Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Vedalken Wizard
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, each opponent puts the top two cards of their library into their graveyard.
2/1
 C 
Instant
Reveal the top card of your library. If you reveal a land card, gain 4 life. Otherwise, create a 1/1 human soldier token.
Hyale wanted her world to know life again. If she couldn't do so alone, then she hoped her dream would touch others.
 R 
Instant
Until end of turn, whenever a spell you don't control or an ability from a source you don't control would target a spell or permanent you control, you may choose another target instead.
"I control you, and by extension everything you know."- Kremsha
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 R 
Artifact
{2}: Mass Production Mold becomes a copy of target equipment or vehicle until end of turn.
Making the original model was hard. Everything after is easy.
 R 
Creature – Dragon
Flying
Whenever a creature dealt damage by Tyrant of the Skies dies, attach all equipment attached to that creature to Tyrant of the Skies.
{1}{r}: Deal 1 damage to target creature.
5/4
 U 
Instant
Until end of turn any number of target artifacts become islands and lose all other abilities.
Oil and steel are abundant, but neither will keep you alive.
 R 
Sorcery
Choose 1
•Until the end of turn, whenever a creature deals combat damage to a player, you may create a 1/1 white soldier token
•Until the end of turn target creature gains doublestrike and lifelink until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip {2}
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target creature with flying.
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 U 
Creature – Human Pirate
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may move target aura or equipment from another creature to Parleying Pirate.
She doesn't have the most exciting tales on the Oil Lake, but her chests are among the biggest.
1/2
 C 
Sorcery
Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
 M 
Creature – Worm
When Underground Cleanser enters the battlefield creatures you control get +X/+X and gain trample until end of turn, where X is the number of creature cards in your graveyard.
The dead return to the earth, where the worms await.
4/5
 R 
Instant
Exile target creature you control until end of turn. When that creature is returned to the battlefield from exile, return target artifact and enchantment from your graveyard to the battlefield.

Tedious Talker (common)
Hyale's Dream (common)
Total Subversion (rare)
Brutal Impulse (common)
Mass Production Mold (rare)
Tyrant of the Skies (rare)
Search For Water (uncommon)
Might of Authority (rare)
Tangling Net (common)
Snatch From the Skies (common)
No Place (common)
Parleying Pirate (uncommon)
Sewage Reclamation (common)
Underground Cleanser (mythic)
Trek for Lost Knowledge (rare)