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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Rebel Warrior
Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay {r}. If you do, create a 1/1 red Elemental creature token with haste.
2/2
 U 
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
 U 
Creature – Treefolk Shaman
As an additional cost to cast this spell, reveal a Treefolk card or Forest card from your hand or pay {3}.
At the beginning of your upkeep, add {r}{g}. Until end of turn, you don’t lose this mana as steps and phases end.
2/4
 U 
Creature – Treefolk Barbarian
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Scarbark Brawler admires a creature with the greatest toughness, you may have it fight target creature an opponent controls.
2/4
 C 
Creature – Plant Nomad
Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/3
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Sorcery
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card.
Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
 C 
Creature – Treefolk Assassin
{b}{b}, Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.
1/4
 C 
Creature – Fungus
When Oystershell Fungi dies, reveal the top card of your library. If it's a nonland card, put it into your hand.
Oysters of Phlea don't raise pearls – thay raise life.
2/3
 C 
Instant
Deal 3 damage to target creature. If that creature is a Plant or Fungus, deal 5 damage to it instead.
Human cookfires are regarded with great suspicion.
 C 
Sorcery
Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
 C 
Creature – Human Scout
Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
 C 
Creature – Treefolk Cleric
Flash
{b}, Sacrifice Popplar Priest: Draw a card.
0/5
 C 
Creature – Elf Druid
When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
 C 
Creature – Fungus Lizard
When Pallbearer Fungusaur enters the battlefield, you may pay {2}{w}. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate.
3/3
 T 
Token Creature – Saproling
1/1

Briar-Crowned Warleader (rare)
Capsaicin Cancellation (uncommon)
Weathered Stoneroot (uncommon)
Scarbark Brawler (uncommon)
Nimbleweed (common)
Efflorescent Tactics (common)
Trade with the Tide (common)
Mangrove Manchineel (common)
Oystershell Fungi (common)
Smoke Out (common)
Rule the Glens (common)
Clearing Charger (common)
Popplar Priest (common)
Encroachment Tender (common)
Pallbearer Fungusaur (common)
Saproling (token)