Marswell: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Flying
When Lustrous Sphinx enters the battlefield destroy all other creatures
6/6
 U 
Creature – Centaur Warrior
Vigilance
3/4
 U 
Creature – Elephant Cleric
Whenever you gain life, untap Elephantine Cleric or another target creature you control
2/3
 U 
Creature – Dwarf Wizard
Haste, Southwall Stonewalker must attack each turn if able
2/3
 C 
Creature – Bird
Flying
Northwall Patriot has +1/+1 as long as you control another Bird
2/3
 C 
Creature – Merfolk
Hexproof
1/2
 C 
Instant
Up to two target creatures each get +2/+2 until end of turn
 C 
Instant
Search your library for a basic land and put it onto the battlefield tapped
His instincts lead his pack to a small and abundant grove.
 C 
Creature – Shade
{1}{b}: +1/+1 until end of turn
2/2
 C 
Creature – Dwarf
First Strike
2/2
 C 
Creature – Bird
Flying
2/2
 C 
Creature – Vedalken Wizard
Flash
When Vedalken Genealogist enters the battlefield, untap target creature that entered the battlefield this turn
2/2
 C 
Instant
Target creature gets +2/+0 until end of turn
 C 
Creature – Rat
Chitterless Rat can't block and can't be blocked
1/1
Swamp
 
 B 
Basic Land – Swamp

Lustrous Sphinx (rare)
Vigilant Centennial (uncommon)
Elephantine Cleric (uncommon)
Southwall Stonewalker (uncommon)
Northwall Patriot (common)
Eastwall Merfolk (common)
Energizing Surge (common)
Vivid Instinct (common)
Whisper Shade (common)
Southwall Dwarf (common)
Northwall Aven (common)
Vedalken Genealogist (common)
Vivid Impulse (common)
Chitterless Rat (common)
Swamp (basic)