Marswell: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf
{t}: Another target Dwarf with power 2 or less cannot be blocked this turn
4/3
 U 
Creature – Bird
Flying
When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play
3/4
 U 
Creature – Dwarf Artificer
When Southern Shovelsmith enters the battlefield, creatures you control with power 2 or less cannot be blocked this turn
4/2
 U 
Creature – Vedalken Wizard
{3}{w}{t}: Target creature gains Indestructible until end of turn
2/2
 C 
Creature – Satyr
Haste
2/1
 C 
Creature – Centaur Archer
Reach
2/2
 C 
Creature – Vedalken Wizard
When Vedalken Disciplinarian enters the battlefield, exile target creature you control until end of turn
2/3
 C 
Creature – Zombie
Deathtouch
2/2
 C 
Creature – Vedalken Wizard
Flash
When Vedalken Genealogist enters the battlefield, untap target creature that entered the battlefield this turn
2/2
 C 
Creature – Shade
{1}{b}: +1/+1 until end of turn
2/2
 C 
Creature – Wolf
2/2
 C 
Creature – Bird
Flying
2/2
 C 
Creature – Elf
Vigilance
2/2
 C 
Creature – Merfolk
Hexproof
1/2
Mountain
 
 B 
Basic Land – Mountain

Southwall Elder (rare)
Northern Skywatch (uncommon)
Southern Shovelsmith (uncommon)
Hieromantic Vedalken (uncommon)
Raging Cleftfoot (common)
Centon Archer (common)
Vedalken Disciplinarian (common)
Quietien Zombie (common)
Vedalken Genealogist (common)
Whisper Shade (common)
Centon Wolf (common)
Northwall Aven (common)
Westwall Elf (common)
Eastwall Merfolk (common)
Mountain (basic)