Marswell: Virtual Booster
Marswell: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Target player discards their hand
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Westwall Patriot gets +1/+1 as long as you control another Elf
3/3
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Enchant creature
Enchanted creature gets +1/+1, gains Flying and is a Bird in addition to it's other types |
Put target creature into it's owners library fourth from the top. That player mills three cards.
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Deathtouch, Menace
4/4
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Create two black 1/1 black Spirit creatures with Flying
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Exile up to two target creatures until end of turn
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Reach
2/2
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Kicker – Sacrifice a Dwarf
Bury under Ashes deals 2 damage to any target. If Bury under Ashes's kicker cost was paid, it deals 4 damage to that target instead. |
2/2
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Target creature gets +2/+0 until end of turn
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Eastwall Patriot gets +1/+1 as long as you control another Merfolk
2/3
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: Counter target noncreature spell unless it's controller returns all creatures they control to their hand
1/2
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Defender
At the beginning of combat, if you control three or more red creatures, The Southwall deals 1 damage to each creature. Those creatures cannot block this turn When The Southwall leaves the battlefield, untap all creatures you control. They get +1/+0 and gain Haste. 8/6
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Vigilance
3/4
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Paranoid Tremblings
(rare)
Westwall Patriot
(common)
Rite of Flight
(uncommon)
Washwater Blast
(uncommon)
Champion of Mars
(uncommon)
Abysmal Lingering
(uncommon)
Flickering Fog
(common)
Centon Archer
(common)
Bury under Ashes
(rare)
Centon Wolf
(common)
Vivid Impulse
(common)
Eastwall Patriot
(common)
Temporal Vedalken
(uncommon)
The Southwall
(mythic)
Vigilant Centennial
(uncommon)