Marswell: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Centon Cleric White Common 2{1}{w} Creature – Centaur Cleric 2 2 Lifelink 0
2 Choke on Air White Rare 2{1}{w} Instant Kicker – Sacrifice a Bird you control
Exile target creature. If Choke on Air's kicker cost wasn't paid, return that creature to the battlefield under it's owners control at the end of turn
0
3 Cloud Rift White Uncommon 2{1}{w} Instant Cloud Rift costs {1} less to cast if you control a Bird
Exile target creature until end of turn
0
4 Elephantine Cleric White Uncommon 3{2}{w} Creature – Elephant Cleric 2 3 Whenever you gain life, untap Elephantine Cleric or another target creature you control 0
5 Flickering Fog White Common 3{2}{w} Instant Exile up to two target creatures until end of turn 0
6 Hieromantic Vedalken White Uncommon 2{1}{w} Creature – Vedalken Wizard 2 2 {3}{w}{t}: Target creature gains Indestructible until end of turn 0
7 Knight of Mars White Uncommon 4{2}{w}{w} Creature – Human Knight 4 4 Vigilance, Lifelink 0
8 Lustrous Sphinx White Rare 8{6}{w}{w} Creature – Sphinx 6 6 Flying
When Lustrous Sphinx enters the battlefield destroy all other creatures
0
9 Mars Angel White Rare 6{4}{w}{w} Creature – Angel 6 6 Flying, Vigilance
Creatures you control have Lifelink
0
10 Northern Skywatch White Uncommon 4{3}{w} Creature – Bird 3 4 Flying
When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play
0
11 Northwall Aven White Common 2{1}{w} Creature – Bird 2 2 Flying 0
12 Northwall Elder White Rare 4{2}{w}{w} Creature – Bird 3 4 Flying
{t}: Another target Bird you control gets +0/+2 until end of turn. Untap that creature.
0
13 Northwall Patriot White Common 3{2}{w} Creature – Bird 2 3 Flying
Northwall Patriot has +1/+1 as long as you control another Bird
0
14 Northwall Skywalker White Uncommon 3{1}{w}{w} Creature – Bird Wizard 3 3 Flying, Vigilance 0
15 Rite of Flight White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1, gains Flying and is a Bird in addition to it's other types
0
16 The Northwall White Mythic 6{4}{w}{w} Legendary Artifact Creature – Wall 6 8 Defender
At the beginning of combat, if you control three or more white creatures, exile target creature.
When The Northwall leaves play, return all creatures exiled with it to the battlefield tapped under their owners control.
0
17 Vedalken Disciplinarian White Common 4{3}{w} Creature – Vedalken Wizard 2 3 When Vedalken Disciplinarian enters the battlefield, exile target creature you control until end of turn 0
18 Vedalken Wardcrafter White Common 3{2}{w} Creature – Vedalken Wizard 2 2 Flash
When Vedalken Wardcrafter enters the battlefield prevent the next 3 damage that would be dealt to a creature that entered the battlefield this turn
0
19 Wedley the Young White Mythic 3{1}{w}{w} Legendary Planeswalker – Wedley 3 +1: Target Warrior you control gets +2/+2 and gains Indestructible until end of turn
0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike
-2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life.
