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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Soldier
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
 U 
Sorcery
Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
 U 
Instant
Choose target spell. Create a Saproling of the color of your choice, then counter that spell unless its controller pays {1} for each color among Saprolings you control.
The colorful dance of the changing seasons returns energy to the Cycle, protects and nurtures new, hidden life.
 U 
Instant
This spell can't be countered.
Return target instant card from your graveyard to your hand. Instant spells you cast this turn can't be countered. Exile Read the Carvings.
"The Oakenstand's monument stones are not lonely memorials. Their inscriptions connect. And they are in code."
–Cloudblossom, elvish scholar
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Creature – Elemental Horse
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 C 
Sorcery
Destroy target non-Forest land.
"The ancient myth of an ainok city reclaimed by vines in a week is all a lie. It would only have taken a day."
–Neenulacnig, rowan sage
 C 
Creature – Fungus Lizard
When Pallbearer Fungusaur enters the battlefield, you may pay {2}{w}. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{w}: Return Pappus Flight to its owner's hand.
 C 
Creature – Plant Elemental
Flying
When Glimmerseed Swarm enters the battlefield, return target Aura card from your graveyard to your hand.
3/4
 C 
Creature – Fungus
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
 C 
Creature – Plant Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
 C 
Sorcery
Create three 1/1 blue Saproling creature tokens.
{3}{u}, Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.
At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
 C 
Creature – Plant Druid
When Wiltrose Twins dies, create a 1/1 red Saproling creature token and a 1/1 white Saproling creature token.
2/2
 C 
Creature – Treefolk Assassin
{b}{b}, Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.
1/4
 T 
Token Creature – Saproling
1/1

Sequin, Fortress Awoken (rare)
Exotic Mycogenesis (uncommon)
Veil of Fallen Petals (uncommon)
Read the Carvings (uncommon)
Efflorescent Tactics (common)
Flinthoof Charger (common)
Blanket of Kudzu (common)
Pallbearer Fungusaur (common)
Pappus Flight (common)
Glimmerseed Swarm (common)
Carnivorous Fungus (common)
Rosetta Fencer (common)
Benthic Surge (common)
Wiltrose Twins (common)
Mangrove Manchineel (common)
Saproling (token)