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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
Showing 14 of 14 Green cards
Go to section: White (12) Blue (11) Black (12) Red (13) Green (14) Multicolour (3) Artifact (1) Land (6)
Show rarities: C U R
Vigilance (Attacking doesn't cause this creature to tap.)
3/4
The creatures with the highest power and second highest power fight each other.
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle.
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle.
3/1
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card.
Trample
5/7
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature gets +3/+3.
Add to your mana pool, where X is the highest power on the battlefield.
7/6
Flash
When Reptilian Broodmother enters the battlefield, target creature you control gains hexproof until end of turn.
When Reptilian Broodmother enters the battlefield, target creature you control gains hexproof until end of turn.
1/3
Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it.
When Snorting Spikebearer dies, distribute its counters among up to that many target creatures.
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it.
When Snorting Spikebearer dies, distribute its counters among up to that many target creatures.
Every part of the beast is used.
2/3
When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests.
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests.
1/1
Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
Go to section: White (12) Blue (11) Black (12) Red (13) Green (14) Multicolour (3) Artifact (1) Land (6)
Show rarities: C U R
[Tribute] Primeriad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
, Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.
last 2024-05-06 08:35:41 by SecretInfiltrator