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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elemental Vampire
Lifelink, menace
{1}{b}, Rotate crops: Rootdrainer gets +3/-1 until end of turn. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"We sages are open-minded about magics, but the dark rites held in Datlai Varn are to be despised."
–Gunelabual, elm sage
2/5
 
 R 
Creature – Elf Rebel Warrior
Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay {r}. If you do, create a 1/1 red Elemental creature token with haste.
2/2
 U 
Enchantment
When Recurring Brushfires enters the battlefield, target player sacrifices a land.
{2}{r}{r}, Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"I'm sure you won't give us any reason to treat these incidents as suspicious, will you, Sanvil?"
-Asbakaurin, magistrate of Hollowbough
 U 
Creature – Dryad Wizard
When Hollowbough Scorcher dies, add {r}.
{2}{r}, {t}: Hollowbough Scorcher deals 1 damage to any target.
The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
 U 
Creature – Plant Warrior
Haste
Creatures you control with haste have admire.
3/3
 C 
Enchantment – Aura
Enchant creature
When enchanted creature is dealt damage, put a spore counter on it.
{r}: Enchanted creature gets +1/+0 until end of turn. Activate this ability only if enchanted creature has a spore counter on it.
 C 
Sorcery
Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
 C 
Creature – Bat Plant
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token.
1/1
 C 
Creature – Treefolk Warrior
When Boneclub Soilwarden enters the battlefield, mill three cards.
{1}{g}, Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.
3/4
 C 
Creature – Plant Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
 C 
Creature – Elemental Horse
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 C 
Sorcery
Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
 C 
Sorcery
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card.
Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
 C 
Creature – Elf Cleric
Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token.
"For one as lowly as I, even one saproling to serve me is a blessing."
1/4
 C 
Sorcery
Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
 T 
Token Creature – Plant Spirit
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2

Rootdrainer (uncommon, foil)
Briar-Crowned Warleader (rare)
Recurring Brushfires (uncommon)
Hollowbough Scorcher (uncommon)
Capsaicinoid Crasher (uncommon)
Pyrophytic Acorns (common)
Graveblossom (common)
Orchid Bat (common)
Boneclub Soilwarden (common)
Rosetta Fencer (common)
Flinthoof Charger (common)
Rule the Glens (common)
Trade with the Tide (common)
Disciple of the Wreath (common)
Clear Out (common)
Plant Spirit (token)