Apostasy: Virtual Booster

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Mechanics | Set Themes | Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
 
 R 
Legendary Creature – Human Soldier
First strike
Whenever a nontoken Aura becomes attached to Ampelos, Autumn's Guard, you may create a token that's a copy of that Aura and attach it to another permanent it can enchant.
"I may be a son of Setessa, but I am pledged to all peoples of Theros."
3/2
 U 
Creature – Satyr Druid
Whenever you cast an enchantment spell, draw a card.
He has abandoned the madness of Xenagos for a higher sense of clarity.
2/2
 U 
Enchantment
When Lotus Stupor enters the battlefield, exile target creature until Lotus Stupor leaves the battlefield.
When you lose life, sacrifice Lotus Stupor.
"Lotus is the drug of scholars. It locks the mind in a perfect fantasy, but a single push breaks the spell."
—Agathe, priest of Pharika
 U 
Sorcery
Incendiary Flow (*) deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"The blood of Purphoros"
—Poetic term for magma
 C 
Creature – Satyr Druid
{t}: Untap target land.
“Xenagos may be dead, but I still believe in his philosophy. The world's opportunities are ripe for my taking... and I must say, so is this fruit of yours."
1/2
 C 
Creature – Human Scout
{2}{g}, Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.
Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Sacrifice Heightened Senses: Return enchanted creature to its owner's hand.
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
 C 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
 C 
Instant
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Target creature gets +1/+1 until end of turn for each card put into your graveyard from anywhere this turn.
 
 
No more commons
 C 
Sorcery
Destroy target land. Up to two target creatures can’t block this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
Followers of Phenax see weakness as the most inevitable of betrayals: that of one's body to oneself.
Island
 
 B 
Basic Land – Island
 T 
Token Enchantment Creature – Chimera
3/3

Dive Down (*) (common, foil)
Ampelos, Autumn's Guard (rare)
Satyr Enchanter (*) (uncommon)
Lotus Stupor (uncommon)
Incendiary Flow (*) (uncommon)
Voyaging Satyr (*) (common)
Neophyte Traveler (common)
Heightened Senses (common)
Dive Down (*) (common)
Akroan Sergeant (*) (common)
Gorgon's Boon (common)
Seismic Shift (*) (common)
Debilitating Injury (*) (common)
Island (basic)
Chimera (token)