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CardName: Trade with the Tide Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Each player mills three cards. Return a card milled this way to its owner's hand. If a land card left your graveyard this turn, draw a card. Flavour Text: Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted. Set/Rarity: [Tribute] Phlea Common

Trade with the Tide
{1}{u}
 
 C 
Sorcery
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card.
Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
Updated on 05 Sep 2021 by SecretInfiltrator

History: [-]

2021-09-03 07:30:15: SecretInfiltrator created and commented on the card Trade with the Tide

Basically just a card with multiple steps that definitely hasn't happened at common yet.

To support crop rotation there need to be ways to get land cards into the graveyard, but at the same time there is reason to want to benefit from removing them.

Again kinda wordy and weirdly modular card for a common. Durdling factor is high. Not a fan personally.

Let's see if I can do better...

was: "Each player mills three cards. Exile a card from each player's graveyard.
Scry 2. If you exiled a land card from each player's graveyard this turn, draw a card.
"

2021-09-05 08:47:26: SecretInfiltrator edited Trade with the Tide:

see above

2021-09-05 08:48:11: SecretInfiltrator edited Trade with the Tide:

o:"your hand" >> "its owner's hand"

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