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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Soldier
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
 U 
Creature – Treefolk Shaman
As an additional cost to cast this spell, reveal a Treefolk card or Forest card from your hand or pay {3}.
At the beginning of your upkeep, add {r}{g}. Until end of turn, you don’t lose this mana as steps and phases end.
2/4
 U 
Creature – Dryad Wizard
When Hollowbough Scorcher dies, add {r}.
{2}{r}, {t}: Hollowbough Scorcher deals 1 damage to any target.
The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
 U 
Enchantment
When Recurring Brushfires enters the battlefield, target player sacrifices a land.
{2}{r}{r}, Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"I'm sure you won't give us any reason to treat these incidents as suspicious, will you, Sanvil?"
-Asbakaurin, magistrate of Hollowbough
 C 
Creature – Bat Plant
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token.
1/1
 C 
Sorcery
Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Creature – Elf Druid
When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
 C 
Creature – Fungus
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
 C 
Creature – Plant Wizard
{u}, {t}: Scry 1, then draw a card, then discard a card.
"If the kelp hasn't read about it in the tides, probably no one anywhere has."
—Zonyx, vellum scribe
1/1
 C 
Creature – Plant Elephant
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
 C 
Creature – Plant Druid
When Wiltrose Twins dies, create a 1/1 red Saproling creature token and a 1/1 white Saproling creature token.
2/2
 C 
Sorcery
Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
 C 
Sorcery
Create three 1/1 blue Saproling creature tokens.
{3}{u}, Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.
At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
 C 
Creature – Human Scout
Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
 T 
Token Creature – Saproling
1/1

Sequin, Fortress Awoken (rare)
Weathered Stoneroot (uncommon)
Hollowbough Scorcher (uncommon)
Recurring Brushfires (uncommon)
Orchid Bat (common)
Verdant Hypnosis (common)
Efflorescent Tactics (common)
Encroachment Tender (common)
Carnivorous Fungus (common)
Tideswept Sage (common)
Pathmaker Mosstodon (common)
Wiltrose Twins (common)
Graveblossom (common)
Benthic Surge (common)
Clearing Charger (common)
Saproling (token)