[Tribute] Phlea: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
 U 
Sorcery
Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
 U 
Instant
Choose one —
• Destroy target creature with power greater than its toughness.
• Target creature gains indestructible until end of turn. You gain life equal to its toughness.
 U 
Enchantment
When Recurring Brushfires enters the battlefield, target player sacrifices a land.
{2}{r}{r}, Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"I'm sure you won't give us any reason to treat these incidents as suspicious, will you, Sanvil?"
-Asbakaurin, magistrate of Hollowbough
 C 
Instant
Tap up to two target creatures. Populate.
 C 
Creature – Crab
Defender
{3}{u}, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.
4/9
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Creature – Elf Archer
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
 C 
Creature – Elf Druid
When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
 C 
Sorcery
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card.
Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
 C 
Sorcery
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
 C 
Sorcery
As an additional cost to cast this spell, pay {2} or sacrifice a creature.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
"Watching the roots from below"
-Phlea expression meaning "died".
 C 
Creature – Fungus Zombie
Rhizome Stalker enters the battlefield with a spore counter on it for each creature card in your graveyard.
{b}, Remove a spore counter from Rhizome Stalker: Rhizome Stalker gets +1/+1 until end of turn.
3/3
 C 
Sorcery
Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
 C 
Creature – Fungus Lizard
When Pallbearer Fungusaur enters the battlefield, you may pay {2}{w}. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate.
3/3
 T 
Token Creature – Saproling
1/1

Clear-Cut Solution (rare)
Exotic Mycogenesis (uncommon)
The Oak Prevails (uncommon)
Recurring Brushfires (uncommon)
Nurture the Vines (common)
Dormant Kelpfisher (common)
Efflorescent Tactics (common)
Thornbow Archer (common)
Encroachment Tender (common)
Trade with the Tide (common)
Rustle of Leaves (common)
Fertilize (common)
Rhizome Stalker (common)
Verdant Hypnosis (common)
Pallbearer Fungusaur (common)
Saproling (token)