Marswell: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Another target Dwarf with power 2 or less cannot be blocked this turn4/3
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Flying
When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play 3/4
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When Southern Shovelsmith enters the battlefield, creatures you control with power 2 or less cannot be blocked this turn
4/2
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![]() ![]() : Target creature gains Indestructible until end of turn2/2
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Haste
2/1
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Reach
2/2
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When Vedalken Disciplinarian enters the battlefield, exile target creature you control until end of turn
2/3
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Deathtouch
2/2
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Flash
When Vedalken Genealogist enters the battlefield, untap target creature that entered the battlefield this turn 2/2
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![]() : +1/+1 until end of turn2/2
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2/2
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Flying
2/2
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Vigilance
2/2
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Hexproof
1/2
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Southwall Elder
(rare)
Northern Skywatch
(uncommon)
Southern Shovelsmith
(uncommon)
Hieromantic Vedalken
(uncommon)
Raging Cleftfoot
(common)
Centon Archer
(common)
Vedalken Disciplinarian
(common)
Quietien Zombie
(common)
Vedalken Genealogist
(common)
Whisper Shade
(common)
Centon Wolf
(common)
Northwall Aven
(common)
Westwall Elf
(common)
Eastwall Merfolk
(common)
Mountain
(basic)


: Another target Dwarf with power 2 or less cannot be blocked this turn
