Marswell

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Showing all 93 cards

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Show rarities: C U R M

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 C 
Creature – Centaur Cleric
Lifelink
2/2
 R 
Instant
Kicker – Sacrifice a Bird you control
Exile target creature. If Choke on Air's kicker cost wasn't paid, return that creature to the battlefield under it's owners control at the end of turn
 U 
Instant
Cloud Rift costs {1} less to cast if you control a Bird
Exile target creature until end of turn
 U 
Creature – Elephant Cleric
Whenever you gain life, untap Elephantine Cleric or another target creature you control
2/3
 C 
Instant
Exile up to two target creatures until end of turn
 U 
Creature – Vedalken Wizard
{3}{w}{t}: Target creature gains Indestructible until end of turn
2/2
 U 
Creature – Human Knight
Vigilance, Lifelink
4/4
 R 
Creature – Sphinx
Flying
When Lustrous Sphinx enters the battlefield destroy all other creatures
6/6
 R 
Creature – Angel
Flying, Vigilance
Creatures you control have Lifelink
6/6
 U 
Creature – Bird
Flying
When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play
3/4
 C 
Creature – Bird
Flying
2/2
 R 
Creature – Bird
Flying
{t}: Another target Bird you control gets +0/+2 until end of turn. Untap that creature.
3/4
 C 
Creature – Bird
Flying
Northwall Patriot has +1/+1 as long as you control another Bird
2/3
 U 
Creature – Bird Wizard
Flying, Vigilance
3/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1, gains Flying and is a Bird in addition to it's other types
 M 
Legendary Artifact Creature – Wall
Defender
At the beginning of combat, if you control three or more white creatures, exile target creature.
When The Northwall leaves play, return all creatures exiled with it to the battlefield tapped under their owners control.
6/8
 C 
Creature – Vedalken Wizard
When Vedalken Disciplinarian enters the battlefield, exile target creature you control until end of turn
2/3
 C 
Creature – Vedalken Wizard
Flash
When Vedalken Wardcrafter enters the battlefield prevent the next 3 damage that would be dealt to a creature that entered the battlefield this turn
2/2
 M 
Legendary Planeswalker – Wedley
+1: Target Warrior you control gets +2/+2 and gains Indestructible until end of turn
0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike
-2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life.
3
3 comments
last 2019-02-10 15:25:54 by Froggychum
 C 
Instant
Tap target creature. It doesn't untap during it's controllers next untap step.
 R 
Creature – Sphinx
Flying
When Cascading Sphinx enters the battlefield, return all creatures you dont control to their owners hands
4/6
 R 
Instant
Kicker – Sacrifice a Merfolk
Put target creature on top of it's owners library. If Drown in Water's kicker cost was paid, put it third from the top instead
 U 
Creature – Merfolk
When Eastern Scholar enters the battlefield Scry 3
2/4
 R 
Creature – Merfolk
{t}: Another target Merfolk gains Hexproof until end of turn. Untap that creature.
1/4
 C 
Creature – Merfolk
Hexproof
1/2
 C 
Creature – Merfolk
Eastwall Patriot gets +1/+1 as long as you control another Merfolk
2/3
 U 
Creature – Merfolk Wizard
Hexproof, Flash
2/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1, gains Hexproof and is a Merfolk in addition to it's other types
 C 
Creature – Viashino Wizard
When Telepathic Viashino enters the battlefield, target player mills three cards.
2/2
 U 
Creature – Vedalken Wizard
{3}{u}{t}: Counter target noncreature spell unless it's controller returns all creatures they control to their hand
1/2
 M 
Legendary Artifact Creature – Wall
Defender
At the beginning of combat on opponent's turns, if you control three or more blue creatures, target opponent choose a creature, then returns all other ones to their hand
When The Eastwall leaves the battlefield, you may cast a spell with converted mana cost X or less from your hand without paying it's mana cost, where X is the number of cards in the largest hand.
4/10
 C 
Instant
Return up to two target creatures to their owner's hands
 C 
Creature – Vedalken Wizard
Flash
When Vedalken Genealogist enters the battlefield, untap target creature that entered the battlefield this turn
2/2
 C 
Creature – Vedalken Wizard
When Vedalken Hydromage enters the battlefield, untap any target
2/3
 U 
Instant
Put target creature into it's owners library fourth from the top. That player mills three cards.
 U 
Instant
Wave Rift costs {1} less to cast if you control a Merfolk
Return target creature to it's owners hand
 R 
Instant
Gain control of target creature you don't own. When it deals combat damage to it's owner this turn, that player sacrifices a nonenchantment permanent
 U 
Instant
Create two black 1/1 black Spirit creatures with Flying
 U 
Creature – Human Warrior
Deathtouch, Menace
4/4
 C 
Creature – Rat
Chitterless Rat can't block and can't be blocked
1/1
 R 
Enchantment – Aura Curse
Enchant player
Enchanted player cannot gain life
 M 
Legendary Enchantment
Cumulative End Step – Each player sacrifices a permanent
When Cycle's End Dread leaves the battlefield, each player loses 10 life
{b}
 
