Marswell: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() 4/4
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Put target creature into it's owners library fourth from the top. That player mills three cards.
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When Western Root-Druid enters the battlefield, reveal the top four cards of your library, you may put a land or creature card from among them into your hand, then put the rest on the bottom of your library in any order.
3/3
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Whenever a player gains life, each opponent loses 1 life
2/3
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Chitterless Rat can't block and can't be blocked
1/1
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Lifelink
2/2
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Up to two target creatures with power 2 or less cannot be blocked this turn
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When Pyromantic Viashino enters the battlefield it deals 2 damage to target creature or player
2/2
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Flying
Northwall Patriot has +1/+1 as long as you control another Bird 2/3
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Deathtouch
2/2
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Search your library for a basic land and put it onto the battlefield tapped
His instincts lead his pack to a small and abundant grove.
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Haste
2/1
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When Telepathic Viashino enters the battlefield, target player mills three cards.
2/2
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2/2
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Westwall Elder
(rare)
Washwater Blast
(uncommon)
Western Root-Druid
(uncommon)
Mute Nightmare
(uncommon)
Chitterless Rat
(common)
Centon Cleric
(common)
Stone Burrowing
(common)
Pyromantic Viashino
(common)
Northwall Patriot
(common)
Quietien Zombie
(common)
Vivid Instinct
(common)
Raging Cleftfoot
(common)
Telepathic Viashino
(common)
Centon Wolf
(common)
Plains
(basic)