Marswell
Marswell by Froggychum
93 cards in Multiverse
34 commons, 33 uncommons, 20 rares, 6 mythics
19 white, 17 blue, 17 black,
19 red, 17 green, 4 multicolour
3 comments total
An ever-shrinking walled plane that forces it's inhabitants into battle during Cycles. Created by the powerful pre-mending planeswalker, Mars
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When Telepathic Viashino enters the battlefield, target player mills three cards.
2/2
Put target creature into it's owners library fourth from the top. That player mills three cards.
+1: Target Warrior you control gets +2/+2 and gains Indestructible until end of turn
0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike
-2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life.
0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike
-2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life.
3
Defender
At the beginning of combat, if you control three or more red creatures, The Southwall deals 1 damage to each creature. Those creatures cannot block this turn
When The Southwall leaves the battlefield, untap all creatures you control. They get +1/+0 and gain Haste.
At the beginning of combat, if you control three or more red creatures, The Southwall deals 1 damage to each creature. Those creatures cannot block this turn
When The Southwall leaves the battlefield, untap all creatures you control. They get +1/+0 and gain Haste.
8/6
Defender
At the beginning of combat on opponent's turns, if you control three or more blue creatures, target opponent choose a creature, then returns all other ones to their hand
When The Eastwall leaves the battlefield, you may cast a spell with converted mana cost X or less from your hand without paying it's mana cost, where X is the number of cards in the largest hand.
At the beginning of combat on opponent's turns, if you control three or more blue creatures, target opponent choose a creature, then returns all other ones to their hand
When The Eastwall leaves the battlefield, you may cast a spell with converted mana cost X or less from your hand without paying it's mana cost, where X is the number of cards in the largest hand.
4/10
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Yeah that's pretty bad, yikes.
I am going to change the ultimate.
His ultimate is disappointing and feels even weaker than the [+1] ability. I suppose the token creation is the most powerful ability this planeswalker has right now.
it doesnt feel right for him to make non-allies because he doesnt have any real commanding power in the lore.
He's also not very well respected, so he only gets the first ability because people think he's cute and important to protect.
His ultimate vaguely represents his good will towards people