[FEATURE] Periodica: Recent Activity
[FEATURE] Periodica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to [FEATURE] Periodica: (Generated at 2024-05-06 04:43:13)
[FEATURE] Periodica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to [FEATURE] Periodica: (Generated at 2024-05-06 04:43:13)
sideboard against tokens
Yeah you're right, i wasn't really serious...
if you can win a game of modern with a less than 100 dollar deck than the archtype is evidently either a staple or bahroken.
I had an alternate ability on here, you can tell me what you think, i find it less boring.
Britebeam - 1R Instant ~ deals 2 damage to target player. That player cannot cast white or blue spells this turn.
I'm not sure what I think about it.
I kind of want some sort of ability that represents confusion or dizziness etc... because this represents a Laser that would hurt your eyes..
Ooh maybe restricting library-things?
And yet it's probably the most common archetype for winning matches on Magic Arena right now.
One burn spell sucks. A deck full of burn wins the game.
Yeah that's cool, but it doesn't feel super white...
Actually not at all :P.
I kind of think that out of all things, the cleanup step should be easy to understand and remember, considering one thing happens once per turn... I suppose it would be hard to remember HOW MUCH damage was dealt, but not if it stayed or not, that is what the counter is for...
I would say 'note toughness' but i don't wanna make an Ice Cauldron lulz.
maybe i just go with a different kind of ability, it's supposed to be controlling and against creatures. I've got one, though it's not as unique.
Nope, I want it to be repeatable... Maybe that doesn't fit how lands work. I'll see if I can find ANY examples... but if not, then i'll add sac clause.
I'm willing to overprice it if i need to.
Edit: I found lots, some older cards however... I think 5 mana with two colors is an okay price to pay every turn, but I can up it.
edit 2: i could also add a 2nd clause.. e.g. Discard an instant or sorcery card?
Thank you
I had that in mind while making one of these cards, guess I forgot it randomly... FAT L
ooof.
Burn sucks :(
Mmm, wither/infect used -1/-1 counters for their implementation of this. So maybe keep track of the damage instead of a single "has to keep track of damage" counter?
Implementation would be something like ": UEOT target creature takes damage in the form of -1/-1 counters"?
Not removing damae during cleanup is a memory issue and should not appear at common/uncommon, probably should not appear at all, ever.