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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Rebel Warrior
Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay {r}. If you do, create a 1/1 red Elemental creature token with haste.
2/2
 U 
Instant
Choose one —
• Destroy target creature with power greater than its toughness.
• Target creature gains indestructible until end of turn. You gain life equal to its toughness.
 U 
Creature – Treefolk Shaman
Reach (This creature can block creatures with flying.)
{t}: For each color among Saprolings you control, add one mana of that color.
2/4
 U 
Creature – Human Druid
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
They either farm food for the photosynthetic ones or they'll become food for the photosynthetic ones.
0/2
 C 
Creature – Crab
Defender
{3}{u}, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.
4/9
 C 
Creature – Elemental Horse
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 C 
Creature – Plant Nomad
Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/3
 C 
Creature – Elf Berserker
Whenever Roothold Raider attacks, target creature you control gets +2/+2 until end of turn
Dash {3}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Treefolk Assassin
{b}{b}, Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.
1/4
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Creature – Fungus
{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Phlean thallids share the hunger of all others across the multiverse, but no other world have their voracity.
3/3
 C 
Sorcery
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card.
Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
 C 
Creature – Dryad Druid
{3}{g}, Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.
The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
 C 
Creature – Fungus Scout
At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays {2}.
How can you hit something that's always in a haze?
1/2
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +2/+0.
{b}, Discard a land card: Tap enchanted creature. It gains indestructible until end of turn.
 T 
Token Creature – Plant Spirit
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2

Briar-Crowned Warleader (rare)
The Oak Prevails (uncommon)
Cherryfolk Herder (uncommon)
Mycologist (uncommon)
Dormant Kelpfisher (common)
Flinthoof Charger (common)
Nimbleweed (common)
Roothold Raider (common)
Mangrove Manchineel (common)
Efflorescent Tactics (common)
Thallid Omnivore (common)
Trade with the Tide (common)
Seednurse (common)
Psychotropic Scout (common)
Razer's Fury (common)
Plant Spirit (token)