[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
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Destroy target creature. For each of its colors, create a 1/1 Saproling creature token that is that color.
Feasts at a palace of a Fruitful are teeming with mixed bounties causing their adopted "critters" to recoil.
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As an additional cost to cast this spell, reveal a Treefolk card or Forest card from your hand or pay
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At the beginning of your upkeep, add ![]() . Until end of turn, you don’t lose this mana as steps and phases end.2/4
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Lifelink, menace
![]() , Rotate crops: Rootdrainer gets +3/-1 until end of turn. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)"We sages are open-minded about magics, but the dark rites held in Datlai Varn are to be despised."
–Gunelabual, elm sage 2/5
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When Blades of Idilis dies, create three 1/1 white Plant Soldier creature tokens.
3/1
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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Whenever Treetaunter attacks, target creature an opponent controls blocks this combat if able.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Some trees can't resist a chance to swat an annoying critter.
1/3
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Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.) 1/3
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Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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Choose one —
• Create two 1/1 red Elemental creature tokens with haste. • Pyre in the Grove deals 3 damage to any target. The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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, : Scry 1, then draw a card, then discard a card."If the kelp hasn't read about it in the tides, probably no one anywhere has."
—Zonyx, vellum scribe 1/1
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Target creature gets -3/-3.
![]() ![]() , Exile Prune from your graveyard: Create a 3/3 black and green Plant Zombie creature token. |
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. ![]() : Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn. |
When Boneclub Soilwarden enters the battlefield, mill three cards.
![]() , Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.3/4
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
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Clear-Cut Solution
(rare)
Feed the Mulch Pit
(uncommon)
Weathered Stoneroot
(uncommon)
Rootdrainer
(uncommon)
Blades of Idilis
(common)
Autumn's Approach
(common)
Treetaunter
(common)
Nimbleweed
(common)
Thornbow Archer
(common)
Pyre in the Grove
(common)
Pathmaker Mosstodon
(common)
Tideswept Sage
(common)
Prune
(common)
Oakenstand Blessing
(common)
Boneclub Soilwarden
(common)
Plant Spirit
(token)



. Until end of turn, you don’t lose this mana as steps and phases end.

: Scry 1, then draw a card, then discard a card.