[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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When Recurring Brushfires enters the battlefield, target player sacrifices a land.
![]() ![]() , Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)"I'm sure you won't give us any reason to treat these incidents as suspicious, will you, Sanvil?"
-Asbakaurin, magistrate of Hollowbough |
Choose one —
• Destroy target creature with power greater than its toughness. • Target creature gains indestructible until end of turn. You gain life equal to its toughness. |
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
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Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste. Whenever Canopy Rouser attacks, you may pay . If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.2/4
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Deal 3 damage to target creature. If that creature is a Plant or Fungus, deal 5 damage to it instead.
Human cookfires are regarded with great suspicion.
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Create three 1/1 blue Saproling creature tokens.
![]() , Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Tap up to two target creatures. Populate.
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Target creature gets -3/-3.
![]() ![]() , Exile Prune from your graveyard: Create a 3/3 black and green Plant Zombie creature token. |
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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Enchant creature
Enchanted creature gets +1/+1 and has flying. : Return Pappus Flight to its owner's hand. |
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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1/1
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Briar-Crowned Warleader
(rare)
Recurring Brushfires
(uncommon)
The Oak Prevails
(uncommon)
Capsaicin Cancellation
(uncommon)
Canopy Rouser
(common)
Smoke Out
(common)
Benthic Surge
(common)
Flinthoof Charger
(common)
Efflorescent Tactics
(common)
Nurture the Vines
(common)
Prune
(common)
Pathmaker Mosstodon
(common)
Pappus Flight
(common)
Rustle of Leaves
(common)
Autumn's Approach
(common)
Saproling
(token)





