Apostasy: Virtual Booster

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Mechanics | Set Themes | Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature is a red Elemental creature with base power and toughness 6/1, and has trample, haste, and "Whenever this creature deals combat damage to a player, that player sacrifices a land."
 U 
Creature – Human Cleric
Lifelink
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3/3
 U 
Sorcery
Choose one or both—
• Return target enchantment card from your graveyard to your hand.
• Put target exiled card with inherit you own into your graveyard.
 U 
Creature – Human Soldier
Double strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
1/1
 
 
No more commons
 C 
Creature – Human Scout
{2}{g}, Sacrifice Neophyte Traveler: Create a 3/3 green and blue Chimera enchantment creature token.
Those who wish to wander the edge of the world must contend with the strange creatures that dwell there.
0/1
 C 
Creature – Satyr Druid
{t}: Untap target land.
“Xenagos may be dead, but I still believe in his philosophy. The world's opportunities are ripe for my taking... and I must say, so is this fruit of yours."
1/2
 C 
Creature – Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
 C 
Sorcery
Destroy target land. Up to two target creatures can’t block this turn.
 
 
No more commons
 C 
Instant
Trespass 3 (You may mill exactly three cards as you cast this spell.)
Target creature gets +1/+1 until end of turn for each card put into your graveyard from anywhere this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
Followers of Phenax see weakness as the most inevitable of betrayals: that of one's body to oneself.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Sacrifice Heightened Senses: Return enchanted creature to its owner's hand.
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tritons are born of the water—a fact too many land-dwellers overlook.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Enchantment Creature – Demon
Flying, trample
*/*

Form of Magma (rare)
War Oracle (*) (uncommon)
Tales Recounted (uncommon)
Akroan Bladedancer (uncommon)
Neophyte Traveler (common)
Voyaging Satyr (*) (common)
Akroan Sergeant (*) (common)
Seismic Shift (*) (common)
Gorgon's Boon (common)
Debilitating Injury (*) (common)
Heightened Senses (common)
Dive Down (*) (common)
Swamp (basic)
Demon (token)