
Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.


The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
Whenever Treetaunter attacks, target creature an opponent controls blocks this combat if able.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash


Some trees can't resist a chance to swat an annoying critter.
1/3
When Wiltrose Twins dies, create a 1/1 red Saproling creature token and a 1/1 white Saproling creature token.
2/2
Whenever Grubleaf Iconoclast deals combat damage to an opponent, that player sacrifices an artifact or enchantment.
Whenever Grubleaf Iconoclast becomes blocked, you may untap Grubleaf Iconoclast and remove it from combat.
Dash

(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Grubleaf Iconoclast becomes blocked, you may untap Grubleaf Iconoclast and remove it from combat.
Dash



Hit and run tactics are much easier when your targets are trees.
2/5
Deathtouch
All creatures able to block Ochran Assassin do so.
All creatures able to block Ochran Assassin do so.
1/1
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
3/3
1/1
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
1/1
Haste (This creature can attack and
as soon as it comes under your control.)

1/1
1/1
2/5
1/1
1/1
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Show rarities: C U R B T
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[Tribute] Phlea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
2021-08-31 08:36:29 by SecretInfiltrator