3 1535132704 on 24 Aug 2018 by Froggychum
20 Blue Drake's Call Blue Common 3{2}{u} Instant Tap target creature. It doesn't untap during it's controllers next untap step. 0
21 Cascading Sphinx Blue Rare 6{4}{u}{u} Creature – Sphinx 4 6 Flying
When Cascading Sphinx enters the battlefield, return all creatures you dont control to their owners hands
0
22 Drown in Water Blue Rare 2{1}{u} Instant Kicker – Sacrifice a Merfolk
Put target creature on top of it's owners library. If Drown in Water's kicker cost was paid, put it third from the top instead
0
23 Eastern Scholar Blue Uncommon 4{3}{u} Creature – Merfolk 2 4 When Eastern Scholar enters the battlefield Scry 3 0
24 Eastwall Elder Blue Rare 4{2}{u}{u} Creature – Merfolk 1 4 {t}: Another target Merfolk gains Hexproof until end of turn. Untap that creature. 0
25 Eastwall Merfolk Blue Common 2{1}{u} Creature – Merfolk 1 2 Hexproof 0
26 Eastwall Patriot Blue Common 3{2}{u} Creature – Merfolk 2 3 Eastwall Patriot gets +1/+1 as long as you control another Merfolk 0
27 Eastwall Waterwalker Blue Uncommon 3{1}{u}{u} Creature – Merfolk Wizard 2 3 Hexproof, Flash 0
28 Rite of Sleight Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1, gains Hexproof and is a Merfolk in addition to it's other types
0
29 Telepathic Viashino Blue Common 3{2}{u} Creature – Viashino Wizard 2 2 When Telepathic Viashino enters the battlefield, target player mills three cards. 0
30 Temporal Vedalken Blue Uncommon 2{1}{u} Creature – Vedalken Wizard 1 2 {3}{u}{t}: Counter target noncreature spell unless it's controller returns all creatures they control to their hand 0
31 The Eastwall Blue Mythic 6{4}{u}{u} Legendary Artifact Creature – Wall 4 10 Defender
At the beginning of combat on opponent's turns, if you control three or more blue creatures, target opponent choose a creature, then returns all other ones to their hand
When The Eastwall leaves the battlefield, you may cast a spell with converted mana cost X or less from your hand without paying it's mana cost, where X is the number of cards in the largest hand.
0
32 Tidal Bounce Blue Common 3{2}{u} Instant Return up to two target creatures to their owner's hands 0
33 Vedalken Genealogist Blue Common 3{2}{u} Creature – Vedalken Wizard 2 2 Flash
When Vedalken Genealogist enters the battlefield, untap target creature that entered the battlefield this turn
0
34 Vedalken Hydromage Blue Common 4{3}{u} Creature – Vedalken Wizard 2 3 When Vedalken Hydromage enters the battlefield, untap any target 0
35 Washwater Blast Blue Uncommon 4{3}{u} Instant Put target creature into it's owners library fourth from the top. That player mills three cards. 0
36 Wave Rift Blue Uncommon 2{1}{u} Instant Wave Rift costs {1} less to cast if you control a Merfolk
Return target creature to it's owners hand
0
37 Abducted in Darkness Black Rare 6{4}{b}{b} Instant Gain control of target creature you don't own. When it deals combat damage to it's owner this turn, that player sacrifices a nonenchantment permanent 0
38 Abysmal Lingering Black Uncommon 3{2}{b} Instant Create two black 1/1 black Spirit creatures with Flying 0
39 Champion of Mars Black Uncommon 4{2}{b}{b} Creature – Human Warrior 4 4 Deathtouch, Menace 0
40 Chitterless Rat Black Common 1{b} Creature – Rat 1 1 Chitterless Rat can't block and can't be blocked 0
41 Curse of Silence Black Rare 4{2}{b}{b} Enchantment – Aura Curse Enchant player
Enchanted player cannot gain life
0
42 Cycle's End Dread Black Mythic 7{5}{b}{b} Legendary Enchantment Cumulative End Step – Each player sacrifices a permanent
When Cycle's End Dread leaves the battlefield, each player loses 10 life
