Apostasy: Virtual Booster
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| Mechanics | Set Themes | Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature is a red Elemental creature with base power and toughness 6/1, and has trample, haste, and "Whenever this creature deals combat damage to a player, that player sacrifices a land." |
When Lotus Stupor enters the battlefield, exile target creature until Lotus Stupor leaves the battlefield.
When you lose life, sacrifice Lotus Stupor. "Lotus is the drug of scholars. It locks the mind in a perfect fantasy, but a single push breaks the spell."
—Agathe, priest of Pharika |
Until end of turn, two target creatures each get +1/+0, and each gain trample and "Whenever this creature deals combat damage to a player, that player discards a card."
A herd need only dispatch a single minotaur to uproot a town. So what happens when they send two?
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Whenever you cast an enchantment spell, draw a card.
He has abandoned the madness of Xenagos for a higher sense of clarity.
2/2
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![]() , Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
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Trespass 3 (You may mill exactly three cards as you cast this spell.)
Target creature gets +1/+1 until end of turn for each card put into your graveyard from anywhere this turn. |
: Untap target land.“Xenagos may be dead, but I still believe in his philosophy. The world's opportunities are ripe for my taking... and I must say, so is this fruit of yours."
1/2
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Enchant creature
Enchanted creature can't be blocked by creatures with greater power. Sacrifice Heightened Senses: Return enchanted creature to its owner's hand. |
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Destroy target land. Up to two target creatures can’t block this turn.
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First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/2
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Enchant creature
Enchanted creature gets -2/-2. Followers of Phenax see weakness as the most inevitable of betrayals: that of one's body to oneself.
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Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
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No more commons
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No more commons
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Vigilance
1/1
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Form of Magma
(rare)
Lotus Stupor
(uncommon)
Fear and Panic
(uncommon)
Satyr Enchanter (*)
(uncommon)
Neophyte Traveler
(common)
Gorgon's Boon
(common)
Voyaging Satyr (*)
(common)
Heightened Senses
(common)
Seismic Shift (*)
(common)
Akroan Sergeant (*)
(common)
Debilitating Injury (*)
(common)
Dive Down (*)
(common)
Plains
(basic)
Cat Soldier
(token)





: Untap target land.
