Hunters Vs. Beasts Duel Deck: Recent Activity
Hunters Vs. Beasts Duel Deck: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Hunters Vs. Beasts Duel Deck: (Generated at 2025-05-02 05:45:32)
Hunters Vs. Beasts Duel Deck: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Hunters Vs. Beasts Duel Deck: (Generated at 2025-05-02 05:45:32)
Unfortunately, beast is the miscellaneous creature type. If you can classify it as an ox or a wolf, etc, it's not a beast
I noticed Reanimated Trophy is the only Beast with a second creature type. I think that's a shame. Beasts gain a lot of flavor if you use some interesting types with it e. g. Monkey Beast, Ox Beast, Wolf Beast.
Neat. Cool flavor. Your commons are simple enough, there just ought to be more.
I suggest "Target Beast gains indestructible until end of turn." since regeneration is passé.
This card could use a large boost in playability, so maybe even "gets +1/+1 and gains indestructible" or "gains deathtouch and indestructible".
Most likely it should just have a better size/cost ratio.
I think WotC is in the wrong here honestly. Wasting hybrid space is bad, designing monocolored units that get a discount for being multicolored is undesirable as well. I speculate this is again the cause of shoehorned cycles where this is defined by MMNN cost which means the cost which means they prolly got a pass as far as color pie goes as their cost was locked down by the cycle and was then handled down to the dirty hands of development who are prone to care less about color pie considerations.
Triple
in Necropotence is no accident. Nor is the cost of 


of Mystic Snake, making Frilled Mystic just lazy. Afaik Ravnica Allegiance is a very draft focused environment so that's another reason why I see these kind of slip-ups happening there. This whole cycle was prolly just made to reward going forcefully two-colored (rather than 2+ colors), and again I think their limited effect was more important than color pie if you ask me.
but #off-topic really and /rant
So, since this is an artifact and I'll always suggest artifacts to tap if possible to drive home that distinction to enchantments...
How about:
>
,
: Reveal the top card of your library. If you revealed a Beast card this way, put it into your hand.
Otherwise, put it on the bottom of your library. Whenever you cast a Beast spell, untap ~.
Conclave Cavalier and some others use hybrid/intersection design space (or, depending on your perspective, gives you the "green large" 4/4 with vigilance first and later the two "white small" 2/2 with vigilance) which is perfectly fine for gold cards.
That's not the same as combining an ability only one color can do with an ability that both colors can do. The directive is about
cases as I grok it.
I was gonna say that these days menace is clearly black-red, but that's actually not menace. Hmm, yeah that's an example of the cases where the guide isn't being followed. That cycle (spanning two sets) has a lot of that going on btw that I personally found rather off-putting: Rakdos Firewheeler, Basilica Bell-Haunt, Frilled Mystic, Conclave Cavalier, and Golgari Findbroker. I'm not a fan.
As this costs 3 and for some reason only trigger the first time each turn; absolutely let you choose where to put the non-beasts.
I'd rather not "leave it there" - it's horrible to show someone the useless land that they are about to draw.
What's distinctly red about Sunder Shaman? The Stalking Tiger ability certainly isn't going by such modern examples as Vigorspore Wurm.
> What 'debacle'? You mean the many people who couldn't differentiate between a loose guideline and a strict restriction?
Yes. EDIT: Though it also seemed to be about people just refusing to accept that such a design directive even exists.
In any case, Hull Breach notably predates modern and isn't legal in that format. Our modern legal rakdos naturalizes all specifically feature something distinctly red these days: Destructive Revelry, Cindervines, and Sunder Shaman.
... but yeah, I agree it's more of a "soft" rule if anything. To make this more red, it could merely have more aggressive stats - like 4/1 ala Regathan Firecat.
> Breaks the "no generic recall from exile" rule; but only on opponents.
That's not been a rule for Eldrazi since the first Processor, really.
I thought about using colorless and colored mana together in costs for Eldrazi as well, though on a multicolor card that's especially hard to evaluate. I think, you flipped the order of nongeneric mana symbols.
The multiplayer politics here are fascinating, but I still think that activated ability needs at least a minimal mana cost.
> There was that whole debacle where WotC has generally decided against having multicolored cards that could instead be monocolored.
What 'debacle'? You mean the many people who couldn't differentiate between a loose guideline and a strict restriction? Because the most telling thing about this is how easy people misread "try to avoid" as "will not do" and didn't comprehend that the answer was supposed to be given to "given these restraints, what is best?" rather than "what do you encounter most in the wild, where this guideline might have been overruled due to other concerns".
Hull Breach is still a fine card. If anything the amount of cards where the guideline won't be met in practice is testament to that.
I'd expect this particular card to be more of a 3/2 though and say "up to target" twice - functionally not dissimilar to Hull Breach.
Makes sense kinda though it's a strictly worse Reclamation Sage in both mana cost and that its effect is mandatory. There was that whole debacle where WotC has generally decided against having multicolored cards that could instead be monocolored. (Ie. rather have

Serra Angel than 

one since that just could cost 

.)
That's really just a long-winded way of saying "Choose one of the top two cards of your library at random." The process doesn't really matter. Unless your deck has something that e. g. reveals the top card of your library (Future Sight) - in that case it's worse, and I think that randomness would be preferable for a "thoughtless" shot.
Now if you want to go for a mini-game, then putting something like "Exile a card from your hand and the top card of your library face-down. An opponent chooses one..." seems like more of a track to go. Your opponent will likely pick the more random card from your library over the chosen from hand, but you have the chance to tuck away an otherwise dead card.
I don't think that's quite there yet, but any better ideas off the top of my head that don't change the effect on a very fundamental level seem too wordy.