0
43 Hush Black Uncommon 1{b} Instant Target creature gets -1/-1 until end of turn
Draw a card
0
44 Mars Demon Black Rare 6{4}{b}{b} Creature – Demon 6 6 Flying, Menace
Creatures you control have Deathtouch
0
45 Mute Nightmare Black Uncommon 3{2}{b} Creature – Nightmare 2 3 Whenever a player gains life, each opponent loses 1 life 0
46 Paranoid Tremblings Black Rare 5{4}{b} Sorcery Target player discards their hand 0
47 Quietien Skeleton Black Common 2{1}{b} Creature – Skeleton 2 2 First Strike 0
48 Quietien Zombie Black Common 2{1}{b} Creature – Zombie 2 2 Deathtouch 0
49 Sanity Breach Black Uncommon 4{3}{b} Instant Destroy target creature. It's controller loses life equal to the number of creatures you control 0
50 Sewnmouth Scarecrow Black Common 2{1}{b} Creature – Scarecrow 1 4 Deathtouch 0
51 Spectating Specter Black Uncommon 3{2}{b} Creature – Specter 4 3 Spectating Specter can't block 0
52 Squawkless Crow Black Common 1{b} Creature – Bird 1 1 Flying 0
53 Whisper Shade Black Common 3{2}{b} Creature – Shade 2 2 {1}{b}: +1/+1 until end of turn 0
54 Behemothene Berserker Red Uncommon 4{2}{r}{r} Creature – Giant Berserker 5 4 Haste, Trample
Behemothene Berserker attacks each turn if able
0
55 Bury under Ashes Red Rare 2{1}{r} Instant Kicker – Sacrifice a Dwarf
Bury under Ashes deals 2 damage to any target. If Bury under Ashes's kicker cost was paid, it deals 4 damage to that target instead.
0
56 Dazzling Fawn Red Uncommon 4{2}{r}{r} Creature – Satyr Druid 2 2 When Dazzling Fawn enters the battlefield, take control of target creature until end of turn, untap it, it gains Haste. 0
57 Duelist of Mars Red Uncommon 4{2}{r}{r} Creature – Human Rogue 4 2 Haste, First Strike 0
58 Mars Dragon Red Rare 6{4}{r}{r} Creature – Dragon 6 6 Flying, Haste
Creatures you control have First Strike
0
59 Marstone Fling Red Uncommon 4{3}{r} Instant Marstone Fling deals 5 damage to target creature. It cannot block and must attack if able this turn 0
60 Pyromantic Viashino Red Common 3{2}{r} Creature – Viashino Wizard 2 2 When Pyromantic Viashino enters the battlefield it deals 2 damage to target creature or player 0
61 Raging Cleftfoot Red Common 2{1}{r} Creature – Satyr 2 1 Haste 0
62 Red Drake's Call Red Common 3{2}{r} Instant Red Drake's Call deals 4 damage to target creature 0
63 Rite of Dynamite Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1, gains First Strike and is a Dwarf in addition to it's other types
0
64 Southern Shovelsmith Red Uncommon 4{3}{r} Creature – Dwarf Artificer 4 2 When Southern Shovelsmith enters the battlefield, creatures you control with power 2 or less cannot be blocked this turn 0
65 Southwall Dwarf Red Common 2{1}{r} Creature – Dwarf 2 2 First Strike 0
66 Southwall Elder Red Rare 4{2}{r}{r} Creature – Dwarf 4 3 {t}: Another target Dwarf with power 2 or less cannot be blocked this turn 0
67 Southwall Patriot Red Common 3{2}{r} Creature – Dwarf 3 2 Southwall Patriot gets +1/+1 as long as you control another Dwarf 0
68 Southwall Stonewalker Red Uncommon 3{1}{r}{r} Creature – Dwarf Wizard 2 3 Haste, Southwall Stonewalker must attack each turn if able 0
69 Stone Burrowing Red Common 3{2}{r} Instant Up to two target creatures with power 2 or less cannot be blocked this turn 0
70 The Southwall Red Mythic 6{4}{r}{r} Legendary Artifact Creature – Wall 8 6 Defender
At the beginning of combat, if you control three or more red creatures, The Southwall deals 1 damage to each creature. Those creatures cannot block this turn
When The Southwall leaves the battlefield, untap all creatures you control. They get +1/+0 and gain Haste.
