Marswell: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trample
Other Giants and Cyclopes get +2/+2 and gain Trample 6/6
|
: Target creature gains Indestructible until end of turn
2/2
|
Vigilance, Lifelink
4/4
|
Flying, Vigilance
3/3
|
Vigilance
2/2
|
Reach
2/2
|
Flash
When Vedalken Wardcrafter enters the battlefield prevent the next 3 damage that would be dealt to a creature that entered the battlefield this turn 2/2
|
Flying
2/2
|
When Vedalken Hydromage enters the battlefield, untap any target
2/3
|
Deathtouch
2/2
|
Haste
2/1
|
2/2
|
When Pyromantic Viashino enters the battlefield it deals 2 damage to target creature or player
2/2
|
When Telepathic Viashino enters the battlefield, target player mills three cards.
2/2
|
|
Geggehlaus
(rare)
Hieromantic Vedalken
(uncommon)
Knight of Mars
(uncommon)
Northwall Skywalker
(uncommon)
Westwall Elf
(common)
Centon Archer
(common)
Vedalken Wardcrafter
(common)
Northwall Aven
(common)
Vedalken Hydromage
(common)
Quietien Zombie
(common)
Raging Cleftfoot
(common)
Centon Wolf
(common)
Pyromantic Viashino
(common)
Telepathic Viashino
(common)
Mountain
(basic)