[Tribute] Phlea: Virtual Booster
| [Tribute] Phlea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
|
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
|
Deathtouch
All creatures able to block Ochran Assassin do so. 1/1
|
This spell costs
less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens. |
|
Choose one —
• Destroy target creature with power greater than its toughness. • Target creature gains indestructible until end of turn. You gain life equal to its toughness. |
Flash
, Sacrifice Popplar Priest: Draw a card.0/5
|
Defender
![]() , Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.4/9
|
At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
|
|
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
|
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. ![]() : Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn. |
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
|
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
|
|
When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
|
You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
|
2/5
|
Carnivorous Fungus
(common, foil)
Clear-Cut Solution
(rare)
Ochran Assassin
(uncommon)
Return of the Pruned
(uncommon)
The Oak Prevails
(uncommon)
Popplar Priest
(common)
Dormant Kelpfisher
(common)
Psychotropic Scout
(common)
Pathmaker Mosstodon
(common)
Oakenstand Blessing
(common)
Rustle of Leaves
(common)
Devout Sapling
(common)
Encroachment Tender
(common)
Thistlewhip Assault
(common)
Rosetta Fencer
(common)
Treefolk Shaman
(token)







