Apostasy: Virtual Booster

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Mechanics | Set Themes | Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Sphinx
Flying
Enchanted creature gets +4/+4 and has flying.
Whenever Dakra Abrogator or enchanted creature becomes the target of a spell for the first time each turn, counter that spell.
Inherit {5}{u}{u}
4/4
 U 
Enchantment Creature – Spirit
Enchanted creature gets +2/+2.
Whenever Eidolon of Insight or enchanted creature deals combat damage to a player, scry 1, then draw a card.
Inherit {3}{w}{u} (You may cast this card as an Aura spell with enchant creature from your graveyard for its inherit cost. Exile it if it would leave the battlefield.)
2/2
 U 
Enchantment
When Lotus Stupor enters the battlefield, exile target creature until Lotus Stupor leaves the battlefield.
When you lose life, sacrifice Lotus Stupor.
"Lotus is the drug of scholars. It locks the mind in a perfect fantasy, but a single push breaks the spell."
—Agathe, priest of Pharika
 U 
Creature – Zombie Siren
Flying
Whenever Melancholic Siren or another creature dies, look at the top card of target player's library. You may put that card into its owner's graveyard.
"Ampelos, I fear the only song she sings is a funeral dirge."
—Anissa of Akros
2/2
 C 
Creature – Satyr Druid
{t}: Untap target land.
“Xenagos may be dead, but I still believe in his philosophy. The world's opportunities are ripe for my taking... and I must say, so is this fruit of yours."
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
Followers of Phenax see weakness as the most inevitable of betrayals: that of one's body to oneself.
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Sacrifice Heightened Senses: Return enchanted creature to its owner's hand.
 C 
Creature – Human Scout
{2}{g}, Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.
Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
 C 
Sorcery
Destroy target land. Up to two target creatures can’t block this turn.
 
 
No more commons
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
 C 
Instant
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Target creature gets +1/+1 until end of turn for each card put into your graveyard from anywhere this turn.
 C 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Cat Soldier
Vigilance
1/1

Dakra Abrogator (rare)
Eidolon of Insight (uncommon)
Lotus Stupor (uncommon)
Melancholic Siren (uncommon)
Voyaging Satyr (*) (common)
Debilitating Injury (*) (common)
Heightened Senses (common)
Neophyte Traveler (common)
Seismic Shift (*) (common)
Dive Down (*) (common)
Gorgon's Boon (common)
Akroan Sergeant (*) (common)
Mountain (basic)
Cat Soldier (token)