Apostasy: Virtual Booster

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Mechanics | Set Themes | Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Renown 1
When Heliod's Subjugator enters the battlefield, you may exile another target creature.
When Heliod's Subjugator leaves the battlefield, if it wasn't renowned, return the exiled card to the battlefield under its owner's control.
2/2
 U 
Sorcery
Incendiary Flow (*) deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"The blood of Purphoros"
—Poetic term for magma
 U 
Instant
Until end of turn, two target creatures each get +1/+0, and each gain trample and "Whenever this creature deals combat damage to a player, that player discards a card."
A herd need only dispatch a single minotaur to uproot a town. So what happens when they send two?
 U 
Instant
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Destroy target artifact, creature or enchantment if its converted mana cost is equal to or less than the number of different card types among cards in your graveyard.
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
 
 
No more commons
 
 
No more commons
 C 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
 C 
Instant
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Target creature gets +1/+1 until end of turn for each card put into your graveyard from anywhere this turn.
 C 
Creature – Human Scout
{2}{g}, Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.
Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
Followers of Phenax see weakness as the most inevitable of betrayals: that of one's body to oneself.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Sacrifice Heightened Senses: Return enchanted creature to its owner's hand.
 C 
Sorcery
Destroy target land. Up to two target creatures can’t block this turn.
 C 
Creature – Satyr Druid
{t}: Untap target land.
“Xenagos may be dead, but I still believe in his philosophy. The world's opportunities are ripe for my taking... and I must say, so is this fruit of yours."
1/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Cat Soldier
Vigilance
1/1

Heliod's Subjugator (rare)
Incendiary Flow (*) (uncommon)
Fear and Panic (uncommon)
Invite to Ruin (uncommon)
Dive Down (*) (common)
Akroan Sergeant (*) (common)
Gorgon's Boon (common)
Neophyte Traveler (common)
Debilitating Injury (*) (common)
Heightened Senses (common)
Seismic Shift (*) (common)
Voyaging Satyr (*) (common)
Swamp (basic)
Cat Soldier (token)