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Showing 11 of 11 Blue cards
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
• Tap up to two target creatures with power 2 or less your opponents control.
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
• Tap up to two target creatures with power 2 or less your opponents control.
3/2
, Sacrifice a creature: Draw a card.
The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
Flying
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card.
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card.
2/4
Enchant creature
Enchanted creature gets +2/+2 and has flying.
, Exile Cloudwind Ascension from your graveyard: Draw a card.
Enchanted creature gets +2/+2 and has flying.
, Exile Cloudwind Ascension from your graveyard: Draw a card.
Flash
Flying
Flying
3/2
This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand.
Draw a card.
Return target nonland permanent you don’t control to its owner’s hand.
Draw a card.
There are far worse things a hellkite could do to you.
Feral — : Insidious Gharial gains hexproof until end of turn. This ability costs less to activate if Insidious Gharial's power is the greatest power among creatures you control.
Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
As an additional cost to cast Knowledge of Asharta pay unless you reveal any number of cards from your hand with a total of five or more blue mana symbols in their mana costs.
Draw five cards. Each opponent exiles the top five cards of their library.
Draw five cards. Each opponent exiles the top five cards of their library.
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
“I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch
—Mmoya, eye witch
1/1
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As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender.
last 2024-05-06 08:33:46 by SecretInfiltrator