Apostasy: Virtual Booster

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Mechanics | Set Themes | Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Scout
{2}{g}, Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.
Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
 
 R 
Legendary Creature – Human Rogue
Flash
When Decus, Paragon Thief enters the battlefield, gain control of target artifact or artifact spell until Decus leaves the battlefield. (If you gain control of an artifact spell this way, it enters the battlefield under your control.)
2/2
 U 
Creature – Merfolk Wizard
Whenever you cast your first spell or activate your first non-mana ability each turn, if it targets Triton Stormcaller, Triton Stormcaller deals 2 damage to each opponent.
"I still hear Keranos' insights in each bolt of lightning against the waves."
3/3
 U 
Sorcery
Choose one or both—
• Return target enchantment card from your graveyard to your hand.
• Put target exiled card with inherit you own into your graveyard.
 U 
Instant
Until end of turn, two target creatures each get +1/+0, and each gain trample and "Whenever this creature deals combat damage to a player, that player discards a card."
A herd need only dispatch a single minotaur to uproot a town. So what happens when they send two?
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
Followers of Phenax see weakness as the most inevitable of betrayals: that of one's body to oneself.
 C 
Creature – Satyr Druid
{t}: Untap target land.
“Xenagos may be dead, but I still believe in his philosophy. The world's opportunities are ripe for my taking... and I must say, so is this fruit of yours."
1/2
 C 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Sacrifice Heightened Senses: Return enchanted creature to its owner's hand.
 C 
Sorcery
Destroy target land. Up to two target creatures can’t block this turn.
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
 C 
Instant
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Target creature gets +1/+1 until end of turn for each card put into your graveyard from anywhere this turn.
 
 
No more commons
 C 
Creature – Human Scout
{2}{g}, Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.
Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Enchantment Creature – Demon
Flying, trample
*/*

Neophyte Traveler (common, foil)
Decus, Paragon Thief (rare)
Triton Stormcaller (uncommon)
Tales Recounted (uncommon)
Fear and Panic (uncommon)
Debilitating Injury (*) (common)
Voyaging Satyr (*) (common)
Akroan Sergeant (*) (common)
Heightened Senses (common)
Seismic Shift (*) (common)
Dive Down (*) (common)
Gorgon's Boon (common)
Neophyte Traveler (common)
Plains (basic)
Demon (token)