Marswell
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Showing all 93 cards
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Lifelink
2/2
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Kicker – Sacrifice a Bird you control
Exile target creature. If Choke on Air's kicker cost wasn't paid, return that creature to the battlefield under it's owners control at the end of turn
Exile target creature. If Choke on Air's kicker cost wasn't paid, return that creature to the battlefield under it's owners control at the end of turn
Cloud Rift costs
less to cast if you control a Bird
Exile target creature until end of turn

Exile target creature until end of turn
Whenever you gain life, untap Elephantine Cleric or another target creature you control
2/3
Exile up to two target creatures until end of turn



2/2
Vigilance, Lifelink
4/4
Flying
When Lustrous Sphinx enters the battlefield destroy all other creatures
When Lustrous Sphinx enters the battlefield destroy all other creatures
6/6
Flying, Vigilance
Creatures you control have Lifelink
Creatures you control have Lifelink
6/6
Flying
When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play
When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play
3/4
Flying
2/2
Flying
: Another target Bird you control gets +0/+2 until end of turn. Untap that creature.

3/4
Flying
Northwall Patriot has +1/+1 as long as you control another Bird
Northwall Patriot has +1/+1 as long as you control another Bird
2/3
Flying, Vigilance
3/3
Enchant creature
Enchanted creature gets +1/+1, gains Flying and is a Bird in addition to it's other types
Enchanted creature gets +1/+1, gains Flying and is a Bird in addition to it's other types
Defender
At the beginning of combat, if you control three or more white creatures, exile target creature.
When The Northwall leaves play, return all creatures exiled with it to the battlefield tapped under their owners control.
At the beginning of combat, if you control three or more white creatures, exile target creature.
When The Northwall leaves play, return all creatures exiled with it to the battlefield tapped under their owners control.
6/8
When Vedalken Disciplinarian enters the battlefield, exile target creature you control until end of turn
2/3
Flash
When Vedalken Wardcrafter enters the battlefield prevent the next 3 damage that would be dealt to a creature that entered the battlefield this turn
When Vedalken Wardcrafter enters the battlefield prevent the next 3 damage that would be dealt to a creature that entered the battlefield this turn
2/2
+1: Target Warrior you control gets +2/+2 and gains Indestructible until end of turn
0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike
-2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life.
0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike
-2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life.
3
Tap target creature. It doesn't untap during it's controllers next untap step.
Flying
When Cascading Sphinx enters the battlefield, return all creatures you dont control to their owners hands
When Cascading Sphinx enters the battlefield, return all creatures you dont control to their owners hands
4/6
Kicker – Sacrifice a Merfolk
Put target creature on top of it's owners library. If Drown in Water's kicker cost was paid, put it third from the top instead
Put target creature on top of it's owners library. If Drown in Water's kicker cost was paid, put it third from the top instead
When Eastern Scholar enters the battlefield Scry 3
2/4

1/4
Hexproof
1/2
Eastwall Patriot gets +1/+1 as long as you control another Merfolk
2/3
Hexproof, Flash
2/3
Enchant creature
Enchanted creature gets +1/+1, gains Hexproof and is a Merfolk in addition to it's other types
Enchanted creature gets +1/+1, gains Hexproof and is a Merfolk in addition to it's other types
When Telepathic Viashino enters the battlefield, target player mills three cards.
2/2



1/2
Defender
At the beginning of combat on opponent's turns, if you control three or more blue creatures, target opponent choose a creature, then returns all other ones to their hand
When The Eastwall leaves the battlefield, you may cast a spell with converted mana cost X or less from your hand without paying it's mana cost, where X is the number of cards in the largest hand.
At the beginning of combat on opponent's turns, if you control three or more blue creatures, target opponent choose a creature, then returns all other ones to their hand
When The Eastwall leaves the battlefield, you may cast a spell with converted mana cost X or less from your hand without paying it's mana cost, where X is the number of cards in the largest hand.
4/10
Return up to two target creatures to their owner's hands
Flash
When Vedalken Genealogist enters the battlefield, untap target creature that entered the battlefield this turn
When Vedalken Genealogist enters the battlefield, untap target creature that entered the battlefield this turn
2/2
When Vedalken Hydromage enters the battlefield, untap any target
2/3
Put target creature into it's owners library fourth from the top. That player mills three cards.
Wave Rift costs
less to cast if you control a Merfolk
Return target creature to it's owners hand

Return target creature to it's owners hand
Gain control of target creature you don't own. When it deals combat damage to it's owner this turn, that player sacrifices a nonenchantment permanent
Create two black 1/1 black Spirit creatures with Flying
Deathtouch, Menace
4/4
Chitterless Rat can't block and can't be blocked
1/1
Enchant player
Enchanted player cannot gain life
Enchanted player cannot gain life
Cumulative End Step – Each player sacrifices a permanent
When Cycle's End Dread leaves the battlefield, each player loses 10 life
When Cycle's End Dread leaves the battlefield, each player loses 10 life
Target creature gets -1/-1 until end of turn
Draw a card
Draw a card
Flying, Menace
Creatures you control have Deathtouch
Creatures you control have Deathtouch
6/6
Whenever a player gains life, each opponent loses 1 life
2/3
Target player discards their hand
First Strike
2/2
Deathtouch
2/2
Destroy target creature. It's controller loses life equal to the number of creatures you control
Deathtouch
1/4
Spectating Specter can't block
4/3
Flying
1/1


