[Tribute] Phlea: Virtual Booster
| [Tribute] Phlea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
|
Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature. 5/7
|
: You may put an Aura card from your hand onto the battlefield attached to target land.
: Return target Aura attached to a land to its owner's hand.The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
|
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
|
|
At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
|
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
|
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
|
Whenever Treetaunter attacks, target creature an opponent controls blocks this combat if able.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Some trees can't resist a chance to swat an annoying critter.
1/3
|
|
Defender
![]() , Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.4/9
|
Tap up to two target creatures. Populate.
|
Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
|
Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token. "For one as lowly as I, even one saproling to serve me is a blessing."
1/4
|
|
Rhizome Stalker enters the battlefield with a spore counter on it for each creature card in your graveyard.
, Remove a spore counter from Rhizome Stalker: Rhizome Stalker gets +1/+1 until end of turn.3/3
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
|
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
|
1/1
|
Briar-Crowned Warleader
(rare)
Ranging Thornmaw
(uncommon)
Irrigation Adept
(uncommon)
Capsaicin Cancellation
(uncommon)
Psychotropic Scout
(common)
Thornbow Archer
(common)
Pathmaker Mosstodon
(common)
Treetaunter
(common)
Dormant Kelpfisher
(common)
Nurture the Vines
(common)
Verdant Hypnosis
(common)
Disciple of the Wreath
(common)
Rhizome Stalker
(common)
Carnivorous Fungus
(common)
Flinthoof Charger
(common)
Saproling
(token)




: You may put an Aura card from your hand onto the battlefield attached to target land.

.

