Mirrors: Skeleton

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Mechanics | Skeleton | Set Design


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G A L

Show rarities: C U R M

Code Slot Notes
Small Color Matters Board stall 1
Medium Color Matters Board stall 2
Large Color Matters Board stall 3
Magnify 1
Magnify 1
Pacifism
Hard Removal
Life gain
Combat Trick
Harbinger
!Guildmage
Small Color Matters Evasive Aggro 1
Medium Color Matters Evasive Aggro 2
Large Color Matters Evasive Aggro 3
Glimpse 1
Glimpse 2
Colors Support 1
Colors Support 2
Bounce
Counterspell
Card draw
Mill
Evasion Aura
Harbinger
Colorless Hate
!Guildmage
Small Color Matters Board Control 1
Medium Color Matters Board Control 2
Large Color Matters Board Control 3
Refract 1
Refract 2
Colors Support 1
Colors Support 2
Small Neutral
Medium Neutral
Hand Disruption Spell
Sideboard Spell
Recursion Spell
Draw Spell
Small Kill Spell
Hard Kill Spell Anti-Colorless
Harbinger
!Guildmage
Small Color Matters Aggro 1
Medium Color Matters Aggro 2
Large Color Matters Aggro 3
Glare 1
Glare 2
Colors Support 1
Colors Support 2
Temporary Creature Removal
Permanent Creature Removal
Damage Push
Combat Trick
Permanent Buff
Harbinger
!Guildmage
Small Color Matters Midrange 1
Medium Color Matters Midrange 2
Support Neutral
Focus 1
Focus 2
Large Color Matters Midrange 3
Support Neutral 2
Creature Removal
Noncreature Removal
Ramp Spell
Pump Spell
Sideboard Tech
Harbinger
!Guildmage
White Filter
Blue Filter
Black Filter
Red Filter
Green Filter
Devoid Filter
Prism
Filter Rock
Colorless Support 1
Colorless Support 2
Colorless Support 3
Harbinger