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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Rebel Warrior
Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay {r}. If you do, create a 1/1 red Elemental creature token with haste.
2/2
 U 
Creature – Treefolk Shaman
Reach (This creature can block creatures with flying.)
{t}: For each color among Saprolings you control, add one mana of that color.
2/4
 U 
Creature – Elemental Vampire
Lifelink, menace
{1}{b}, Rotate crops: Rootdrainer gets +3/-1 until end of turn. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"We sages are open-minded about magics, but the dark rites held in Datlai Varn are to be despised."
–Gunelabual, elm sage
2/5
 U 
Creature – Plant Warrior
Haste
Creatures you control with haste have admire.
3/3
 C 
Sorcery
Create three 1/1 blue Saproling creature tokens.
{3}{u}, Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.
At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
 C 
Creature – Elf Shaman
Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste.
Whenever Canopy Rouser attacks, you may pay {g}. If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.
2/4
 C 
Creature – Plant Cleric
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
 C 
Sorcery
You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
 C 
Creature – Treefolk Assassin
{b}{b}, Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.
1/4
 C 
Creature – Plant Crocodile
You may exile four blue cards from your graveyard rather than pay Purple-Scale Algaetor's mana cost.
In the aphotic abyss live only plants who have left the suns nourishing light behind. Sometimes one of them develops a taste for the sunken detritus of the things from above and journeys upwards to hunt.
3/2
 C 
Instant
Tap up to two target creatures. Populate.
 C 
Creature – Elemental Horse
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 C 
Creature – Dryad Druid
{3}{g}, Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.
The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
 C 
Creature – Plant Elephant
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
 C 
Creature – Bat Plant
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token.
1/1
 T 
Token Creature – Saproling
1/1

Briar-Crowned Warleader (rare)
Cherryfolk Herder (uncommon)
Rootdrainer (uncommon)
Capsaicinoid Crasher (uncommon)
Benthic Surge (common)
Canopy Rouser (common)
Devout Sapling (common)
Thistlewhip Assault (common)
Mangrove Manchineel (common)
Purple-Scale Algaetor (common)
Nurture the Vines (common)
Flinthoof Charger (common)
Seednurse (common)
Pathmaker Mosstodon (common)
Orchid Bat (common)
Saproling (token)