 U 
Instant
Target creature gets -1/-1 until end of turn
Draw a card
 R 
Creature – Demon
Flying, Menace
Creatures you control have Deathtouch
6/6
 U 
Creature – Nightmare
Whenever a player gains life, each opponent loses 1 life
2/3
 R 
Sorcery
Target player discards their hand
 C 
Creature – Skeleton
First Strike
2/2
 C 
Creature – Zombie
Deathtouch
2/2
 U 
Instant
Destroy target creature. It's controller loses life equal to the number of creatures you control
 C 
Creature – Scarecrow
Deathtouch
1/4
 U 
Creature – Specter
Spectating Specter can't block
4/3
 C 
Creature – Bird
Flying
1/1
 C 
Creature – Shade
{1}{b}: +1/+1 until end of turn
2/2
 U 
Creature – Giant Berserker
Haste, Trample
Behemothene Berserker attacks each turn if able
5/4
 R 
Instant
Kicker – Sacrifice a Dwarf
Bury under Ashes deals 2 damage to any target. If Bury under Ashes's kicker cost was paid, it deals 4 damage to that target instead.
 U 
Creature – Satyr Druid
When Dazzling Fawn enters the battlefield, take control of target creature until end of turn, untap it, it gains Haste.
2/2
 U 
Creature – Human Rogue
Haste, First Strike
4/2
 R 
Creature – Dragon
Flying, Haste
Creatures you control have First Strike
6/6
 U 
Instant
Marstone Fling deals 5 damage to target creature. It cannot block and must attack if able this turn
 C 
Creature – Viashino Wizard
When Pyromantic Viashino enters the battlefield it deals 2 damage to target creature or player
2/2
 C 
Creature – Satyr
Haste
2/1
 C 
Instant
Red Drake's Call deals 4 damage to target creature
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1, gains First Strike and is a Dwarf in addition to it's other types
 U 
Creature – Dwarf Artificer
When Southern Shovelsmith enters the battlefield, creatures you control with power 2 or less cannot be blocked this turn
4/2
 C 
Creature – Dwarf
First Strike
2/2
 R 
Creature – Dwarf
{t}: Another target Dwarf with power 2 or less cannot be blocked this turn
4/3
 C 
Creature – Dwarf
Southwall Patriot gets +1/+1 as long as you control another Dwarf
3/2
 U 
Creature – Dwarf Wizard
Haste, Southwall Stonewalker must attack each turn if able
2/3
 C 
Instant
Up to two target creatures with power 2 or less cannot be blocked this turn
 M 
Legendary Artifact Creature – Wall
Defender
At the beginning of combat, if you control three or more red creatures, The Southwall deals 1 damage to each creature. Those creatures cannot block this turn
When The Southwall leaves the battlefield, untap all creatures you control. They get +1/+0 and gain Haste.
8/6
 C 
Instant
Target creature gets +2/+0 until end of turn
 U 
Instant
Volcanic Tunnel costs {1} less to cast if you control a Dwarf
Target creature with power 2 or less cannot be blocked this turn
 C 
Creature – Centaur Archer
Reach
2/2
 C 
Creature – Wolf
2/2
 C 
Instant
Up to two target creatures each get +2/+2 until end of turn
 R 
Legendary Creature – Cyclopes Berserker
Trample
Other Giants and Cyclopes get +2/+2 and gain Trample
6/6
 U 
Creature – Giant Shaman
When Goliathene Wise-Giant enters the battlefield, you may look at the top four cards of your library. You may put a creature card from among them into your hand, then put the rest on the bottom of your library in any order
3/4
 C 
Creature – Rhino Warrior
3/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2, gains Vigilance and is an Elf in addition to it's other types
 C 
Creature – Satyr Druid
When Satirical Goatman enters the battlefield, gain 3 life
2/2
 R 
Instant
Kicker – Sacrifice an Elf
Destroy target artifact or enchantment. If Suffocate with Roots's kicker cost was paid, destroy target noncreature permanent instead.
 U 
Instant
Surge Root costs {1} less to cast if you control an Elf
target creature gets +3/+3 until end of turn
 M 
Legendary Artifact Creature – Wall
Defender
At the beginning of combat on your turn, if you control three or more green creatures, creatures you control get +3/+3 until end of turn
When The Westwall leaves the battlefield, draw a card for each creature you control.
7/7
 C 
Instant
Search your library for a basic land and put it onto the battlefield tapped
His instincts lead his pack to a small and abundant grove.
 U 
Creature – Elf Druid
When Western Root-Druid enters the battlefield, reveal the top four cards of your library, you may put a land or creature card from among them into your hand, then put the rest on the bottom of your library in any order.
3/3
 R 
Creature – Elf
{2}{t}: Another target Elf gets +4/+4 until end of turn
4/4
 C 
Creature – Elf
Vigilance
2/2
 C 
Creature – Elf
Westwall Patriot gets +1/+1 as long as you control another Elf
3/3
 U 
Creature – Elf Wizard
Trample, Vigilance
3/3
 R 
Creature – Rhino Warrior Shaman
Whenever a creature you control attacks, put a +1/+1 counter on it
4/4
 U 
Creature – Centaur Warrior
Vigilance
3/4
 R 
Creature – Elemental
When Kaotic Elemental enters the battlefield flip a coin. If it lands on heads, return a red instant or sorcery spell from your graveyard to your hand, otherwise do the same for a blue spell
4/4
 R 
Legendary Creature – Weird
{x}{x}{t}: Return X target instant or sorcery cards from your graveyard to your hand
2/3

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Show rarities: C U R M

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Marswell: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity