[Tribute] Phlea: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Grubleaf Iconoclast deals combat damage to an opponent, that player sacrifices an artifact or enchantment.
Whenever Grubleaf Iconoclast becomes blocked, you may untap Grubleaf Iconoclast and remove it from combat. Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Hit and run tactics are much easier when your targets are trees.
2/5
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Choose one —
• Destroy target creature with power greater than its toughness. • Target creature gains indestructible until end of turn. You gain life equal to its toughness. |
This spell can't be countered.
Return target instant card from your graveyard to your hand. Instant spells you cast this turn can't be countered. Exile Read the Carvings. "The Oakenstand's monument stones are not lonely memorials. Their inscriptions connect. And they are in code."
–Cloudblossom, elvish scholar |
Deathtouch
All creatures able to block Ochran Assassin do so. 1/1
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Enchant creature you control
Enchanted creature gets +2/+0. , Discard a land card: Tap enchanted creature. It gains indestructible until end of turn. |
When Wiltrose Twins dies, create a 1/1 red Saproling creature token and a 1/1 white Saproling creature token.
2/2
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Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
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Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste. Whenever Canopy Rouser attacks, you may pay . If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.2/4
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When Pallbearer Fungusaur enters the battlefield, you may pay
![]() . If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate. 3/3
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Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.) 1/3
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token. 1/1
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Create three 1/1 blue Saproling creature tokens.
![]() , Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
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![]() , Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.1/4
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2/5
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Grubleaf Iconoclast
(rare)
The Oak Prevails
(uncommon)
Read the Carvings
(uncommon)
Ochran Assassin
(uncommon)
Razer's Fury
(common)
Wiltrose Twins
(common)
Devout Sapling
(common)
Psychotropic Scout
(common)
Canopy Rouser
(common)
Pallbearer Fungusaur
(common)
Nimbleweed
(common)
Flinthoof Charger
(common)
Orchid Bat
(common)
Benthic Surge
(common)
Mangrove Manchineel
(common)
Treefolk Shaman
(token)


(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


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