Hunters Vs. Beasts Duel Deck

Hunters Vs. Beasts Duel Deck by Deadsaint

19 cards in Multiverse

4 with no rarity, 2 commons, 9 uncommons,
2 rares, 2 mythics

1 red, 3 green, 11 multicolour, 2 artifact, 2 land

19 comments total

A hunter style deck vs a beast tribal deck.

Hunters Vs. Beasts Duel Deck: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

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 C 
Creature – Beast
Reach
With its prehensile tail it sends branches into the sky to take down flying prey.
Illus. Ryan Kennedy
1/3
1 comment
2019-08-12 13:34:39 by SecretInfiltrator
 C 
Creature – Beast
Sacrifice Pack Omega: Regenerate target beast.
It knows the value of its own life.
Illus. Ryan Kennedy
1/3
1 comment
2019-08-12 13:33:42 by SecretInfiltrator
Creature – Beast
When Tricksome Scamperers enters the battlefield destroy target artifact or enchantment.
They have wrecked more than one hunters camp while they were away.
Illus. Ryan Kennedy
2/1
7 comments
last 2019-08-12 13:31:27 by Tahazzar
 U 
Artifact
Whenever you cast the first beast spell each turn you may reveal the top card of your library, if it is a beast put it into your hand, otherwise leave it there.
Hidden deep in a cavern the tusk of the ancient ancestor rests.
Illus. Ryan Kennedy
3 comments
last 2019-08-12 13:29:08 by SecretInfiltrator
 M 
Creature – Human Eldrazi
When Eldritch Hunter deals combat damage to a player exile that many cards from the top of their library.

Return a card from exile to an oppenent's hand: Draw a card.
Though its mind is filled with whispers the hunt will never end.
Illus. Ryan Kennedy
3/3
2 comments
last 2019-08-12 12:14:41 by SecretInfiltrator

Recent comments: (all recent activity)
On Hunters Vs. Beasts Duel Deck:

Note that some of them received additional types during the GCTU, but many are printed with multiple types already - and recently.

The creature types fit very well for especially savage or primal forms of well-known creature types. If you imagine a lupine beast or horned creature, adding these additional types is a great way to transport that message - especially for custom cards that often don't have the luxury of illustration.

My favorite -though retroactive- use of this, btw, is Jackalope Herd.

On Hunters Vs. Beasts Duel Deck:

Unfortunately, beast is the miscellaneous creature type. If you can classify it as an ox or a wolf, etc, it's not a beast

On Hunters Vs. Beasts Duel Deck:

I noticed Reanimated Trophy is the only Beast with a second creature type. I think that's a shame. Beasts gain a lot of flavor if you use some interesting types with it e. g. Monkey Beast, Ox Beast, Wolf Beast.

On Branchwhipper:

Neat. Cool flavor. Your commons are simple enough, there just ought to be more.

On Pack Omega:

I suggest "Target Beast gains indestructible until end of turn." since regeneration is passé.

This card could use a large boost in playability, so maybe even "gets +1/+1 and gains indestructible" or "gains deathtouch and indestructible".

Most likely it should just have a better size/cost ratio.

On Tricksome Scamperers:

I think WotC is in the wrong here honestly. Wasting hybrid space is bad, designing monocolored units that get a discount for being multicolored is undesirable as well. I speculate this is again the cause of shoehorned cycles where this is defined by MMNN cost which means the cost which means they prolly got a pass as far as color pie goes as their cost was locked down by the cycle and was then handled down to the dirty hands of development who are prone to care less about color pie considerations.

Triple {b} in Necropotence is no accident. Nor is the cost of {1}{u}{u}{g} of Mystic Snake, making Frilled Mystic just lazy. Afaik Ravnica Allegiance is a very draft focused environment so that's another reason why I see these kind of slip-ups happening there. This whole cycle was prolly just made to reward going forcefully two-colored (rather than 2+ colors), and again I think their limited effect was more important than color pie if you ask me.

but #off-topic really and /rant

On Vaunted Tusk:

So, since this is an artifact and I'll always suggest artifacts to tap if possible to drive home that distinction to enchantments...

How about:

{?}, {t}: Reveal the top card of your library. If you revealed a Beast card this way, put it into your hand.
Otherwise, put it on the bottom of your library. Whenever you cast a Beast spell, untap ~.

On Tricksome Scamperers:

­Conclave Cavalier and some others use hybrid/intersection design space (or, depending on your perspective, gives you the "green large" 4/4 with vigilance first and later the two "white small" 2/2 with vigilance) which is perfectly fine for gold cards.

That's not the same as combining an ability only one color can do with an ability that both colors can do. The directive is about {u/r}{r} cases as I grok it.

On Tricksome Scamperers:

I was gonna say that these days menace is clearly black-red, but that's actually not menace. Hmm, yeah that's an example of the cases where the guide isn't being followed. That cycle (spanning two sets) has a lot of that going on btw that I personally found rather off-putting: Rakdos Firewheeler, Basilica Bell-Haunt, Frilled Mystic, Conclave Cavalier, and Golgari Findbroker. I'm not a fan.

On Vaunted Tusk:

As this costs 3 and for some reason only trigger the first time each turn; absolutely let you choose where to put the non-beasts.

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