Apostasy: Virtual Booster

Apostasy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Themes | Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Renown 1
When Heliod's Subjugator enters the battlefield, you may exile another target creature.
When Heliod's Subjugator leaves the battlefield, if it wasn't renowned, return the exiled card to the battlefield under its owner's control.
2/2
 U 
Instant
Until end of turn, two target creatures each get +1/+0, and each gain trample and "Whenever this creature deals combat damage to a player, that player discards a card."
A herd need only dispatch a single minotaur to uproot a town. So what happens when they send two?
 U 
Enchantment – Aura
Enchant land
Enchanted land has "{1}{g}{u}, {t}: Create a 3/3 green and blue Chimera enchantment creature token."
As beings of thought, chimeras flock to Kruphix's temple like moths to a lantern.
 U 
Creature – Zombie Centaur
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Odunos Charger enters the battlefield with a +1/+1 counter on it if a creature card was put into your graveyard from anywhere this turn.
2/3
 C 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
Followers of Phenax see weakness as the most inevitable of betrayals: that of one's body to oneself.
 C 
Instant
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Target creature gets +1/+1 until end of turn for each card put into your graveyard from anywhere this turn.
 C 
Creature – Human Scout
{2}{g}, Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.
Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
 C 
Creature – Satyr Druid
{t}: Untap target land.
“Xenagos may be dead, but I still believe in his philosophy. The world's opportunities are ripe for my taking... and I must say, so is this fruit of yours."
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Sacrifice Heightened Senses: Return enchanted creature to its owner's hand.
 C 
Sorcery
Destroy target land. Up to two target creatures can’t block this turn.
 
 
No more commons
Forest
 
 B 
Basic Land – Forest
 T 
Token Enchantment Creature – Demon
Flying, trample
*/*

Heliod's Subjugator (rare)
Fear and Panic (uncommon)
Horizon Nest (uncommon)
Odunos Charger (uncommon)
Akroan Sergeant (*) (common)
Debilitating Injury (*) (common)
Gorgon's Boon (common)
Neophyte Traveler (common)
Dive Down (*) (common)
Voyaging Satyr (*) (common)
Heightened Senses (common)
Seismic Shift (*) (common)
Forest (basic)
Demon (token)