[FEATURE] Batteries: Recent Activity
[FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Recent updates to [FEATURE] Batteries: (Generated at 2025-05-02 11:49:00)
[FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Stuffs |
Recent updates to [FEATURE] Batteries: (Generated at 2025-05-02 11:49:00)
I made a card that synergizes with recycled batteries.
I might expand it into a total wug archtype, bant recycling LOL
Heh; no worries about making stuff up. It's a whole thing when, you know, making up cards :)
But I'm still not seeing where you'd actually make use of these.
^ sorry (sorry for saying sorry im canadian sorry)
Nope, Froggy just made it up.
Does that have some meaning within the context of Magic of which I'm unaware?
I know how energy works. Recycling just means send it to the Recycling Plant, it becomes recycled.
I don't like giving this a mana cost to activate, it doesn't seem like a battery at all. Also it's a token, so I'm trying to keep it's gains minimal.
Except that there's very few reasons why you might want to hold off on drawing a card with clue tokens. That's why they have a cost of
to activate. It makes it so you have a reason to draw the card later; you don't have the mana right now.
Given that's the case, I'd suggest changing this to "
,
, Sacrifice Battery: You gain 
."
I don't know what recycle means, but energy is vastly different from mana in that it sticks around indefinitely. Treasures, Gold, and Clues all provide a resource that has no permanence of its own.