[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
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Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color.2/4
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: You may put an Aura card from your hand onto the battlefield attached to target land.
: Return target Aura attached to a land to its owner's hand.The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
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Haste
Creatures you control with haste have admire. 3/3
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Whenever Treetaunter attacks, target creature an opponent controls blocks this combat if able.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Some trees can't resist a chance to swat an annoying critter.
1/3
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When Blades of Idilis dies, create three 1/1 white Plant Soldier creature tokens.
3/1
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Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
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Choose one —
• Create two 1/1 red Elemental creature tokens with haste. • Pyre in the Grove deals 3 damage to any target. The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
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Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
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When Pallbearer Fungusaur enters the battlefield, you may pay
![]() . If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate. 3/3
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.) 1/3
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![]() , Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.1/4
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1/1
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Efflorescent Tactics
(common, foil)
Clear-Cut Solution
(rare)
Cherryfolk Herder
(uncommon)
Irrigation Adept
(uncommon)
Capsaicinoid Crasher
(uncommon)
Treetaunter
(common)
Blades of Idilis
(common)
Thornbow Archer
(common)
Verdant Hypnosis
(common)
Pyre in the Grove
(common)
Clear Out
(common)
Pallbearer Fungusaur
(common)
Flinthoof Charger
(common)
Nimbleweed
(common)
Mangrove Manchineel
(common)
Saproling
(token)




: For each color among Saprolings you control, add one mana of that color.
