[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color.2/4
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As an additional cost to cast this spell, reveal a Treefolk card or Forest card from your hand or pay
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At the beginning of your upkeep, add ![]() . Until end of turn, you don’t lose this mana as steps and phases end.2/4
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Destroy target creature. For each of its colors, create a 1/1 Saproling creature token that is that color.
Feasts at a palace of a Fruitful are teeming with mixed bounties causing their adopted "critters" to recoil.
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When Boneclub Soilwarden enters the battlefield, mill three cards.
![]() , Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.3/4
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Flying
When Glimmerseed Swarm enters the battlefield, return target Aura card from your graveyard to your hand. 3/4
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When Oystershell Fungi dies, reveal the top card of your library. If it's a nonland card, put it into your hand.
Oysters of Phlea don't raise pearls – thay raise life.
2/3
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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![]() , Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
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Destroy target non-Forest land.
"The ancient myth of an ainok city reclaimed by vines in a week is all a lie. It would only have taken a day."
–Neenulacnig, rowan sage |
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card. Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
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Protection from Fungus (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Fungus.)
: Crimson Capsaicinoid deals 1 damage to any target.3/2
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3/3
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Devout Sapling
(common, foil)
Briar-Crowned Warleader
(rare)
Cherryfolk Herder
(uncommon)
Weathered Stoneroot
(uncommon)
Feed the Mulch Pit
(uncommon)
Boneclub Soilwarden
(common)
Glimmerseed Swarm
(common)
Oystershell Fungi
(common)
Pathmaker Mosstodon
(common)
Efflorescent Tactics
(common)
Thornbow Archer
(common)
Seednurse
(common)
Blanket of Kudzu
(common)
Trade with the Tide
(common)
Crimson Capsaicinoid
(common)
Plant Zombie
(token)


: For each color among Saprolings you control, add one mana of that color.


