[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color.2/4
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Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
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Haste
Creatures you control with haste have admire. 3/3
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Flash
, Sacrifice Popplar Priest: Draw a card.0/5
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When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
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Enchant creature
When enchanted creature is dealt damage, put a spore counter on it. : Enchanted creature gets +1/+0 until end of turn. Activate this ability only if enchanted creature has a spore counter on it. |
When Boneclub Soilwarden enters the battlefield, mill three cards.
![]() , Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.3/4
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Create three 1/1 blue Saproling creature tokens.
![]() , Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
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Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
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Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
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Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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You may exile four blue cards from your graveyard rather than pay Purple-Scale Algaetor's mana cost.
In the aphotic abyss live only plants who have left the suns nourishing light behind. Sometimes one of them develops a taste for the sunken detritus of the things from above and journeys upwards to hunt.
3/2
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
![]() , Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
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2/5
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Briar-Crowned Warleader
(rare)
Cherryfolk Herder
(uncommon)
Exotic Mycogenesis
(uncommon)
Capsaicinoid Crasher
(uncommon)
Popplar Priest
(common)
Encroachment Tender
(common)
Pyrophytic Acorns
(common)
Boneclub Soilwarden
(common)
Benthic Surge
(common)
Verdant Hypnosis
(common)
Graveblossom
(common)
Thornbow Archer
(common)
Purple-Scale Algaetor
(common)
Efflorescent Tactics
(common)
Seednurse
(common)
Treefolk Shaman
(token)


: For each color among Saprolings you control, add one mana of that color.

