[Tribute] Phlea: Virtual Booster

[Tribute] Phlea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Crab
Defender
{3}{u}, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.
4/9
 
 R 
Sorcery
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
 U 
Instant
Choose one —
• Destroy target creature with power greater than its toughness.
• Target creature gains indestructible until end of turn. You gain life equal to its toughness.
 U 
Sorcery
Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
 U 
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
 C 
Sorcery
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
 C 
Creature – Elf Cleric
Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token.
"For one as lowly as I, even one saproling to serve me is a blessing."
1/4
 C 
Creature – Bat Plant
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token.
1/1
 C 
Creature – Plant Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
 C 
Creature – Plant Crocodile
You may exile four blue cards from your graveyard rather than pay Purple-Scale Algaetor's mana cost.
In the aphotic abyss live only plants who have left the suns nourishing light behind. Sometimes one of them develops a taste for the sunken detritus of the things from above and journeys upwards to hunt.
3/2
 C 
Creature – Elemental Horse
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 C 
Creature – Fungus Lizard
When Pallbearer Fungusaur enters the battlefield, you may pay {2}{w}. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate.
3/3
 C 
Sorcery
Choose one —
• Create two 1/1 red Elemental creature tokens with haste.
• Pyre in the Grove deals 3 damage to any target.
The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
{1}{g}: Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn.
 C 
Sorcery
Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
 T 
Token Creature – Plant Soldier
1/1

Dormant Kelpfisher (common, foil)
Clear-Cut Solution (rare)
The Oak Prevails (uncommon)
Exotic Mycogenesis (uncommon)
Capsaicin Cancellation (uncommon)
Rustle of Leaves (common)
Disciple of the Wreath (common)
Orchid Bat (common)
Rosetta Fencer (common)
Purple-Scale Algaetor (common)
Flinthoof Charger (common)
Pallbearer Fungusaur (common)
Pyre in the Grove (common)
Oakenstand Blessing (common)
Clear Out (common)
Plant Soldier (token)