[Tribute] Phlea: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
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Choose one —
• Destroy target creature with power greater than its toughness. • Target creature gains indestructible until end of turn. You gain life equal to its toughness. |
When Hollowbough Scorcher dies, add
.
![]() , : Hollowbough Scorcher deals 1 damage to any target.The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
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Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
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![]() , Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
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Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
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Protection from Fungus (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Fungus.)
: Crimson Capsaicinoid deals 1 damage to any target.3/2
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Rhizome Stalker enters the battlefield with a spore counter on it for each creature card in your graveyard.
, Remove a spore counter from Rhizome Stalker: Rhizome Stalker gets +1/+1 until end of turn.3/3
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When Boneclub Soilwarden enters the battlefield, mill three cards.
![]() , Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.3/4
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Defender
![]() , Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.4/9
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
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2/5
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Clear-Cut Solution
(rare)
The Oak Prevails
(uncommon)
Hollowbough Scorcher
(uncommon)
Capsaicin Cancellation
(uncommon)
Seednurse
(common)
Pathmaker Mosstodon
(common)
Graveblossom
(common)
Clearing Charger
(common)
Crimson Capsaicinoid
(common)
Efflorescent Tactics
(common)
Rhizome Stalker
(common)
Boneclub Soilwarden
(common)
Dormant Kelpfisher
(common)
Autumn's Approach
(common)
Psychotropic Scout
(common)
Treefolk Shaman
(token)



: Hollowbough Scorcher deals 1 damage to any target.


