[Tribute] Phlea: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Haste
Creatures you control with haste have admire. 3/3
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
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Destroy target creature. For each of its colors, create a 1/1 Saproling creature token that is that color.
Feasts at a palace of a Fruitful are teeming with mixed bounties causing their adopted "critters" to recoil.
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, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Phlean thallids share the hunger of all others across the multiverse, but no other world have their voracity.
3/3
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When Groundswell Fanatic enters the battlefield, discard a card. If you do, draw a card.
, Rotate crops: Destroy target artifact. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.) "Turn the tools of building to dust and let the soil make pure their evil strength!"
4/1
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Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color. 2/4
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Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
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Choose target spell. Create a Saproling of the color of your choice, then counter that spell unless its controller pays for each color among Saprolings you control.
The colorful dance of the changing seasons returns energy to the Cycle, protects and nurtures new, hidden life.
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When Hollowbough Scorcher dies, add .
, : Hollowbough Scorcher deals 1 damage to any target. The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
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Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
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Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card. Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
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Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
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Target creature gets -3/-3.
, Exile Prune from your graveyard: Create a 3/3 black and greenPlant Zombie creature token. |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
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Capsaicinoid Crasher
(uncommon)
Pathmaker Mosstodon
(common)
Encroachment Tender
(common)
Feed the Mulch Pit
(uncommon)
Thallid Omnivore
(common)
Groundswell Fanatic
(common)
Swamp
(basic)
Cherryfolk Herder
(uncommon)
Rule the Glens
(common)
Veil of Fallen Petals
(uncommon)
Hollowbough Scorcher
(uncommon)
Clear-Cut Solution
(rare)
Trade with the Tide
(common)
Devout Sapling
(common)
Prune
(common)
Plant Spirit
(token)