[Tribute] Phlea: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Soldier
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
 U 
Instant
This spell can't be countered.
Return target instant card from your graveyard to your hand. Instant spells you cast this turn can't be countered. Exile Read the Carvings.
"The Oakenstand's monument stones are not lonely memorials. Their inscriptions connect. And they are in code."
–Cloudblossom, elvish scholar
 U 
Creature – Treefolk Shaman
Reach (This creature can block creatures with flying.)
{t}: For each color among Saprolings you control, add one mana of that color.
2/4
 U 
Sorcery
This spell costs {1} less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens.
 C 
Sorcery
Choose one —
• Create two 1/1 red Elemental creature tokens with haste.
• Pyre in the Grove deals 3 damage to any target.
The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
 C 
Instant
Deal 3 damage to target creature. If that creature is a Plant or Fungus, deal 5 damage to it instead.
Human cookfires are regarded with great suspicion.
 C 
Sorcery
As an additional cost to cast this spell, pay {2} or sacrifice a creature.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
"Watching the roots from below"
-Phlea expression meaning "died".
 C 
Instant
Tap up to two target creatures. Populate.
 C 
Creature – Crab
Defender
{3}{u}, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.
4/9
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Creature – Elf Shaman
Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste.
Whenever Canopy Rouser attacks, you may pay {g}. If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.
2/4
 C 
Creature – Dryad Druid
{3}{g}, Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.
The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{w}: Return Pappus Flight to its owner's hand.
 C 
Creature – Treefolk Assassin
{b}{b}, Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.
1/4
 C 
Creature – Treefolk Cleric
Flash
{b}, Sacrifice Popplar Priest: Draw a card.
0/5
 T 
Token Creature – Saproling
1/1

Sequin, Fortress Awoken (rare)
Read the Carvings (uncommon)
Cherryfolk Herder (uncommon)
Return of the Pruned (uncommon)
Pyre in the Grove (common)
Smoke Out (common)
Fertilize (common)
Nurture the Vines (common)
Dormant Kelpfisher (common)
Efflorescent Tactics (common)
Canopy Rouser (common)
Seednurse (common)
Pappus Flight (common)
Mangrove Manchineel (common)
Popplar Priest (common)
Saproling (token)