0
71 Vivid Impulse Red Common 2{1}{r} Instant Target creature gets +2/+0 until end of turn 0
72 Volcanic Tunnel Red Uncommon 2{1}{r} Instant Volcanic Tunnel costs {1} less to cast if you control a Dwarf
Target creature with power 2 or less cannot be blocked this turn
0
73 Centon Archer Green Common 2{1}{g} Creature – Centaur Archer 2 2 Reach 0
74 Centon Wolf Green Common 2{1}{g} Creature – Wolf 2 2 0
75 Energizing Surge Green Common 3{2}{g} Instant Up to two target creatures each get +2/+2 until end of turn 0
76 Geggehlaus Green Rare 6{4}{g}{g} Legendary Creature – Cyclopes Berserker 6 6 Trample
Other Giants and Cyclopes get +2/+2 and gain Trample
0
77 Goliathene Wise-Giant Green Uncommon 4{2}{g}{g} Creature – Giant Shaman 3 4 When Goliathene Wise-Giant enters the battlefield, you may look at the top four cards of your library. You may put a creature card from among them into your hand, then put the rest on the bottom of your library in any order 0
78 Rhinocerine Fighter Green Common 3{2}{g} Creature – Rhino Warrior 3 3 0
79 Rite of Might Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2, gains Vigilance and is an Elf in addition to it's other types
0
80 Satirical Goatman Green Common 2{1}{g} Creature – Satyr Druid 2 2 When Satirical Goatman enters the battlefield, gain 3 life 0
81 Suffocate with Roots Green Rare 2{1}{g} Instant Kicker – Sacrifice an Elf
Destroy target artifact or enchantment. If Suffocate with Roots's kicker cost was paid, destroy target noncreature permanent instead.
0
82 Surge Root Green Uncommon 2{1}{g} Instant Surge Root costs {1} less to cast if you control an Elf
target creature gets +3/+3 until end of turn
0
83 The Westwall Green Mythic 6{4}{g}{g} Legendary Artifact Creature – Wall 7 7 Defender
At the beginning of combat on your turn, if you control three or more green creatures, creatures you control get +3/+3 until end of turn
When The Westwall leaves the battlefield, draw a card for each creature you control.
0
84 Vivid Instinct Green Common 2{1}{g} Instant Search your library for a basic land and put it onto the battlefield tapped 0
85 Western Root-Druid Green Uncommon 4{3}{g} Creature – Elf Druid 3 3 When Western Root-Druid enters the battlefield, reveal the top four cards of your library, you may put a land or creature card from among them into your hand, then put the rest on the bottom of your library in any order. 0
86 Westwall Elder Green Rare 4{2}{g}{g} Creature – Elf 4 4 {2}{t}: Another target Elf gets +4/+4 until end of turn 0
87 Westwall Elf Green Common 2{1}{g} Creature – Elf 2 2 Vigilance 0
88 Westwall Patriot Green Common 3{2}{g} Creature – Elf 3 3 Westwall Patriot gets +1/+1 as long as you control another Elf 0
89 Westwall Rootwalker Green Uncommon 3{1}{g}{g} Creature – Elf Wizard 3 3 Trample, Vigilance 0
90 Rhox Battlemage Multicolour Rare 4{2}{w}{g} Creature – Rhino Warrior Shaman 4 4 Whenever a creature you control attacks, put a +1/+1 counter on it 0
91 Vigilant Centennial Multicolour Uncommon 3{1}{w}{g} Creature – Centaur Warrior 3 4 Vigilance 0
92 Kaotic Elemental Multicolour Rare 4{2}{u}{r} Creature – Elemental 4 4 When Kaotic Elemental enters the battlefield flip a coin. If it lands on heads, return a red instant or sorcery spell from your graveyard to your hand, otherwise do the same for a blue spell 0
93 Koby the Weird Multicolour Rare 3{1}{u}{r} Legendary Creature – Weird 2 3 {x}{x}{t}: Return X target instant or sorcery cards from your graveyard to your hand 0
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