[Tribute] Phlea: Virtual Booster

[Tribute] Phlea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
 U 
Instant
Choose one —
• Destroy target creature with power greater than its toughness.
• Target creature gains indestructible until end of turn. You gain life equal to its toughness.
 U 
Sorcery
Destroy target creature. For each of its colors, create a 1/1 Saproling creature token that is that color.
Feasts at a palace of a Fruitful are teeming with mixed bounties causing their adopted "critters" to recoil.
 U 
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Creature – Human Scout
Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{w}: Return Pappus Flight to its owner's hand.
 C 
Creature – Plant Elephant
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
 C 
Instant
Tap up to two target creatures. Populate.
 C 
Creature – Plant Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
 C 
Creature – Crab
Defender
{3}{u}, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.
4/9
 C 
Sorcery
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
 C 
Creature – Elemental Horse
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 C 
Creature – Treefolk Warrior
When Boneclub Soilwarden enters the battlefield, mill three cards.
{1}{g}, Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.
3/4
 C 
Creature – Fungus Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards.
"Turn the leaf-litter. Out with the things that have outlived their usefulness."
3/3
 T 
Token Creature – Saproling
1/1

Clear-Cut Solution (rare)
The Oak Prevails (uncommon)
Feed the Mulch Pit (uncommon)
Capsaicin Cancellation (uncommon)
Efflorescent Tactics (common)
Clearing Charger (common)
Pappus Flight (common)
Pathmaker Mosstodon (common)
Nurture the Vines (common)
Rosetta Fencer (common)
Dormant Kelpfisher (common)
Rustle of Leaves (common)
Flinthoof Charger (common)
Boneclub Soilwarden (common)
Amanitan Cleansermage (common)
Saproling (token)