[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
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Choose one —
• Destroy target creature with power greater than its toughness. • Target creature gains indestructible until end of turn. You gain life equal to its toughness. |
Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
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Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature. 5/7
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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Target creature gets -3/-3.
![]() ![]() , Exile Prune from your graveyard: Create a 3/3 black and green Plant Zombie creature token. |
Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
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Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
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Choose one —
• Create two 1/1 red Elemental creature tokens with haste. • Pyre in the Grove deals 3 damage to any target. The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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1/1
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Clear-Cut Solution
(rare)
The Oak Prevails
(uncommon)
Exotic Mycogenesis
(uncommon)
Ranging Thornmaw
(uncommon)
Autumn's Approach
(common)
Prune
(common)
Rule the Glens
(common)
Rosetta Fencer
(common)
Graveblossom
(common)
Efflorescent Tactics
(common)
Clear Out
(common)
Psychotropic Scout
(common)
Carnivorous Fungus
(common)
Pyre in the Grove
(common)
Pathmaker Mosstodon
(common)
Plant Soldier
(token)