2/2
Haste, Trample
Behemothene Berserker attacks each turn if able
Behemothene Berserker attacks each turn if able
5/4
Kicker – Sacrifice a Dwarf
Bury under Ashes deals 2 damage to any target. If Bury under Ashes's kicker cost was paid, it deals 4 damage to that target instead.
Bury under Ashes deals 2 damage to any target. If Bury under Ashes's kicker cost was paid, it deals 4 damage to that target instead.
When Dazzling Fawn enters the battlefield, take control of target creature until end of turn, untap it, it gains Haste.
2/2
Haste, First Strike
4/2
Flying, Haste
Creatures you control have First Strike
Creatures you control have First Strike
6/6
Marstone Fling deals 5 damage to target creature. It cannot block and must attack if able this turn
When Pyromantic Viashino enters the battlefield it deals 2 damage to target creature or player
2/2
Haste
2/1
Red Drake's Call deals 4 damage to target creature
Enchant creature
Enchanted creature gets +1/+1, gains First Strike and is a Dwarf in addition to it's other types
Enchanted creature gets +1/+1, gains First Strike and is a Dwarf in addition to it's other types
When Southern Shovelsmith enters the battlefield, creatures you control with power 2 or less cannot be blocked this turn
4/2
First Strike
2/2

4/3
Southwall Patriot gets +1/+1 as long as you control another Dwarf
3/2
Haste, Southwall Stonewalker must attack each turn if able
2/3
Up to two target creatures with power 2 or less cannot be blocked this turn
Defender
At the beginning of combat, if you control three or more red creatures, The Southwall deals 1 damage to each creature. Those creatures cannot block this turn
When The Southwall leaves the battlefield, untap all creatures you control. They get +1/+0 and gain Haste.
At the beginning of combat, if you control three or more red creatures, The Southwall deals 1 damage to each creature. Those creatures cannot block this turn
When The Southwall leaves the battlefield, untap all creatures you control. They get +1/+0 and gain Haste.
8/6
Target creature gets +2/+0 until end of turn
Volcanic Tunnel costs
less to cast if you control a Dwarf
Target creature with power 2 or less cannot be blocked this turn

Target creature with power 2 or less cannot be blocked this turn
Reach
2/2
2/2
Up to two target creatures each get +2/+2 until end of turn
Trample
Other Giants and Cyclopes get +2/+2 and gain Trample
Other Giants and Cyclopes get +2/+2 and gain Trample
6/6
When Goliathene Wise-Giant enters the battlefield, you may look at the top four cards of your library. You may put a creature card from among them into your hand, then put the rest on the bottom of your library in any order
3/4
3/3
Enchant creature
Enchanted creature gets +1/+2, gains Vigilance and is an Elf in addition to it's other types
Enchanted creature gets +1/+2, gains Vigilance and is an Elf in addition to it's other types
When Satirical Goatman enters the battlefield, gain 3 life
2/2
Kicker – Sacrifice an Elf
Destroy target artifact or enchantment. If Suffocate with Roots's kicker cost was paid, destroy target noncreature permanent instead.
Destroy target artifact or enchantment. If Suffocate with Roots's kicker cost was paid, destroy target noncreature permanent instead.
Surge Root costs
less to cast if you control an Elf
target creature gets +3/+3 until end of turn

target creature gets +3/+3 until end of turn
Defender
At the beginning of combat on your turn, if you control three or more green creatures, creatures you control get +3/+3 until end of turn
When The Westwall leaves the battlefield, draw a card for each creature you control.
At the beginning of combat on your turn, if you control three or more green creatures, creatures you control get +3/+3 until end of turn
When The Westwall leaves the battlefield, draw a card for each creature you control.
7/7
Search your library for a basic land and put it onto the battlefield tapped
His instincts lead his pack to a small and abundant grove.
When Western Root-Druid enters the battlefield, reveal the top four cards of your library, you may put a land or creature card from among them into your hand, then put the rest on the bottom of your library in any order.
3/3


4/4
Vigilance
2/2
Westwall Patriot gets +1/+1 as long as you control another Elf
3/3
Trample, Vigilance
3/3
Whenever a creature you control attacks, put a +1/+1 counter on it
4/4
Vigilance
3/4
When Kaotic Elemental enters the battlefield flip a coin. If it lands on heads, return a red instant or sorcery spell from your graveyard to your hand, otherwise do the same for a blue spell
4/4



2/3
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Marswell: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |