Apostasy: Virtual Booster

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Mechanics | Set Themes | Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Giant
Enchanted creature gets +6/+6.
Boughbreak Colossus and enchanted creature each can't be blocked by more than one creature.
Inherit {5}{g}{g} (You may cast this card as an Aura spell with enchant creature from your graveyard for its inherit cost. Exile it if it would leave the battlefield.)
6/6
 U 
Enchantment
When Lotus Stupor enters the battlefield, exile target creature until Lotus Stupor leaves the battlefield.
When you lose life, sacrifice Lotus Stupor.
"Lotus is the drug of scholars. It locks the mind in a perfect fantasy, but a single push breaks the spell."
—Agathe, priest of Pharika
 U 
Instant
Until end of turn, two target creatures each get +1/+0, and each gain trample and "Whenever this creature deals combat damage to a player, that player discards a card."
A herd need only dispatch a single minotaur to uproot a town. So what happens when they send two?
 U 
Artifact – Equipment
Equipped creature gets +1/+1.
As long as equipped creature is legendary or renowned, it has hexproof and vigilance.
Equip {1}
 C 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
 C 
Creature – Satyr Druid
{t}: Untap target land.
“Xenagos may be dead, but I still believe in his philosophy. The world's opportunities are ripe for my taking... and I must say, so is this fruit of yours."
1/2
 
 
No more commons
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Sacrifice Heightened Senses: Return enchanted creature to its owner's hand.
 C 
Sorcery
Destroy target land. Up to two target creatures can’t block this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
Followers of Phenax see weakness as the most inevitable of betrayals: that of one's body to oneself.
 
 
No more commons
 C 
Creature – Human Scout
{2}{g}, Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.
Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
 C 
Instant
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Target creature gets +1/+1 until end of turn for each card put into your graveyard from anywhere this turn.
Island
 
 B 
Basic Land – Island
 T 
Token Enchantment Creature – Demon
Flying, trample
*/*

Boughbreak Colossus (rare)
Lotus Stupor (uncommon)
Fear and Panic (uncommon)
Helm of Heroes (uncommon)
Akroan Sergeant (*) (common)
Voyaging Satyr (*) (common)
Dive Down (*) (common)
Heightened Senses (common)
Seismic Shift (*) (common)
Debilitating Injury (*) (common)
Neophyte Traveler (common)
Gorgon's Boon (common)
Island (basic)
Demon (token)